{"id":1552,"date":"2012-06-11T13:00:01","date_gmt":"2012-06-11T17:00:01","guid":{"rendered":"http:\/\/www.jesperjuul.net\/ludologist\/?p=1552"},"modified":"2012-06-11T13:00:01","modified_gmt":"2012-06-11T17:00:01","slug":"italian-journal-of-game-studies","status":"publish","type":"post","link":"https:\/\/www.jesperjuul.net\/ludologist\/2012\/06\/11\/italian-journal-of-game-studies\/","title":{"rendered":"New Journal: GAME &#8211; The Italian Journal of Game Studies"},"content":{"rendered":"<p>And here is the <a href=\"http:\/\/www.gamejournal.it\/issues\/index-game-n-1-2012\/\">inaugural issue of\u00a0GAME &#8211; The Italian Journal of Game Studies<\/a>. This one is part English, part Italian.<\/p>\n<h2>G|A|M|E \u2013 n. 1\/2012<\/h2>\n<div>\n<p><em>Index<\/em><\/p>\n<p><strong>vol. 1<em>,\u00a0<\/em>2012 &#8211;\u00a0<\/strong>Journal:\u00a0<em>ALL OF US, PLAYERS<\/em><\/p>\n<ul>\n<li>Editorial Board \u2013\u00a0<a title=\"All of us, players. Pathways in the diffusion of digital gaming: relocations, pervasiveness, gamification\" href=\"http:\/\/www.gamejournal.it\/all-of-us-players-pathways-in-the-diffusion-of-digital-gaming-relocations-pervasiveness-gamification\/\" target=\"_blank\">All of us, players. Pathways in the diffusion of digital gaming: relocations, pervasiveness, gamification<\/a><\/li>\n<li>P. Ortoleva \u2013\u00a0<a title=\"Homo ludicus. The ubiquity of play and its roles in present society\" href=\"http:\/\/www.gamejournal.it\/homo-ludicus-the-ubiquity-and-roles-of-play-in-present-society\/\" target=\"_blank\">Homo ludicus. The ubiquity of play and its roles in present society<\/a><\/li>\n<li>M. Fuchs \u2013\u00a0<a title=\"Ludic interfaces. Driver and product of gamification\" href=\"http:\/\/www.gamejournal.it\/ludic-interfaces-driver-and-product-of-gamification\/\" target=\"_blank\">Ludic interfaces. Driver and product of gamification<\/a><\/li>\n<li>M. B. Carbone &amp; P. Ruffino \u2013\u00a0<a title=\"Apocalypse postponed. Discourses on video games from noxious objects to redemptive devices\" href=\"http:\/\/www.gamejournal.it\/apocalypse-postponed-discourses-on-video-games-from-noxious-objects-to-redemptive-devices\/\" target=\"_blank\">Apocalypse postponed. Discourses on video games from noxious objects to redemptive devices<\/a><\/li>\n<li>I. Lombardi \u2013\u00a0<a title=\"Computer games as a tool for language education\" href=\"http:\/\/www.gamejournal.it\/computer-games-as-a-tool-for-language-education\/\" target=\"_blank\">Computer games as a tool for language education<\/a><\/li>\n<li>P. Righi Riva &#8211;<a title=\"Scienze cognitive e game design. Progettare dinamiche di gioco non finalizzate a un obiettivo\" href=\"http:\/\/www.gamejournal.it\/italiano-scienze-cognitive-e-game-design-progettare-dinamiche-di-gioco-non-finalizzate-a-un-obiettivo\/\" target=\"_blank\">\u00a0Scienze cognitive e game design. Progettare dinamiche di gioco non finalizzate a un obiettivo<\/a><\/li>\n<li>C. Maiolini, S. De Paoli &amp; M. Teli \u2013\u00a0<a title=\"Digital Games and the Communication of Health Problems. A Review of Games Against the Concept of Procedural Rhetoric\" href=\"http:\/\/www.gamejournal.it\/digital-games-and-the-communication-of-health-problems-a-review-of-games-against-the-concept-of-procedural-rhetoric\/\" target=\"_blank\">Digital Games and the Communication of Health Problems. A Review of Games Against the Concept of Procedural Rhetoric<\/a><\/li>\n<li>I. Mosca \u2013\u00a0<a title=\"+10! Gamification and deGamification \" href=\"http:\/\/www.gamejournal.it\/plus10_gamification-and-degamification\/\" target=\"_blank\">+10! Gamification and DeGamification<\/a><\/li>\n<li>F. Regis &amp; L. Perani \u2013\u00a0<a title=\"Games and science fiction. Contributing to define hybrid spaces in location-aware games\" href=\"http:\/\/www.gamejournal.it\/games-and-science-fiction-contributing-to-define-hybrid-spaces-in-location-aware-games\/\" target=\"_blank\">Games and science fiction. Contributing to define hybrid spaces in location-aware games<\/a><\/li>\n<li>M. Jacobs \u2013\u00a0<a title=\"http:\/\/www.gamejournal.it\/click-click-click-click-zynga-and-the-gamification-of-clicking\/\" href=\"http:\/\/www.gamejournal.it\/click-click-click-click-zynga-and-the-gamification-of-clicking\/\" target=\"_blank\">Click, click, click, click. Zynga and the gamification of clicking<\/a><\/li>\n<li>M. B. Carbone &amp; P. Ruffino \u00a0&#8211;\u00a0<a title=\"Gamification is broken. An interview with Steven Poole\" href=\"http:\/\/www.gamejournal.it\/gamification-is-broken-an-interview-with-steven-pool\/\" target=\"_blank\">Gamification is broken. An interview with Steven Poole<\/a><\/li>\n<\/ul>\n<p><strong>vol. 2<em>,\u00a0<\/em>2012\u00a0<\/strong>&#8211;\u00a0Critical Notes<\/p>\n<ul>\n<li>Books<\/li>\n<ul>\n<li>F. Giordano \u2013\u00a0<a title=\"Fabio Viola, Gamification, Arduino Viola Editore, 2011\" href=\"http:\/\/www.gamejournal.it\/fabio-viola-gamification-arduino-viola-editore-2011\/\" target=\"_blank\">Fabio Viola, Gamification, Arduino Viola Editore, 2011<\/a><\/li>\n<li>G. Caruso &amp; R. Fassone \u2013\u00a0<a title=\"Gordon Calleja, In-Game. From Immersion to Incorporation, MIT Press, 2011\" href=\"http:\/\/www.gamejournal.it\/italiano-gordon-calleja-in-game-from-immersion-to-incorporation-mit-press-2011\/\" target=\"_blank\">Gordon Calleja, In-Game. From Immersion to Incorporation, MIT Press, 2011<\/a><\/li>\n<\/ul>\n<ul>\n<li>F. Giordano \u2013\u00a0<a title=\"La forza in comune dei videogiochi. Giuseppe Frazzetto, Molte vite in multiversi. Nuovi media e arte quotidiana, Mimesis Edizioni, 2011\" href=\"http:\/\/www.gamejournal.it\/italiano-la-forza-in-comune-dei-videogiochi-giuseppe-frazzetto-molte-vite-in-multiversi-nuovi-media-e-arte-quotidiana-mimesis-edizioni-milano-2011\/\" target=\"_blank\">La forza in comune dei videogiochi. Giuseppe Frazzetto, Molte vite in multiversi. Nuovi media e arte quotidiana, Mimesis Edizioni, 2011<\/a><\/li>\n<\/ul>\n<ul>\n<li>I. Girina \u2013\u00a0<a title=\"Elisa Mandelli e Valentina Re (a cura di), Fate il Vostro Gioco, Terra Ferma, 2011\" href=\"http:\/\/www.gamejournal.it\/italiano-elisa-mandelli-e-valentina-re-a-cura-di-fate-il-vostro-gioco-cinema-e-videogame-nella-rete-pratiche-di-contaminazione-atti-della-giornata-di-studi-venezia-universita-ca\/\" target=\"_blank\">Elisa Mandelli e Valentina Re (a cura di), Fate il Vostro Gioco, Terra Ferma, 2011<\/a><\/li>\n<\/ul>\n<\/ul>\n<ul>\n<li>Games<\/li>\n<ul>\n<li>A. Meneghelli \u2013\u00a0<a title=\"Se i Sims vanno su Facebook\u2026\" href=\"http:\/\/www.gamejournal.it\/italiano-se-i-sims-vanno-su-facebook\/\" target=\"_blank\">Se i Sims vanno su Facebook\u2026<\/a><\/li>\n<li>G. Ferri \u2013\u00a0<a title=\"Phone Story Un mobile game discute la mobile phone industry\" href=\"http:\/\/www.gamejournal.it\/italiano-phone-story-un-mobile-game-discute-la-mobile-phone-industry\/\" target=\"_blank\">Phone Story. Un mobile game discute la mobile phone industry<\/a><\/li>\n<\/ul>\n<\/ul>\n<ul>\n<li>Miscellanea<\/li>\n<ul>\n<li>S. Gualeni \u2013\u00a0<a title=\"La voce del sonnambulismo contemporaneo\" href=\"http:\/\/www.gamejournal.it\/italiano-la-voce-del-sonnambulismo-contemporaneo\/\" target=\"_blank\">La voce del sonnambulismo contemporaneo<\/a><\/li>\n<li>A. Scussolin \u2013\u00a0<a title=\"CriticalCity Upload. Intervista a Augusto Pirovano e Matteo Uguzzoni\" href=\"http:\/\/www.gamejournal.it\/italiano-criticalcity-upload-intervista-a-augusto-pirovano-e-matteo-uguzzoni\/\" target=\"_blank\">CriticalCity Upload. Intervista a Augusto Pirovano e Matteo Uguzzoni<\/a><\/li>\n<li>G. Frazetto \u2013\u00a0<a title=\"Prosumer e star dei videogiochi\" href=\"http:\/\/www.gamejournal.it\/italiano-prosumer-e-star-dei-videogiochi\/\" target=\"_blank\">Prosumer e star dei videogiochi<\/a><\/li>\n<li>M. Carastro \u2013\u00a0<a title=\"Gioco e tecnologia. Elementi chiave per una nuova pedagogia museale\" href=\"http:\/\/www.gamejournal.it\/italiano-gioco-e-tecnologia-elementi-chiave-per-una-nuova-pedagogia-museale\/\" target=\"_blank\">Gioco e tecnologia. Elementi chiave per una nuova pedagogia museale<\/a><\/li>\n<li>S. Biancalana \u2013\u00a0<a title=\"Getglue e Miso. La gamification contagia il consumo televisivo\" href=\"http:\/\/www.gamejournal.it\/italiano-getglue-e-miso-la-gamification-contagia-il-consumo-televisivo\/\" target=\"_blank\">Getglue e Miso. La gamification contagia il consumo televisivo<\/a><\/li>\n<\/ul>\n<ul>\n<li>V.M. Karhulahti \u2013\u00a0<a title=\"Pissing in the Fountain. Videogames and Expressive Performance\" href=\"http:\/\/www.gamejournal.it\/pissing-in-the-fountain-videogames-and-expressive-performance\/\">Pissing in the Fountain. Videogames and Expressive Performance<\/a><\/li>\n<\/ul>\n<\/ul>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>And here is the inaugural issue of\u00a0GAME &#8211; The Italian Journal of Game Studies. This one is part English, part Italian. G|A|M|E \u2013 n. 1\/2012 Index vol. 1,\u00a02012 &#8211;\u00a0Journal:\u00a0ALL OF US, PLAYERS Editorial Board \u2013\u00a0All of us, players. Pathways in the diffusion of digital gaming: relocations, pervasiveness, gamification P. Ortoleva \u2013\u00a0Homo ludicus. The ubiquity of &hellip; <a href=\"https:\/\/www.jesperjuul.net\/ludologist\/2012\/06\/11\/italian-journal-of-game-studies\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;New Journal: GAME &#8211; The Italian Journal of Game Studies&#8221;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"inline_featured_image":false,"footnotes":""},"categories":[2,20],"tags":[],"class_list":["post-1552","post","type-post","status-publish","format-standard","hentry","category-games","category-readings"],"_links":{"self":[{"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/posts\/1552","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/comments?post=1552"}],"version-history":[{"count":0,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/posts\/1552\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/media?parent=1552"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/categories?post=1552"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/tags?post=1552"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}