For your theoretical pleasure, Game Studies: The International Journal of Computer Game Research has just published its latest issue (Volume 13, Issue 1, September 2013). All articles are available at http://gamestudies.org/1301/
Contents
A Kinesthetic Theory of Videogames: Time-Critical Challenge and Aporetic Rhematic
by Veli-Matti Karhulahti
http://gamestudies.org/1301/ar
Sonic Mechanics: Audio as Gameplay
by Aaron Oldenburg
http://gamestudies.org/1301/ar
The work discusses the past and potential future intersections between game design and theories within contemporary sound art. The author will describe his design process in the creation of several experimental audio games. These range from music composition based on chance game events to silent games that simulate aspects of sound.
Automatic-Play and Player Deskilling in MMORPGs
by Stefano De Paoli
The concept of automatic-play refers to the use of game bots, macros and other software that allow a total or partial automation of gameplay and in particular avatar levelling. The paper theorizes a key aspect of the automation of gameplay: the deskilling of players with the transfer of human skills to automatic-play software.
A Review of Ludoliteracy: Defining, Understanding and Supporting Games Education
by Siobhán Thomas
http://gamestudies.org/1301/ar
Ludoliteracy: Defining, understanding, and supporting games education (2010). by José P. Zagal. Pittsburgh, PA: The ETC Press. ISBN:978-0-557-27791-9.
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In life, uncertainty surrounds us. Things that we thought were good for us turn out to be bad for us (and vice versa); people we thought we knew well behave in mysterious ways; the stock market takes a nosedive. Thanks to an inexplicable optimism, most of the time we are fairly cheerful about it all. But we do devote much effort to managing and ameliorating uncertainty. Is it any wonder, then, asks Greg Costikyan, that we have taken this aspect of our lives and transformed it culturally, making a series of elaborate constructs that subject us to uncertainty but in a fictive and nonthreatening way? That is: we create games.