Ah, Half-Life 2: Episode ONE Stats

In my previous post on Half-Life 2: Episode Two stats, I had overlooked that the Episode One stats have been available for a long time.

The big question: What is the dominant way of experiencing this game? The answer is a bit convoluted:

 

Games Completed (38.84%)

Our data indicates that while 50.64% of the players have reached the final map (as noted in the Highest Map Played graph below), only roughly half of those players have completed the game. This leads us to believe that either players are quitting before they see the credits, or there is a bug in how we collect this data.

So we don’t really know.

The interesting definitional issue is this: When do we know that someone will not complete a game? Personally, I have given up on very few games, so I have hundreds or more likely thousands of games that I am still playing on some level, even if I haven’t touched them for decades. I will finish Elite as soon as I get the time, I promise!

Gerstmann-Gate updates

So it continues: The brouhaha around Jeff Gerstmann’s firing from Gamespot, possibly due to him giving negative reviews to games from major Gamespot advertisers.

I’ll just point to Joystiq’s link collection of the day.

Or actually – whatever did happen, it’s not a bad thing that everybody is reminded of the potentially problematic relation between advertising revenue and game review scores – and the backlash this can inspire if not handled properly.

And one of the Joystiq links discusses how the Game Rankings average has become a benchmark – but while we can all agree how silly it is, it’s hard not to care about the numbers (80% being the lower threshold it seems). Isn’t it?

Donate 10 minutes of your life to [Game] Science

Update: Thanks for your time and comments everybody. The test is now closed. I will post results when I have processed the data!

Can you spare 10 minutes to [game] science?

I am working on some experimental games, and I am looking for testers.

The test consists of you playing a game in your browser and answering some questions. The test is anonymous and takes around 10 minutes to complete.

RPT


Thanks for your time!

-Jesper

All you want is remakes of old, shite arcade games and crap you vaguely remember playing on your Amiga

Jeff Minter is more that a little dissatisfied with the Space Giraffe sales on Xbox Live Arcade:

not seeing a lot of reason to continue even trying to make games, at this point, when a remake of Frogger, one of the worst games in the history of old arcade games, can outsell Space Giraffe that we put so much love and effort into, by more than ten to one, in one week.

OK, we get the message. All you want on that channel is remakes of old, shite arcade games and crap you vaguely remember playing on your Amiga.

We’ll shut up trying to do anything new then.

Sorry for even trying.

In case you don’t know Jeff Minter, he is a legendary game designer for people like me who grew up playing home computer games in Europe. Such as the original lawn mowing game Hover Bover!

Jonathan Blow has even compared Space Giraffe to Ulysses.

Now, the tricky issue is that Space Giraffe is a remake of an old arcade game called Tempest. Not shite, but still. Some of you may even vaguely recall playing it on your Jaguar or Nuon.

Perhaps that is beside the point – I am anxiously awaiting the Hover Bover, Gridrunner++, Revenge of the Mutant Camels or Sheep in Space remakes.

Space Giraffe

November is the cruelest month

Just started Super Mario Galaxy, and it is great – it’s the Mario 64 formula, familiar and new, with no small amount of vertigo and wonderful animations.
Super Mario Galaxy

The cruelty of November is all the big titles launching in time for the holiday sales. How can you divide your time between Super Mario Galaxy, Rock Band, Guitar Hero III, Assassin’s Creed, Mass Effect, Orange Box, Crysis, Phantom Hourglass, all the little fun indie games, Chain Factor, and those obscure Japanese DS games that you brought home?

Half-Life 2: Episode Two Stats

Valve has posted their data on how Half-Life 2: Episode Two is played. (Data collection quite reminiscent of Microsoft’s work on Halo 3.)

Excerpt:

  • Average session time: 0h 27m
  • Average total playtime: 4h 41m
  • Average completion time : 6h 11m

This is wonderful because, hey, we actually had no idea what those numbers would be.

The one number they don’t write is what percentage of players completed the game? If we for a moment boldly assume that the majority of players got the game around launch and will not get any further, the bottom graph indicates that the number is <45%. Which means that … the most common experience of playing HL2EP2 is that of not finishing it.

That is a bit of a guess, of course. We would need to see what the data looks like in 6 months to know a more final figure.

Half Life 2: Episode Two stats

Also interesting, data on where people die on specific levels (marked in blue):

EP2 deaths

Will Wright: The Wii is the only Next-gen System

The Guardian has an interview with Will Wright in which he says:

The only next gen system I’ve seen is the Wii – the PS3 and the Xbox 360 feel like better versions of the last, but pretty much the same game with incremental improvement. But the Wii feels like a major jump – not that the graphics are more powerful, but that it hits a completely different demographic. In some sense I see the Wii as the most significant thing that’s happened, at least on the console side, in quite a while.

The interesting rhetorical move here is that “next-gen” has been tied to “more polygons” for such a long time, but why not reclaim “next-gen” for better purposes?