{"id":1820,"date":"2013-10-02T11:48:29","date_gmt":"2013-10-02T09:48:29","guid":{"rendered":"http:\/\/www.jesperjuul.net\/ludologist\/?p=1820"},"modified":"2013-10-02T11:48:29","modified_gmt":"2013-10-02T09:48:29","slug":"game-studies-13-1","status":"publish","type":"post","link":"https:\/\/www.jesperjuul.net\/ludologist\/2013\/10\/02\/game-studies-13-1\/","title":{"rendered":"Game Studies 13\/1 is out"},"content":{"rendered":"<p>For your theoretical pleasure,\u00a0Game Studies: The International Journal of Computer Game Research has just published its latest issue (Volume 13, Issue 1, September 2013). All articles are available at\u00a0<a href=\"http:\/\/gamestudies.org\/1301\/\" target=\"_blank\">http:\/\/gamestudies.org\/1301\/<\/a><\/p>\n<div><\/div>\n<h2><b>Contents<\/b><\/h2>\n<p><b><\/b><b>A Kinesthetic Theory of Videogames: Time-Critical Challenge and Aporetic Rhematic<br \/>\n<\/b>by Veli-Matti Karhulahti<\/p>\n<p><a href=\"http:\/\/gamestudies.org\/1301\/articles\/karhulahti_kinesthetic_theory_of_the_videogame\" target=\"_blank\">http:\/\/gamestudies.org\/1301\/ar<wbr \/>ticles\/karhulahti_kinesthetic_<wbr \/>theory_of_the_videogame<\/a><\/p>\n<div><span style=\"line-height: 1.714285714; font-size: 1rem;\">This article looks into the mostly unexplored difference between kinesthetic and nonkinesthetic videogame challenge. The difference is refined into a challenge-based theory for understanding the videogame and its peculiar rhetorical character.<\/span><\/div>\n<p><b>\u00a0<\/b><\/p>\n<p><b>Sonic Mechanics: Audio as Gameplay<br \/>\n<\/b>by\u00a0Aaron Oldenburg<\/p>\n<p><a href=\"http:\/\/gamestudies.org\/1301\/articles\/oldenburg_sonic_mechanics\" target=\"_blank\">http:\/\/gamestudies.org\/1301\/ar<wbr \/>ticles\/oldenburg_sonic_mechani<wbr \/>cs<\/a><\/p>\n<p>The work discusses the past and potential future intersections between game design and theories within contemporary sound art. The author will describe his design process in the creation of several experimental audio games. These range from music composition based on chance game events to silent games that simulate aspects of sound.<\/p>\n<p><b><\/b><b>Automatic-Play and Player Deskilling in MMORPGs<br \/>\n<\/b>by Stefano De Paoli<\/p>\n<div><a style=\"line-height: 1.714285714; font-size: 1rem;\" href=\"http:\/\/gamestudies.org\/1301\/articles\/depaoli_automatic_play\" target=\"_blank\">http:\/\/gamestudies.org\/1301\/ar<wbr \/>ticles\/depaoli_automatic_play<\/a><\/div>\n<div><\/div>\n<p>The concept of automatic-play refers to the use of game bots, macros and other software that allow a total or partial automation of gameplay and in particular avatar levelling. The paper theorizes a key aspect of the automation of gameplay: the deskilling of players with the transfer of human skills to automatic-play software.<b>\u00a0<\/b><\/p>\n<p><b>A Review of Ludoliteracy: Defining, Understanding and Supporting Games Education<br \/>\n<\/b>by\u00a0Siobh\u00e1n Thomas<\/p>\n<p><a href=\"http:\/\/gamestudies.org\/1301\/articles\/zagal_book_review\" target=\"_blank\">http:\/\/gamestudies.org\/1301\/ar<wbr \/>ticles\/zagal_book_review<\/a><\/p>\n<p>Ludoliteracy: Defining, understanding, and supporting games education (2010). by Jos\u00e9 P. Zagal. Pittsburgh, PA: The ETC Press. ISBN:978-0-557-27791-9.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>For your theoretical pleasure,\u00a0Game Studies: The International Journal of Computer Game Research has just published its latest issue (Volume 13, Issue 1, September 2013). All articles are available at\u00a0http:\/\/gamestudies.org\/1301\/ Contents A Kinesthetic Theory of Videogames: Time-Critical Challenge and Aporetic Rhematic by Veli-Matti Karhulahti http:\/\/gamestudies.org\/1301\/articles\/karhulahti_kinesthetic_theory_of_the_videogame This article looks into the mostly unexplored difference between kinesthetic and &hellip; <a href=\"https:\/\/www.jesperjuul.net\/ludologist\/2013\/10\/02\/game-studies-13-1\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Game Studies 13\/1 is out&#8221;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"inline_featured_image":false,"footnotes":""},"categories":[2,20],"tags":[],"class_list":["post-1820","post","type-post","status-publish","format-standard","hentry","category-games","category-readings"],"_links":{"self":[{"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/posts\/1820","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/comments?post=1820"}],"version-history":[{"count":0,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/posts\/1820\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/media?parent=1820"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/categories?post=1820"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/tags?post=1820"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}