{"id":114,"date":"2004-09-06T15:26:23","date_gmt":"2004-09-06T13:26:23","guid":{"rendered":"http:\/\/www.jesperjuul.dk\/ludologist\/?p=114"},"modified":"2004-09-06T16:39:29","modified_gmt":"2004-09-06T14:39:29","slug":"japanese-kids-playing-rules-and-the-enjoyment","status":"publish","type":"post","link":"https:\/\/www.jesperjuul.net\/ludologist\/2004\/09\/06\/japanese-kids-playing-rules-and-the-enjoyment\/","title":{"rendered":"Japanese Children Playing (Rules and Enjoyment)"},"content":{"rendered":"<p><em>[I am working on my book manuscript. To prevent myself from simply writing like I always do, I am going to do a series of experimental game writings. In these, it is not strictly &#8220;me&#8221; speaking &#8211; they are rather explorations of possible directions in which to work.]<\/em><\/p>\n<p>4 Japanese children are playing. As far as I can see, these are the rules: One child (&#8220;the guesser&#8221;) walks away and closes his\/her eyes. The remaining three perform a clapping sequences and chooses between them who is &#8220;it&#8221;. The child who walked away returns and has to guess who is &#8220;it&#8221;.<br \/>\nThe guesser can guess as many times as he\/she wants.<\/p>\n<p>This is a game according to my definition.<br \/>\nThere are rules, quantifiable outcome, valorization of outcomes, player effort, player attachment to outcome, and &#8220;negotiable consequences&#8221; of the outcome.<\/p>\n<p>But this does not explain why the game would be enjoyable.<br \/>\nThere are many things of course:<br \/>\n-The shared ritual.<br \/>\n-The rhythm.<br \/>\n-Playing with distinguishing between people.<br \/>\n-The thrill of being special.<br \/>\n-The relation between individuality and arbitrary distinctions.<br \/>\n-Exploring your emotions towards the other players.<br \/>\n-Examining the signals and expressions of the other players.<br \/>\n-Trying to conceal the signals that you send.<\/p>\n<p>The consequences assigned to the game are rather weak. Also in the sense that there is no winner of a game, only an individual performance, but that the game is played multiple times. It would be possible to play 15 games and write down the performance of each player and pick a winner. However, this is not done. Overall performance rating is therefore rather imprecise. This is not a bug, it&#8217;s a feature.<br \/>\nThe game also contains strong chance element, making the skill of the individual less important.<\/p>\n<p>As we can see, the formal setup of the game means a lot for how it <em>can be<\/em> used socially and what pleasures can be derived from it. But the other aspect of the setup, that the game is being played many times without the children keeping a score, also makes it a special kind of not-that-competitive game.<\/p>\n<p>The game is designed collectively by human children, who pass specific rules on because they enjoy the experiences that they get from playing with them.<\/p>\n<p>Why can&#8217;t we play this game as adults? Discuss.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>[I am working on my book manuscript. To prevent myself from simply writing like I always do, I am going to do a series of experimental game writings. In these, it is not strictly &#8220;me&#8221; speaking &#8211; they are rather explorations of possible directions in which to work.] 4 Japanese children are playing. As far &hellip; <a href=\"https:\/\/www.jesperjuul.net\/ludologist\/2004\/09\/06\/japanese-kids-playing-rules-and-the-enjoyment\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Japanese Children Playing (Rules and Enjoyment)&#8221;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"inline_featured_image":false,"footnotes":""},"categories":[7,2],"tags":[],"class_list":["post-114","post","type-post","status-publish","format-standard","hentry","category-experimental-writings","category-games"],"_links":{"self":[{"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/posts\/114","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/comments?post=114"}],"version-history":[{"count":0,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/posts\/114\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/media?parent=114"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/categories?post=114"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/tags?post=114"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}