{"id":1426,"date":"2012-01-23T13:51:52","date_gmt":"2012-01-23T18:51:52","guid":{"rendered":"http:\/\/www.jesperjuul.net\/ludologist\/?p=1426"},"modified":"2012-01-24T15:05:32","modified_gmt":"2012-01-24T20:05:32","slug":"visual-studio-as-a-game","status":"publish","type":"post","link":"https:\/\/www.jesperjuul.net\/ludologist\/2012\/01\/23\/visual-studio-as-a-game\/","title":{"rendered":"Microsoft Visual Studio as a Game"},"content":{"rendered":"<p>A team at Microsoft has created a gamification (if you will) extension for Visual Studio 2010: <a href=\"http:\/\/channel9.msdn.com\/achievements\/visualstudio\">Visual Studio Achievements<\/a>, which adds points for various Visual Studio actions. Full video about it at <a href=\"http:\/\/channel9.msdn.com\/Shows\/Visual-Studio-Toolbox\/Visual-Studio-Toolbox-Visual-Studio-Achievements\">this link<\/a>.<\/p>\n<p><a href=\"http:\/\/www.jesperjuul.net\/ludologist\/wp-content\/uploads\/2012\/01\/vsachievements.png\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-1427\" title=\"vsachievements\" src=\"http:\/\/www.jesperjuul.net\/ludologist\/wp-content\/uploads\/2012\/01\/vsachievements-450x163.png\" alt=\"\" width=\"450\" height=\"163\" srcset=\"https:\/\/www.jesperjuul.net\/ludologist\/wp-content\/uploads\/2012\/01\/vsachievements-450x163.png 450w, https:\/\/www.jesperjuul.net\/ludologist\/wp-content\/uploads\/2012\/01\/vsachievements.png 566w\" sizes=\"auto, (max-width: 450px) 85vw, 450px\" \/><\/a><\/p>\n<p>As you can tell, it&#8217;s on the ironic side of things, but it comes complete with a <a href=\"http:\/\/channel9.msdn.com\/achievements\/visualstudio\">leaderboard<\/a>.<\/p>\n<p>Ars Technica has done us the favor of <a href=\"http:\/\/arstechnica.com\/microsoft\/news\/2012\/01\/microsoft-pimps-it-old-school-with-a-pricey-text-adventure-game.ars\">reviewing Visual Studio as a game<\/a>, perhaps not the funniest post ever, but still.<\/p>\n<blockquote><p>The gameplay can be very uneven. Some play sessions are an exercise in frustration. It can be difficult to even create a dungeon in the first place, and the game gives few indications of what you&#8217;re doing wrong. When it comes to hunting down the monsters within the dungeon, you&#8217;re really on your own. But the experience can also be rich and rewarding. The spell-casting system is enormously flexible and varied, and the resulting constructions can be exquisite.<\/p><\/blockquote>\n<p>It&#8217;s all very Jesse Schell, but I think it points what to we could call <strong>the game-vs-tool problem <\/strong>inherent in the idea of gamification: it&#8217;s perfectly fine for a game to set up an arbitrary point system, because that then <em>is<\/em> what matters in the game.<\/p>\n<p>But when I am programming, <em>I<\/em> am the one who knows that is or isn&#8217;t important in what I am trying to do, and somebody else&#8217;s point system is likely to be in conflict with my own personal goals.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>A team at Microsoft has created a gamification (if you will) extension for Visual Studio 2010: Visual Studio Achievements, which adds points for various Visual Studio actions. Full video about it at this link. As you can tell, it&#8217;s on the ironic side of things, but it comes complete with a leaderboard. Ars Technica has &hellip; <a href=\"https:\/\/www.jesperjuul.net\/ludologist\/2012\/01\/23\/visual-studio-as-a-game\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Microsoft Visual Studio as a Game&#8221;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"inline_featured_image":false,"footnotes":""},"categories":[2],"tags":[],"class_list":["post-1426","post","type-post","status-publish","format-standard","hentry","category-games"],"_links":{"self":[{"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/posts\/1426","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/comments?post=1426"}],"version-history":[{"count":0,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/posts\/1426\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/media?parent=1426"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/categories?post=1426"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/tags?post=1426"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}