{"id":1353,"date":"2011-07-20T11:48:49","date_gmt":"2011-07-20T09:48:49","guid":{"rendered":"http:\/\/www.jesperjuul.net\/ludologist\/?p=1353"},"modified":"2011-07-20T11:49:21","modified_gmt":"2011-07-20T09:49:21","slug":"what-popcap-hates-about-casual-games","status":"publish","type":"post","link":"https:\/\/www.jesperjuul.net\/ludologist\/2011\/07\/20\/what-popcap-hates-about-casual-games\/","title":{"rendered":"What PopCap Hates about Casual Games"},"content":{"rendered":"<p>(I didn&#8217;t blog about <a href=\"http:\/\/www.sfgate.com\/cgi-bin\/article.cgi?f=\/c\/a\/2011\/07\/13\/BUVC1K9KD7.DTL\">EA&#8217;s $750 million acquisition of PopCap<\/a> since that was covered just about everywhere.)<\/p>\n<p>Instead, here is a reasonably<a href=\"http:\/\/seattletimes.nwsource.com\/html\/technologybrierdudleysblog\/2015659275_popcap_boss_at_casual_connect.html\"> interesting list from PopCap boss Dave Roberts about what he dislikes about the casual game field that he helped create<\/a>.<\/p>\n<p style=\"padding-left: 30px;\">1. <strong>Gamification<\/strong>. He suggested it&#8217;s a trend enriching conference organizers trying to get corporate money into their pockets by promising to make anyone an &#8220;engagement expert.&#8221; &#8220;Really? Is everything a game?&#8221;<\/p>\n<p style=\"padding-left: 30px;\">2. <strong>Portals<\/strong>. &#8220;I am sick to death of portals,&#8221; he said, specifically the commissions they charge game developers. &#8220;How can you charge developers 60 or 70 percent? I&#8217;ve been predicting for years that this would end &#8230; and it continues to mystify me.&#8221; Even with competition from Apple, Facebook and others, the portal rates haven&#8217;t come down. Roberts said he makes more money selling a copy of &#8220;Bejeweled&#8221; at Wal-Mart &#8211; with physical stores and greeters &#8211; than at Yahoo&#8217;s portal.<\/p>\n<p style=\"padding-left: 30px;\">3. <strong>Get rich quick<\/strong>. &#8220;More than any other business I&#8217;ve ever worked in it seems to attract people who think it&#8217;s going to be really easy,&#8221; he said, noting that &#8220;Angry Birds&#8221; was something like the 52nd game made by Rovio.<\/p>\n<p style=\"padding-left: 30px;\">4. <strong>Commoditization<\/strong>. &#8220;We have to figure out how to stop making shovelware &#8230; it really cheapens the whole industry.&#8221; Distributors need to be more selective and developers need to focus on quality, he said.<\/p>\n<p style=\"padding-left: 30px;\">5. M<strong>oney over fun<\/strong>. This was a reference to &#8220;evil social games&#8221; that trick people, lead to people pressuring friends on social networks and let players pay their way to the top of leaderboards. &#8220;Really those games make you feel like a beggar,&#8221; he said. PopCap is also making social games &#8220;but we don&#8217;t start in the dark underbelly&#8221; and the company doesn&#8217;t &#8220;want to ruin the environment for everybody.&#8221;<\/p>\n<p style=\"padding-left: 30px;\">6. <strong>Simple games are easy to make<\/strong>. &#8220;This notion has been bugging me for years &#8230; making simple products is way more difficult than making complicated products,&#8221; he said. &#8220;Simple is more complicated, simple is elegant, simple is harder.&#8221;<\/p>\n<p style=\"padding-left: 30px;\">7. <strong>Attack of the clones.<\/strong> Roberts showed a slide for a mock game called &#8220;VilleVille,&#8221; then lambasted developers who look at the top-selling game charts and then copy the leaders. &#8220;Really do you think you can out Farmville Zynga? What&#8217;s the point.&#8221; This is &#8220;a blight on the industry that drives me crazy.&#8221;<\/p>\n<p style=\"padding-left: 30px;\">8. <strong>Stupid venture money<\/strong>. A lot of investors Roberts talked to over the years &#8220;look at our business as if it&#8217;s a manufacturing business&#8221; and expect it to be able to speed up production of its widgets. Money from these investors can &#8220;disrupt the entire ecosystem&#8221; putting in money &#8220;that makes it harder for people making great games.&#8221;<\/p>\n<p style=\"padding-left: 30px;\">9. <strong>Middleware mania.<\/strong> Roberts called out &#8220;snake oil&#8221; vendors with tools promising to magically and instantly convert a PC game into a mobile and social title by pressing a single button. It never works, he said. &#8220;Usually the stupid venture money funds the stupid middleware companies,&#8221; he added.<\/p>\n<p style=\"padding-left: 30px;\">10. <strong>Independent game companies<\/strong>. This was a self reference &#8211; PopCap was a standout independent, until last week&#8217;s sale to EA.<\/p>\n<p>(From <a href=\"http:\/\/seattletimes.nwsource.com\/html\/technologybrierdudleysblog\/2015659275_popcap_boss_at_casual_connect.html\">Brier Dudley&#8217;s blog<\/a>.)<\/p>\n","protected":false},"excerpt":{"rendered":"<p>(I didn&#8217;t blog about EA&#8217;s $750 million acquisition of PopCap since that was covered just about everywhere.) Instead, here is a reasonably interesting list from PopCap boss Dave Roberts about what he dislikes about the casual game field that he helped create. 1. Gamification. He suggested it&#8217;s a trend enriching conference organizers trying to get &hellip; <a href=\"https:\/\/www.jesperjuul.net\/ludologist\/2011\/07\/20\/what-popcap-hates-about-casual-games\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;What PopCap Hates about Casual Games&#8221;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"inline_featured_image":false,"footnotes":""},"categories":[2],"tags":[],"class_list":["post-1353","post","type-post","status-publish","format-standard","hentry","category-games"],"_links":{"self":[{"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/posts\/1353","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/comments?post=1353"}],"version-history":[{"count":0,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/posts\/1353\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/media?parent=1353"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/categories?post=1353"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/tags?post=1353"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}