{"id":1156,"date":"2011-02-10T18:07:02","date_gmt":"2011-02-10T17:07:02","guid":{"rendered":"http:\/\/www.jesperjuul.net\/ludologist\/?p=1156"},"modified":"2011-02-13T21:19:26","modified_gmt":"2011-02-13T20:19:26","slug":"the-danger-of-games-in-the-workplace","status":"publish","type":"post","link":"https:\/\/www.jesperjuul.net\/ludologist\/2011\/02\/10\/the-danger-of-games-in-the-workplace\/","title":{"rendered":"The Dangers of Games in the Workplace"},"content":{"rendered":"<p>In the wake of Jane McGonigal&#8217;s <a href=\"http:\/\/www.amazon.com\/gp\/product\/1594202850?ie=UTF8&#038;tag=jesperjuul-20&#038;linkCode=as2&#038;camp=1789&#038;creative=390957&#038;creativeASIN=1594202850\">Reality is Broken<\/a>, I participated this week in a round table at <a href=\"http:\/\/www.zocalopublicsquare.org\/\">Z\u00f3calo Public Square<\/a> on the subject of &#8220;<a href=\"http:\/\/zocalopublicsquare.org\/thepublicsquare\/2011\/02\/09\/how-will-video-games-change-the-way-we-work\/read\/chats\/\">How Will Video Games Change the Way We Work?<\/a>&#8221; The other participants were Mark Deuze, Paul Dourish, Nick Yee, and David Rejeski.<\/p>\n<p>Here is my contribution.<\/p>\n<p style=\"padding-left: 30px;\"><strong>Games can be a huge help\u2014but have huge limitations<\/strong><\/p>\n<p style=\"padding-left: 30px;\"><em>Reality is Broken<\/em> makes a strong case for applying the lessons  of video games to work, and to the rest of the world. While I am very  sympathetic to this idea, I would like to add a caveat: Games work well  in part because they provide clear goals and feedback, but the  application of clear goals and feedback to work environments has in many  cases proved disastrous. The employees of (for example) Washington  Mutual have explained how they were being measured exclusively on the  number of loans they were approving (clear goals), and how they were  threatened with sanctions if they asked too many questions about a  customer\u2019s ability to pay (feedback). In fact, much of the financial  crisis was due to the application of game-like design principles to  work, where employees were forced to work toward short-term goals that  were detrimental to the health of their company and the economy at  large. In the Eastern Bloc, Polish furniture factories used to be  rewarded on the basis of the weight of their total output, and  consequently made the heaviest furniture in the world.<\/p>\n<p style=\"padding-left: 30px;\">The key is to recognize that it is fine to set up goals and feedback in  work environments only as long as everybody \u2013 from CEO to temp employee \u2013  understands that performance measures only give a partial image of  reality. Clear goals and feedback are only inspiring in work situations  when we have the discretion to decide how seriously we want to take  them, and as long as there is no higher-level manager that takes the  performance measure literally anyway. Games are also enjoyable because  they give us wiggle room. If we are to use game design principles  outside games, we need to make sure that the wiggle room is still there;  we need to make sure that we are still allowed to use our sound  judgment when faced with a performance goal.<\/p>\n<p>I am probably coming out as a skeptic of gamification here, but the point really is that game conventions should not be blindly applied everywhere.<\/p>\n<p>My argument is more fully developed in the book on <em>Failure<\/em> that I am currently working on.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>In the wake of Jane McGonigal&#8217;s Reality is Broken, I participated this week in a round table at Z\u00f3calo Public Square on the subject of &#8220;How Will Video Games Change the Way We Work?&#8221; The other participants were Mark Deuze, Paul Dourish, Nick Yee, and David Rejeski. Here is my contribution. Games can be a &hellip; <a href=\"https:\/\/www.jesperjuul.net\/ludologist\/2011\/02\/10\/the-danger-of-games-in-the-workplace\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;The Dangers of Games in the Workplace&#8221;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"inline_featured_image":false,"footnotes":""},"categories":[2,16],"tags":[],"class_list":["post-1156","post","type-post","status-publish","format-standard","hentry","category-games","category-my_publications"],"_links":{"self":[{"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/posts\/1156","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/comments?post=1156"}],"version-history":[{"count":0,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/posts\/1156\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/media?parent=1156"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/categories?post=1156"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/tags?post=1156"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}