{"id":1456,"date":"2012-02-20T16:47:39","date_gmt":"2012-02-20T21:47:39","guid":{"rendered":"http:\/\/www.jesperjuul.net\/ludologist\/?p=1456"},"modified":"2012-02-20T16:47:58","modified_gmt":"2012-02-20T21:47:58","slug":"paradox-of-interactive-tragedy","status":"publish","type":"post","link":"https:\/\/www.jesperjuul.net\/ludologist\/2012\/02\/20\/paradox-of-interactive-tragedy\/","title":{"rendered":"The Paradox of Interactive Tragedy: Can a Video Game have an Unhappy Ending?"},"content":{"rendered":"<p>The conference organizers of the <a href=\"http:\/\/www.storyworlds.de\/\">Storyworlds Across Media<\/a> conference in Mainz have put up the videos from the July 2011 conference.<\/p>\n<p>Here is the video of me talking about\u00a0<a href=\"http:\/\/www.storyworlds.de\/programme-saturday-2011-07-02\/\">The Paradox of Interactive Tragedy:\u00a0Can a Video Game have an Unhappy Ending<\/a>?<\/p>\n<p>This a chapter from my upcoming book on <em>Failure<\/em>, where I revisit a question that I dodged in <em>Half-Real<\/em>: Can a video game have an unhappy ending? (Answer is yes, in some ways, with modifications, it&#8217;s complicated.)<\/p>\n<p>(The video contains a <em>Red Read Redemption<\/em>\u00a0spoiler. You have been warned.)<\/p>\n","protected":false},"excerpt":{"rendered":"<p>The conference organizers of the Storyworlds Across Media conference in Mainz have put up the videos from the July 2011 conference. Here is the video of me talking about\u00a0The Paradox of Interactive Tragedy:\u00a0Can a Video Game have an Unhappy Ending? This a chapter from my upcoming book on Failure, where I revisit a question that &hellip; <a href=\"https:\/\/www.jesperjuul.net\/ludologist\/2012\/02\/20\/paradox-of-interactive-tragedy\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;The Paradox of Interactive Tragedy: Can a Video Game have an Unhappy Ending?&#8221;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"inline_featured_image":false,"footnotes":""},"categories":[2,16],"tags":[],"class_list":["post-1456","post","type-post","status-publish","format-standard","hentry","category-games","category-my_publications"],"_links":{"self":[{"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/posts\/1456","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/comments?post=1456"}],"version-history":[{"count":0,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/posts\/1456\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/media?parent=1456"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/categories?post=1456"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/tags?post=1456"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}