{"id":1998,"date":"2014-11-11T09:46:36","date_gmt":"2014-11-11T08:46:36","guid":{"rendered":"http:\/\/www.jesperjuul.net\/ludologist\/?p=1998"},"modified":"2014-11-11T14:11:21","modified_gmt":"2014-11-11T13:11:21","slug":"todigra-vol-3-issue-1-on-physical-and-digital-in-games-and-play","status":"publish","type":"post","link":"https:\/\/www.jesperjuul.net\/ludologist\/2014\/11\/11\/todigra-vol-3-issue-1-on-physical-and-digital-in-games-and-play\/","title":{"rendered":"ToDiGRA, vol 3, issue 1 on &#8220;Physical and Digital in Games and Play&#8221;."},"content":{"rendered":"<div>This is\u00a0a special issue on &#8220;Physical and Digital in Games and Play&#8221;.\u00a0The issue editors are\u00a0Frans M\u00e4yr\u00e4, Katriina Heljakka, and Anu Seisto.\u00a0\u00a0A big thanks to the issue editors and all authors for your work!<\/div>\n<div><\/div>\n<div>The issue is available\u00a0from<a href=\"http:\/\/todigra.org\/index.php\/todigra\/issue\/view\/3 \">\u00a0http:\/\/todigra.org\/index.php\/todigra\/issue\/view\/3\u00a0<\/a><\/div>\n<div>\n<h3><strong>Content<\/strong><\/h3>\n<ul>\n<li>Frans M\u00e4yr\u00e4,\u00a0Katriina Heljakka,\u00a0Anu Seisto:\u00a0<em>Editors\u2019 Introduction to the Special Issue<\/em><\/li>\n<li>Stephanie de Smale:\u00a0<em>Building Material: Exploring Playfulness of 3D Printers<\/em><\/li>\n<li>Paul Coulton,\u00a0Dan Burnett,\u00a0Adrian Gradinar,\u00a0David Gullick,\u00a0Emma Murphy: \u00a0<em>Game Design in an Internet of Things<\/em><\/li>\n<li>Mark Lochrie:\u00a0<em>From the board to the streets: a case study of Local Property Trader<\/em><\/li>\n<li>Frederika A Eilers:\u00a0<em>SimCity and the Creative Class: Place, Urban Planning and the Pursuit of Happiness<\/em><\/li>\n<li>Inger Ekman:\u00a0<em>\u201cThat\u2019s not a secure area\u201d\u2013 physical-digital sound links in commercial locative games<\/em><\/li>\n<li>Karl Bergstr\u00f6m,\u00a0Staffan Bj\u00f6rk:\u00a0<em>The Case for Computer-Augmented Games<\/em><\/li>\n<li>Marcus Carter:\u00a0<em>The Roll of the Dice in Warhammer 40,000<\/em><\/li>\n<\/ul>\n<div><em>Transactions of the Digital Games Research Association (ToDIGRA) is a quarterly, international, open access, refereed, multidisciplinary journal dedicated to research on and practice in all aspects of games.\u00a0ToDIGRA is published in print as well as electronically.\u00a0ToDIGRA does not currently accept unsolicited submissions. Submissions must be directed towards a specific call for paper and conform to the specific focus of that call.<\/em><\/div>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>This is\u00a0a special issue on &#8220;Physical and Digital in Games and Play&#8221;.\u00a0The issue editors are\u00a0Frans M\u00e4yr\u00e4, Katriina Heljakka, and Anu Seisto.\u00a0\u00a0A big thanks to the issue editors and all authors for your work! The issue is available\u00a0from\u00a0http:\/\/todigra.org\/index.php\/todigra\/issue\/view\/3\u00a0 Content Frans M\u00e4yr\u00e4,\u00a0Katriina Heljakka,\u00a0Anu Seisto:\u00a0Editors\u2019 Introduction to the Special Issue Stephanie de Smale:\u00a0Building Material: Exploring Playfulness of 3D &hellip; <a href=\"https:\/\/www.jesperjuul.net\/ludologist\/2014\/11\/11\/todigra-vol-3-issue-1-on-physical-and-digital-in-games-and-play\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;ToDiGRA, vol 3, issue 1 on &#8220;Physical and Digital in Games and Play&#8221;.&#8221;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"inline_featured_image":false,"footnotes":""},"categories":[2,20],"tags":[],"class_list":["post-1998","post","type-post","status-publish","format-standard","hentry","category-games","category-readings"],"_links":{"self":[{"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/posts\/1998","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/comments?post=1998"}],"version-history":[{"count":0,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/posts\/1998\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/media?parent=1998"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/categories?post=1998"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/tags?post=1998"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}