{"id":1012,"date":"2010-05-19T12:51:41","date_gmt":"2010-05-19T16:51:41","guid":{"rendered":"http:\/\/www.jesperjuul.net\/ludologist\/?p=1012"},"modified":"2010-05-19T12:53:06","modified_gmt":"2010-05-19T16:53:06","slug":"recent-theses-abstract-games-character-driven-game-design-the-mind-module","status":"publish","type":"post","link":"https:\/\/www.jesperjuul.net\/ludologist\/2010\/05\/19\/recent-theses-abstract-games-character-driven-game-design-the-mind-module\/","title":{"rendered":"Recent Theses: Abstract Games, Character-Driven Game Design, the Mind Module"},"content":{"rendered":"<p>Here are three interesting recent video game Master and PhD theses for your theoretical enjoyment.<\/p>\n<p>*<\/p>\n<p>Jason Begy&#8217;s (my former research assistant at GAMBIT) Comparative Media Studies thesis:<\/p>\n<p><a href=\"http:\/\/cms.mit.edu\/research\/theses\/JasonBegy2010.pdf\">Interpreting   Abstract Games: The Metaphorical Potential of Formal Game Elements<\/a><\/p>\n<p>*<\/p>\n<p>Petri Lankoski&#8217;s PhD thesis, Aalto University:<\/p>\n<div><a href=\"https:\/\/www.taik.fi\/kirjakauppa\/product_info.php?cPath=23&amp;products_id=163\">Character-Driven Game Design:A Design Approach and Its Foundations  in Character Engagement<\/a><\/div>\n<div>*<\/div>\n<p>Mirjam Palosaari Eladhari&#8217;s PhD thesis, Teeside University:<\/p>\n<p><a href=\"http:\/\/dl.dropbox.com\/u\/2575057\/Eladhari-PhD-Thesis-Final-Vol1with-cover.pdf\">Characterising   Action Potential in Virtual Game Worlds Applied with the Mind Module<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Here are three interesting recent video game Master and PhD theses for your theoretical enjoyment. * Jason Begy&#8217;s (my former research assistant at GAMBIT) Comparative Media Studies thesis: Interpreting Abstract Games: The Metaphorical Potential of Formal Game Elements * Petri Lankoski&#8217;s PhD thesis, Aalto University: Character-Driven Game Design:A Design Approach and Its Foundations in Character &hellip; <a href=\"https:\/\/www.jesperjuul.net\/ludologist\/2010\/05\/19\/recent-theses-abstract-games-character-driven-game-design-the-mind-module\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Recent Theses: Abstract Games, Character-Driven Game Design, the Mind Module&#8221;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"inline_featured_image":false,"footnotes":""},"categories":[2,20],"tags":[],"class_list":["post-1012","post","type-post","status-publish","format-standard","hentry","category-games","category-readings"],"_links":{"self":[{"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/posts\/1012","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/comments?post=1012"}],"version-history":[{"count":0,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/posts\/1012\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/media?parent=1012"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/categories?post=1012"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/tags?post=1012"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}