{"id":1452,"date":"2012-02-15T20:14:52","date_gmt":"2012-02-16T01:14:52","guid":{"rendered":"http:\/\/www.jesperjuul.net\/ludologist\/?p=1452"},"modified":"2012-02-15T20:14:52","modified_gmt":"2012-02-16T01:14:52","slug":"new-issue-of-loading-spring-2012","status":"publish","type":"post","link":"https:\/\/www.jesperjuul.net\/ludologist\/2012\/02\/15\/new-issue-of-loading-spring-2012\/","title":{"rendered":"New issue of Loading: Spring 2012"},"content":{"rendered":"<p>The Canadian Game Studies Association has just published the<a href=\"http:\/\/journals.sfu.ca\/loading\/index.php\/loading\/issue\/view\/9\/showToc\"> Spring 2012 issue of their Loading &#8230; Journal<\/a>.<\/p>\n<p>&nbsp;<\/p>\n<h2>Vol 6, No 9 (2012)<\/h2>\n<div id=\"content\">\n<div id=\"issueDescription\"><\/div>\n<h3>Table of Contents<\/h3>\n<h4>Introduction<\/h4>\n<table width=\"100%\">\n<tbody>\n<tr valign=\"top\">\n<td><a href=\"http:\/\/journals.sfu.ca\/loading\/index.php\/loading\/article\/view\/111\"><strong>Editorial-Issue 9, Volume 6<\/strong><\/a><\/td>\n<td><a href=\"http:\/\/journals.sfu.ca\/loading\/index.php\/loading\/article\/view\/111\/119\">PDF<\/a><\/td>\n<\/tr>\n<tr>\n<td>Jerremie Clyde<\/td>\n<td><\/td>\n<\/tr>\n<tr>\n<td>Guest editor Jerremie Clyde introduces our Spring 2012 issue&#8230;<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<div><\/div>\n<h4>Dimensions of Design<\/h4>\n<table width=\"100%\">\n<tbody>\n<tr valign=\"top\">\n<td><a href=\"http:\/\/journals.sfu.ca\/loading\/index.php\/loading\/article\/view\/105\"><strong>Beyond the \u201cHistorical\u201d Simulation: Using Theories of History to Inform Scholarly Game Design.<\/strong><\/a><\/td>\n<td><a href=\"http:\/\/journals.sfu.ca\/loading\/index.php\/loading\/article\/view\/105\/122\">PDF<\/a><\/td>\n<\/tr>\n<tr>\n<td>Jerremie Clyde, Howard Hopkins, Glenn Wilkinson<\/td>\n<td><\/td>\n<\/tr>\n<tr>\n<td>The authors of this paper present a case for a gamic mode of history that focuses on the construction of the historical narrative via procedural&#8230;<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<table width=\"100%\">\n<tbody>\n<tr valign=\"top\">\n<td><a href=\"http:\/\/journals.sfu.ca\/loading\/index.php\/loading\/article\/view\/102\"><strong>Designing Digital Games to Teach Road Safety: A Study of Graduate Students\u2019 Experiences<\/strong><\/a><\/td>\n<td><a href=\"http:\/\/journals.sfu.ca\/loading\/index.php\/loading\/article\/view\/102\/114\">PDF<\/a><\/td>\n<\/tr>\n<tr>\n<td>Qing Li, Richard Tay, Robert Louis<\/td>\n<td><\/td>\n<\/tr>\n<tr>\n<td>In this paper, we present a framework for designing digital educational games to teach road safety rules specific to Alberta. The framework is&#8230;<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<div><\/div>\n<h4>Probes and Enquiries<\/h4>\n<table width=\"100%\">\n<tbody>\n<tr valign=\"top\">\n<td><a href=\"http:\/\/journals.sfu.ca\/loading\/index.php\/loading\/article\/view\/79\"><strong>Playing Attention: The Hermeneutic Problems of Reading Ico Closely<\/strong><\/a><\/td>\n<td><a href=\"http:\/\/journals.sfu.ca\/loading\/index.php\/loading\/article\/view\/79\/112\">PDF<\/a><\/td>\n<\/tr>\n<tr>\n<td>Peter Douglas McDonald<\/td>\n<td><\/td>\n<\/tr>\n<tr>\n<td>This article argues that paying attention to the specifics of a videogame involves a difficult problem of interpreting the meaning of repeated&#8230;<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<table width=\"100%\">\n<tbody>\n<tr valign=\"top\">\n<td><a href=\"http:\/\/journals.sfu.ca\/loading\/index.php\/loading\/article\/view\/103\"><strong>The practical and theoretical implications of flow theory and intrinsic motivation in designing and implementing exergaming in the school environment<\/strong><\/a><\/td>\n<td><a href=\"http:\/\/journals.sfu.ca\/loading\/index.php\/loading\/article\/view\/103\/115\">PDF<\/a><\/td>\n<\/tr>\n<tr>\n<td>Dwayne P Sheehan, Larry Katz<\/td>\n<td><\/td>\n<\/tr>\n<tr>\n<td>Helping children develop a positive attitude toward being active for life is a primary objective for physical educators. The cultivation of an&#8230;<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<table width=\"100%\">\n<tbody>\n<tr valign=\"top\">\n<td><a href=\"http:\/\/journals.sfu.ca\/loading\/index.php\/loading\/article\/view\/107\"><strong>A Comparison of Exergaming Interfaces for Use in Rehabilitation Programs and Research<\/strong><\/a><\/td>\n<td><a href=\"http:\/\/journals.sfu.ca\/loading\/index.php\/loading\/article\/view\/107\/118\">PDF<\/a><\/td>\n<\/tr>\n<tr>\n<td>Kazumoto Tanaka, J.R. Parker, Graham Baradoy, Dwayne Sheehan, John R. Holash, Larry Katz<\/td>\n<td><\/td>\n<\/tr>\n<tr>\n<td>Exergames or active video games are video games with interfaces that require active involvement and the exertion of physical force by participants&#8230;.<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<div><\/div>\n<h4>Reflection and Review<\/h4>\n<table width=\"100%\">\n<tbody>\n<tr valign=\"top\">\n<td><a href=\"http:\/\/journals.sfu.ca\/loading\/index.php\/loading\/article\/view\/104\"><strong>The Dreamcast, Console of the Avant-Garde<\/strong><\/a><\/td>\n<td><a href=\"http:\/\/journals.sfu.ca\/loading\/index.php\/loading\/article\/view\/104\/124\">PDF<\/a><\/td>\n<\/tr>\n<tr>\n<td>Nick Montfort, Mia Consalvo<\/td>\n<td><\/td>\n<\/tr>\n<tr>\n<td>We argue that the Dreamcast hosted a remarkable amount of videogame development that went beyond the odd and unusual and is interesting considerd&#8230;<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<table width=\"100%\">\n<tbody>\n<tr valign=\"top\">\n<td><a href=\"http:\/\/journals.sfu.ca\/loading\/index.php\/loading\/article\/view\/98\"><strong>To Automaticity and Beyond: Narrative Interpretation in Game and Novel<\/strong><\/a><\/td>\n<td><a href=\"http:\/\/journals.sfu.ca\/loading\/index.php\/loading\/article\/view\/98\/113\">PDF<\/a><\/td>\n<\/tr>\n<tr>\n<td>Margaret Mackey<\/td>\n<td><\/td>\n<\/tr>\n<tr>\n<td>Common wisdom often posits that game-playing is the enemy of reading, that it offers one of a plethora of \u201cdistractions\u201d that seduce people&#8230;<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<div><\/div>\n<h4>Abstracts<\/h4>\n<table width=\"100%\">\n<tbody>\n<tr valign=\"top\">\n<td><a href=\"http:\/\/journals.sfu.ca\/loading\/index.php\/loading\/article\/view\/112\"><strong>Abstracts from the 2011 Exergaming Symposium, University of Calgary.<\/strong><\/a><\/td>\n<td><a href=\"http:\/\/journals.sfu.ca\/loading\/index.php\/loading\/article\/view\/112\/120\">PDF<\/a><\/td>\n<\/tr>\n<tr>\n<td>Larry Katz, Jerremie Clyde<\/td>\n<td><\/td>\n<\/tr>\n<tr>\n<td>Recent work being conducted on exergaming in the field of Canadian game studies&#8230;<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>The Canadian Game Studies Association has just published the Spring 2012 issue of their Loading &#8230; Journal. &nbsp; Vol 6, No 9 (2012) Table of Contents Introduction Editorial-Issue 9, Volume 6 PDF Jerremie Clyde Guest editor Jerremie Clyde introduces our Spring 2012 issue&#8230; Dimensions of Design Beyond the \u201cHistorical\u201d Simulation: Using Theories of History to &hellip; <a href=\"https:\/\/www.jesperjuul.net\/ludologist\/2012\/02\/15\/new-issue-of-loading-spring-2012\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;New issue of Loading: Spring 2012&#8221;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"inline_featured_image":false,"footnotes":""},"categories":[2,20],"tags":[],"class_list":["post-1452","post","type-post","status-publish","format-standard","hentry","category-games","category-readings"],"_links":{"self":[{"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/posts\/1452","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/comments?post=1452"}],"version-history":[{"count":0,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/posts\/1452\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/media?parent=1452"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/categories?post=1452"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/tags?post=1452"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}