{"id":1411,"date":"2012-01-02T04:57:41","date_gmt":"2012-01-02T09:57:41","guid":{"rendered":"http:\/\/www.jesperjuul.net\/ludologist\/?p=1411"},"modified":"2012-01-02T04:57:41","modified_gmt":"2012-01-02T09:57:41","slug":"gamestudies-11-03","status":"publish","type":"post","link":"https:\/\/www.jesperjuul.net\/ludologist\/2012\/01\/02\/gamestudies-11-03\/","title":{"rendered":"Gamestudies 11\/03 is out"},"content":{"rendered":"<p>For your theoretical pleasure, here is the latest issue of Game Studies: <a href=\"http:\/\/gamestudies.org\/1103 \">Game Studies 2011-03<\/a>.<\/p>\n<p>*<br \/>\n<a href=\"http:\/\/gamestudies.org\/1103\/articles\/michael_hitchens\" target=\"_blank\">A Survey of First-person Shooters and their Avatars<\/a><br \/>\n<em> by Michael Hitchens<\/em><br \/>\nA survey of over 550 first person shooters, The titles are compared by year of release, platform and game setting. Characteristics of avatars within the surveyed titles are also examined, including race, gender and background, and how these vary across platform and time. The analysis reveals definite trends, both historically and by platform&#8230;<\/p>\n<p><span style=\"font-family: Times;\">*<\/span><\/p>\n<p><a href=\"http:\/\/gamestudies.org\/1103\/articles\/sicart_ap\" target=\"_blank\">Against Procedurality<\/a><br \/>\n<em> by Miguel Sicart<\/em><br \/>\nThis article proposes a critical review of the literature on procedural rhetoric, from a game design perspective. The goal of the article is to show the limits of procedural rhetorics for the design and analysis of ethics and politics in games. The article will suggest that theories of play can be used to solve these theoretical flaws&#8230;<\/p>\n<p><span style=\"font-family: Times;\">*<br \/>\n<\/span><\/p>\n<p><a href=\"http:\/\/gamestudies.org\/1103\/articles\/martin\" target=\"_blank\">The pastoral and the sublime in Elder Scrolls IV: Oblivion<\/a><br \/>\n<em> by Paul Martin<\/em><br \/>\nThe landscape in Elder Scrolls IV: Oblivion is seen here as a central aspect of the game\u2019s theme of good versus evil. The analysis looks at the game\u2019s distinction between the pastoral and the industrial realms and the way the player\u2019s encounter with the landscape transforms over the course of the game from the sublime to the picturesque mode&#8230;<\/p>\n<p><span style=\"font-family: Times;\">\u00a0*<\/span><\/p>\n<p><a href=\"http:\/\/gamestudies.org\/1103\/articles\/gibbons\" target=\"_blank\">Wrap Your Troubles in Dreams: Popular Music, Narrative, and Dystopia in Bioshock<\/a><br \/>\n<em>by William Gibbons<\/em><br \/>\nThe science-fiction world of the video game Bioshock (2K Games, 2007) presents a dystopian vision of mid-century America. The game explores the creation and ultimate destruction of the underwater city of Rapture, an Ayn-Rand-inspired capitalist Utopia. Though the game features an award-winning original score, its soundtrack also borrows&#8230;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>For your theoretical pleasure, here is the latest issue of Game Studies: Game Studies 2011-03. * A Survey of First-person Shooters and their Avatars by Michael Hitchens A survey of over 550 first person shooters, The titles are compared by year of release, platform and game setting. Characteristics of avatars within the surveyed titles are &hellip; <a href=\"https:\/\/www.jesperjuul.net\/ludologist\/2012\/01\/02\/gamestudies-11-03\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Gamestudies 11\/03 is out&#8221;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"inline_featured_image":false,"footnotes":""},"categories":[2,20],"tags":[],"class_list":["post-1411","post","type-post","status-publish","format-standard","hentry","category-games","category-readings"],"_links":{"self":[{"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/posts\/1411","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/comments?post=1411"}],"version-history":[{"count":0,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/posts\/1411\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/media?parent=1411"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/categories?post=1411"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/tags?post=1411"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}