{"id":1751,"date":"2013-03-27T15:49:52","date_gmt":"2013-03-27T19:49:52","guid":{"rendered":"http:\/\/www.jesperjuul.net\/ludologist\/?p=1751"},"modified":"2013-03-27T15:49:52","modified_gmt":"2013-03-27T19:49:52","slug":"new-issue-of-game-journal","status":"publish","type":"post","link":"https:\/\/www.jesperjuul.net\/ludologist\/2013\/03\/27\/new-issue-of-game-journal\/","title":{"rendered":"New issue of G|A|M|E, the Italian Journal of Game Studies"},"content":{"rendered":"<p><a href=\"http:\/\/www.gamejournal.it\/issues\/game-n-22013\/\">New issue of\u00a0G|A|M|E, the Italian Journal of Game Studies<\/a>.<\/p>\n<p><strong>vol. 1<em>,\u00a0<\/em>2013 \u2013\u00a0<\/strong>Journal:\u00a0<em>TECHNOLOGY EVOLUTION AND PERSPECTIVE INNOVATION<\/em><\/p>\n<ul>\n<li>Editorial Board \u2013\u00a0<a href=\"http:\/\/www.gamejournal.it\/?p=2062\">Technology evolution and perspective innovation. 3D and spatial depth today and yesterday<\/a><\/li>\n<li>D. Pietschmann, B. Liebold, G. Valtin &amp; P. Ohler \u2013\u00a0<a href=\"http:\/\/www.gamejournal.it\/taking-space-literally-reconceptualizing-the-effects-of-stereoscopic-representation-on-user-experience\/\">Taking space literally: reconceptualizing the effects of stereoscopic representation on user experience<\/a><\/li>\n<li>A. Petrovits, A. Canossa \u2013\u00a0<a href=\"http:\/\/www.gamejournal.it\/?p=2210\">From M.C. Escher to Mass Effect: impossible spaces and hyper-real worlds in video games. How can hyper-real worlds be designed and interpreted in a 2D, 2.5D and 3D virtual environment and how will this implementation affect the stereoscopic 3D video games of the future?<\/a><\/li>\n<li>A. Larochelle \u2013\u00a0<a href=\"http:\/\/www.gamejournal.it\/a-new-angle-on-parallel-languages-the-contribution-of-visual-arts-to-a-vocabulary-of-graphical-projection-in-video-games\/\">A new angle on parallel languages: the contribution of visual arts to a vocabulary of graphical projection in video games<\/a><\/li>\n<li>A. I\u015f\u0131\u011fan \u2013\u00a0<a href=\"http:\/\/www.gamejournal.it\/the-production-of-subject-and-space-in-video-games\/\">The production of subject and space in video games<\/a><\/li>\n<li>D. Arsenault &amp; P.-M. C\u00f4t\u00e9 \u2013\u00a0<a href=\"http:\/\/www.gamejournal.it\/reverse-engineering-graphical-innovation-an-introduction-to-graphical-regimes\/\">Reverse-engineering graphical innovation: an introduction to graphical regimes<\/a><\/li>\n<li>Z. Street \u2013\u00a0<a href=\"http:\/\/www.gamejournal.it\/polygons-and-practice-in-skies-of-arcadia\/\">Polygons and practice in Skies of Arcadia<\/a><\/li>\n<\/ul>\n<ul>\n<li>D. Arsenault, P.-M. C\u00f4t\u00e9, A. Larochelle &amp; S. Lebel \u2013\u00a0<a href=\"http:\/\/www.gamejournal.it\/graphical-technologies-innovation-and-aesthetics-in-the-video-game-industry-a-case-study-of-the-shift-from-2d-to-3d-graphics-in-the-1990s\/\">Graphical technologies, innovation and aesthetics in the video game industry: a case study of the shift from 2D to 3D graphics in the 1990s<\/a><\/li>\n<li>E. Menduni &amp; A. Catolfi \u2013\u00a0<a href=\"http:\/\/www.gamejournal.it\/digital-aesthetic-forms-between-cinema-and-television-the-need-for-new-research-directions\/\">Digital aesthetic forms between cinema and TV. The need for new research directions<\/a><\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<p>Get it here:\u00a0<a href=\"http:\/\/www.gamejournal.it\/issues\/game-n-22013\/\">http:\/\/www.gamejournal.it\/issues\/game-n-22013\/<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>New issue of\u00a0G|A|M|E, the Italian Journal of Game Studies. vol. 1,\u00a02013 \u2013\u00a0Journal:\u00a0TECHNOLOGY EVOLUTION AND PERSPECTIVE INNOVATION Editorial Board \u2013\u00a0Technology evolution and perspective innovation. 3D and spatial depth today and yesterday D. Pietschmann, B. Liebold, G. Valtin &amp; P. Ohler \u2013\u00a0Taking space literally: reconceptualizing the effects of stereoscopic representation on user experience A. Petrovits, A. Canossa &hellip; <a href=\"https:\/\/www.jesperjuul.net\/ludologist\/2013\/03\/27\/new-issue-of-game-journal\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;New issue of G|A|M|E, the Italian Journal of Game Studies&#8221;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"inline_featured_image":false,"footnotes":""},"categories":[2,20],"tags":[],"class_list":["post-1751","post","type-post","status-publish","format-standard","hentry","category-games","category-readings"],"_links":{"self":[{"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/posts\/1751","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/comments?post=1751"}],"version-history":[{"count":0,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/posts\/1751\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/media?parent=1751"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/categories?post=1751"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/tags?post=1751"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}