{"id":1185,"date":"2011-02-23T11:52:25","date_gmt":"2011-02-23T10:52:25","guid":{"rendered":"http:\/\/www.jesperjuul.net\/ludologist\/?p=1185"},"modified":"2011-02-23T11:52:25","modified_gmt":"2011-02-23T10:52:25","slug":"game-studies-1101-special-issue-on-game-reward-systems","status":"publish","type":"post","link":"https:\/\/www.jesperjuul.net\/ludologist\/2011\/02\/23\/game-studies-1101-special-issue-on-game-reward-systems\/","title":{"rendered":"Game Studies 11\/01: Special Issue on Game Reward Systems"},"content":{"rendered":"<p>The new<a href=\"http:\/\/gamestudies.org\/1101\"> special issue of Game Studies on Game Reward Systems<\/a> is out. This issue was edited by Mikael Jakobsson and Olli Sotamaa.<\/p>\n<h2>Editorial<\/h2>\n<p><a href=\"http:\/\/gamestudies.org\/1101\/articles\/editorial_game_reward_systems\">Editorial<\/a>.<\/p>\n<p><small><em>by<\/em> guest editors Mikael Jakobsson and Olli Sotamaa <\/small><\/p>\n<p>The  guest editors introduce this special issue on game reward systems by  discussing its origin, the focus, the need for further studies, and by  presenting the included papers.<\/p>\n<h2><span style=\"font-size: medium;\">Articles<\/span><\/h2>\n<div><a href=\"http:\/\/gamestudies.org\/1101\/articles\/moore\" target=\"_blank\">Hats of Affect: A Study of Affect, Achievements and Hats in Team Fortress 2<\/a><small><em> <\/em><\/small><\/div>\n<div><small><em>by <\/em>Christopher Moore<\/small><\/div>\n<div>Virtual  millinery items were introduced as achievement based rewards for  players of Team Fortress 2 in 2009. With attention to these highly  sought after items, this article is concerned with promoting attention  to the many \u2018affects\u2019 involved in the design and play of First Person  Shooter (FPS) games.<\/div>\n<div><\/div>\n<div>*<\/div>\n<div><a href=\"http:\/\/gamestudies.org\/1101\/articles\/begy_consalvo\" target=\"_blank\">Achievements, Motivations and Rewards in Faunasphere<\/a><small><em> <\/em><\/small><\/div>\n<div><small><em>by <\/em>Jason Begy, Mia Consalvo<\/small><\/div>\n<div>Multiple  frameworks for examining the motivations and achivements of MMO players  exist, but many are based on assumptions about what kinds of fictional  worlds these games contain. Using examples from the casual MMO  Faunasphere, this paper argues that any such examinaton must start with  the particular game\u2019s fiction and rule systems.<\/div>\n<div><\/div>\n<div>*<\/div>\n<div><a href=\"http:\/\/gamestudies.org\/1101\/articles\/jakobsson\" target=\"_blank\">The Achievement Machine: Understanding Xbox 360 Achievements in Gaming Practices<\/a><small><em> <\/em><\/small><\/div>\n<div><small><em>by <\/em>Mikael Jakobsson<\/small><\/div>\n<div>Xbox  360 achievements are explored through casuals, hunters and completists.  The dichotomy between MMOs and console games is questioned by framing  Xbox Live as a MMO. The ambiguity towards achievements is seen as a  result of deeply rooted ideas of what games should be; while at the same  time appealing to some of games&#8217; most fundamental pleasures.<\/div>\n<div><a href=\"http:\/\/gamestudies.org\/1101\/articles\/jakobsson\" target=\"_blank\"><\/a><\/div>\n<div>*<\/div>\n<div><a href=\"http:\/\/gamestudies.org\/1101\/articles\/gazzard_alison\" target=\"_blank\">Unlocking the Gameworld: The Rewards of Space and Time in Videogames<\/a><small><em> <\/em><\/small><\/div>\n<div><small><em>by <\/em>Alison Gazzard<\/small><\/div>\n<div><small><\/small>By  exploring ideas surrounding exploration, obstacles and avatar death,  this article seeks to understand the various ways in which both space  and time create reward systems in the gameworld. New categories of  rewards are defined in relation to how goals may be constructed within  different genres of videogames.<\/div>\n<div><a href=\"http:\/\/gamestudies.org\/1101\/articles\/gazzard_alison\" target=\"_blank\"><\/a><\/div>\n<div>*<\/div>\n<div><a href=\"http:\/\/gamestudies.org\/1101\/articles\/medler\" target=\"_blank\">Player Dossiers: Analyzing Gameplay Data as a Reward<\/a><small><em> <\/em><\/small><\/div>\n<div><small><em>by <\/em>Ben Medler<\/small><\/div>\n<div>This  article presents a framework for understanding player dossiers,  data-driven visual reports comprised of a player\u2019s gameplay data. The  framework describes how dossier systems validate player motivations and  contextualize recorded gameplay allowing players to analyze or share the  resulting data.<\/div>\n<div><a href=\"http:\/\/gamestudies.org\/1101\/articles\/medler\" target=\"_blank\"><\/a><\/div>\n<div>*<\/div>\n<div><a href=\"http:\/\/gamestudies.org\/1101\/articles\/williams_nesbitt_eidels_elliott\" target=\"_blank\">Balancing Risk and Reward to Develop an Optimal Hot-Hand Game<\/a><small><em> <\/em><\/small><\/div>\n<div><small><em>by <\/em>Paul Williams, Keith V. Nesbitt, Ami Eidels, David Elliott<\/small><\/div>\n<div><small><\/small>This  paper outlines the development of a top-down shooter designed to  investigate the psychological phenomenon known as the \u2018hot hand\u2019. Such a  game requires a well-balanced risk and reward structure. We chronicle  the iterative tuning process, focusing on quantitative analysis of how  players adapt their risk taking under varying reward structures.<\/div>\n<div><a href=\"http:\/\/gamestudies.org\/1101\/articles\/williams_nesbitt_eidels_elliott\" target=\"_blank\"><\/a><\/div>\n<div>*<\/div>\n<div><a href=\"http:\/\/gamestudies.org\/1101\/articles\/wilson\" target=\"_blank\">Brutally Unfair Tactics Totally OK Now: On Self-Effacing Games and Unachievements<\/a><small><em> <\/em><\/small><\/div>\n<div><small><em>by <\/em>Douglas Wilson<\/small><\/div>\n<div><small><\/small>This  article presents a case study of designing an intentionally \u201cbroken\u201d  console party game. Using Henning Eichberg\u2019s concept of the \u201cimpossible  game\u201d and Bernie DeKoven\u2019s notion of the \u201cWell-Played game,\u201d the article  argues that \u201cself-effacing\u201d games of a certain type can help nurture a  distinctly self-motivated and collaborative form of play.<\/div>\n","protected":false},"excerpt":{"rendered":"<p>The new special issue of Game Studies on Game Reward Systems is out. This issue was edited by Mikael Jakobsson and Olli Sotamaa. Editorial Editorial. by guest editors Mikael Jakobsson and Olli Sotamaa The guest editors introduce this special issue on game reward systems by discussing its origin, the focus, the need for further studies, &hellip; <a href=\"https:\/\/www.jesperjuul.net\/ludologist\/2011\/02\/23\/game-studies-1101-special-issue-on-game-reward-systems\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Game Studies 11\/01: Special Issue on Game Reward Systems&#8221;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"inline_featured_image":false,"footnotes":""},"categories":[2,20],"tags":[],"class_list":["post-1185","post","type-post","status-publish","format-standard","hentry","category-games","category-readings"],"_links":{"self":[{"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/posts\/1185","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/comments?post=1185"}],"version-history":[{"count":0,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/posts\/1185\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/media?parent=1185"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/categories?post=1185"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/tags?post=1185"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}