{"id":1466,"date":"2012-03-21T20:57:13","date_gmt":"2012-03-22T00:57:13","guid":{"rendered":"http:\/\/www.jesperjuul.net\/ludologist\/?p=1466"},"modified":"2012-03-21T20:57:13","modified_gmt":"2012-03-22T00:57:13","slug":"i-like-dying-a-lot","status":"publish","type":"post","link":"https:\/\/www.jesperjuul.net\/ludologist\/2012\/03\/21\/i-like-dying-a-lot\/","title":{"rendered":"I Like Dying a Lot"},"content":{"rendered":"<p>Over at <a href=\"http:\/\/killscreendaily.com\/\">Kill Screen<\/a>, a discussion I had with Jamin Brophy-Warren about failure in video games:\u00a0<a href=\"http:\/\/killscreendaily.com\/articles\/interviews\/i-dying-lot\/\">I Like Dying a lot<\/a>.<\/p>\n<blockquote><p><strong>JBW: Do you think the way that game players deal with failure has relevance to the way that people deal with failure in life?<\/strong><\/p>\n<p>JJ: It\u2019s very obvious that your personality kind of transfers to a certain extent. If you\u2019re having problems dealing with major challenges in games, you probably also have problems in real life and vice versa. The thing with games is they allow for a kind of plausible deniability.<\/p>\n<p>This is something I first read in Steven Pinker, who talks about how this happens with language typically. So if you say something like, \u201cNice laptop you\u2019ve got there, it would be a shame if something happened to it,\u201d that has a plausible deniability. Obviously there is a threat, but there\u2019s a small way out that you could deny it\u2019s the threat that it really was.<\/p>\n<p>We have this freedom in games to take it seriously, even though it may not matter financially or whatever to you. But there\u2019s also a freedom to not take it seriously. There\u2019s a freedom in games to deny that the distress you were showing was all that important. In the 2010 World Cup, when the U.S. lost to Ghana,\u00a0<em>The New York Post<\/em>had a front page saying, \u2018This sport is stupid anyway.\u2019<\/p><\/blockquote>\n","protected":false},"excerpt":{"rendered":"<p>Over at Kill Screen, a discussion I had with Jamin Brophy-Warren about failure in video games:\u00a0I Like Dying a lot. JBW: Do you think the way that game players deal with failure has relevance to the way that people deal with failure in life? JJ: It\u2019s very obvious that your personality kind of transfers to &hellip; <a href=\"https:\/\/www.jesperjuul.net\/ludologist\/2012\/03\/21\/i-like-dying-a-lot\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;I Like Dying a Lot&#8221;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"inline_featured_image":false,"footnotes":""},"categories":[2,16],"tags":[],"class_list":["post-1466","post","type-post","status-publish","format-standard","hentry","category-games","category-my_publications"],"_links":{"self":[{"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/posts\/1466","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/comments?post=1466"}],"version-history":[{"count":0,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/posts\/1466\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/media?parent=1466"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/categories?post=1466"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/tags?post=1466"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}