{"id":100,"date":"2004-08-01T15:11:27","date_gmt":"2004-08-01T13:11:27","guid":{"rendered":"http:\/\/www.jesperjuul.dk\/ludologist\/?p=100"},"modified":"2004-08-02T15:05:18","modified_gmt":"2004-08-02T13:05:18","slug":"the-uncanny-valley-things-that-look-terrible-when-they-almost-look-right","status":"publish","type":"post","link":"https:\/\/www.jesperjuul.net\/ludologist\/2004\/08\/01\/the-uncanny-valley-things-that-look-terrible-when-they-almost-look-right\/","title":{"rendered":"The Uncanny Valley:  Things that Look Terrible when they Look almost Right"},"content":{"rendered":"<p>Ever noticed how a 10*10 pixel characters in <a href=\"http:\/\/iridia.ulb.ac.be\/~fvandenb\/hobby\/PCgames\/classic\/fullsize\/lemmings.gif\">Lemmings <\/a> looks great, but that the 20k polygon players in <a href=\"http:\/\/www.gamespot.com\/xbox\/sports\/topspin\/screens.html?page=54\">Top Spin<\/a> look really strange?<br \/>\nIt&#8217;s called the <em>uncanny valley<\/em>: We have strong emotional response to things that are not terribly realistic, but when things look almost human, any minor discrepancy (such as weirdly bending fingers or odd-looking faces) is strongly disquieting. In other words, higher-resolution models may not look more real, but less real.<\/p>\n<p>The concept comes from <a href=\"http:\/\/www.kosei-shuppan.co.jp\/english\/text\/books\/robot.html\">Masahiro Mori<\/a>. Dave Bryant has a writeup on it <a href=\"http:\/\/www.arclight.net\/~pdb\/glimpses\/valley.html\">here<\/a>.<\/p>\n<p>(Courtesy of <a href=\"http:\/\/www.antifactory.org\">Antifactory<\/a> \/ somebody who mentioned it at the Imagina 2004 conference.)<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Ever noticed how a 10*10 pixel characters in Lemmings looks great, but that the 20k polygon players in Top Spin look really strange? It&#8217;s called the uncanny valley: We have strong emotional response to things that are not terribly realistic, but when things look almost human, any minor discrepancy (such as weirdly bending fingers or &hellip; <a href=\"https:\/\/www.jesperjuul.net\/ludologist\/2004\/08\/01\/the-uncanny-valley-things-that-look-terrible-when-they-almost-look-right\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;The Uncanny Valley:  Things that Look Terrible when they Look almost Right&#8221;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"inline_featured_image":false,"footnotes":""},"categories":[2],"tags":[],"class_list":["post-100","post","type-post","status-publish","format-standard","hentry","category-games"],"_links":{"self":[{"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/posts\/100","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/comments?post=100"}],"version-history":[{"count":0,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/posts\/100\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/media?parent=100"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/categories?post=100"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/tags?post=100"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}