{"id":1336,"date":"2011-06-24T10:00:04","date_gmt":"2011-06-24T08:00:04","guid":{"rendered":"http:\/\/www.jesperjuul.net\/ludologist\/?p=1336"},"modified":"2011-06-22T12:39:17","modified_gmt":"2011-06-22T10:39:17","slug":"on-tragedy-at-storyworlds-across-media","status":"publish","type":"post","link":"https:\/\/www.jesperjuul.net\/ludologist\/2011\/06\/24\/on-tragedy-at-storyworlds-across-media\/","title":{"rendered":"Speaking on Tragedy in Games at Storyworlds Across Media"},"content":{"rendered":"<p>I am speaking at the <a href=\"http:\/\/www.storyworlds.de\/\">Storyworlds Across Media<\/a> conference in Mainz on June 30th-July 2nd.<\/p>\n<p>This conference takes me back to some of the disciplines and thoughts I originally came from: story, fiction, etc&#8230; I will be speaking on &#8220;<a href=\"http:\/\/www.storyworlds.de\/programme-saturday-2011-07-02\/\">The Paradox of Interactive Tragedy: Can a Video Game have an Unhappy Ending?<\/a>&#8221;<\/p>\n<p>The answer to the question is yes (though I said otherwise in <em>Half-Real)<\/em>, but I am placing that within the broader complex of tragedy:<\/p>\n<p style=\"padding-left: 30px;\"><strong>Abstract<\/strong>: It has long been argued that we behave paradoxically when we  willingly seek out art \u2013 such as tragedies \u2013 that give us emotions that  we otherwise find unpleasant. In such cases we may root for the  protagonist, and we may on some level hope for a happier ending in which  the protagonist survives, the sick get well, and so on, but we also  accept that a tragedy must end tragically. Bad things happen, but they  are beyond our control.<\/p>\n<p style=\"padding-left: 30px;\">If we consider how this question plays out in video games, the  paradox is doubled: how could a video game have a tragic ending? Why  would we spend effort bringing about events that that we would prefer  not to come about? It is clear that a player of video games does not  need to condone the goals of the game protagonist, but games still tend  to ask players to work for outcomes that are considered positive from  the point of view of the same protagonist. Several theorists have made  the argument that this renders video game tragedy impossible: who would  want to play the role of Anna Karenina, struggling to make her commit  suicide in order to complete the game?<\/p>\n<p style=\"padding-left: 30px;\">In this talk I will argue that recent developments in video games  show that the interactive nature of video games does not make tragedy  impossible, but rather presents an entirely new type of tragedy.<\/p>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I am speaking at the Storyworlds Across Media conference in Mainz on June 30th-July 2nd. This conference takes me back to some of the disciplines and thoughts I originally came from: story, fiction, etc&#8230; I will be speaking on &#8220;The Paradox of Interactive Tragedy: Can a Video Game have an Unhappy Ending?&#8221; The answer to &hellip; <a href=\"https:\/\/www.jesperjuul.net\/ludologist\/2011\/06\/24\/on-tragedy-at-storyworlds-across-media\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Speaking on Tragedy in Games at Storyworlds Across Media&#8221;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"inline_featured_image":false,"footnotes":""},"categories":[2],"tags":[],"class_list":["post-1336","post","type-post","status-publish","format-standard","hentry","category-games"],"_links":{"self":[{"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/posts\/1336","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/comments?post=1336"}],"version-history":[{"count":0,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/posts\/1336\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/media?parent=1336"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/categories?post=1336"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/tags?post=1336"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}