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	<title>podcasts &#8211; The Ludologist</title>
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	<link>https://www.jesperjuul.net/ludologist</link>
	<description>My name is Jesper Juul, and I am a Ludologist [researcher of the design, meaning, culture, and politics of games]. This is my blog on game research and other important things.</description>
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		<title>Interviewed by Game Developers Radio</title>
		<link>https://www.jesperjuul.net/ludologist/2010/06/10/interviewed-by-game-developers-radio/</link>
					<comments>https://www.jesperjuul.net/ludologist/2010/06/10/interviewed-by-game-developers-radio/#respond</comments>
		
		<dc:creator><![CDATA[Jesper]]></dc:creator>
		<pubDate>Thu, 10 Jun 2010 19:51:23 +0000</pubDate>
				<category><![CDATA[a casual revolution]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[podcasts]]></category>
		<guid isPermaLink="false">http://www.jesperjuul.net/ludologist/?p=1058</guid>

					<description><![CDATA[Joseph Burchett has kindly posted an audio interview with me at Game Developers Radio. The interview covers a range of issues, from A Casual Revolution to the use of video game studies in general.]]></description>
										<content:encoded><![CDATA[<p>Joseph Burchett has kindly posted an <a href="http://www.gamedevradio.net/?p=147">audio interview with me</a> at Game Developers Radio.</p>
<p>The interview covers a range of issues, from <a href="http://www.jesperjuul.net/casualrevolution/">A Casual Revolution</a> to the use of video game studies in general.</p>
]]></content:encoded>
					
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		<title>Introduction to Game Time &#8211; the podcast</title>
		<link>https://www.jesperjuul.net/ludologist/2009/09/25/introduction-to-game-time-the-podcast/</link>
					<comments>https://www.jesperjuul.net/ludologist/2009/09/25/introduction-to-game-time-the-podcast/#comments</comments>
		
		<dc:creator><![CDATA[Jesper]]></dc:creator>
		<pubDate>Fri, 25 Sep 2009 16:54:01 +0000</pubDate>
				<category><![CDATA[games]]></category>
		<category><![CDATA[my publications]]></category>
		<category><![CDATA[podcasts]]></category>
		<guid isPermaLink="false">http://www.jesperjuul.net/ludologist/?p=745</guid>

					<description><![CDATA[Ryan Wiancko from IndustryBroadcast has once again been so kind as to provide a podcast for a paper of mine. This time it&#8217;s Introduction to Game Time &#8211; An examination of game temporality, which was published in the First Person anthology and subsequently included in Half-Real in revised form. (The paper is also known as &#8230; <a href="https://www.jesperjuul.net/ludologist/2009/09/25/introduction-to-game-time-the-podcast/" class="more-link">Continue reading<span class="screen-reader-text"> "Introduction to Game Time &#8211; the podcast"</span></a>]]></description>
										<content:encoded><![CDATA[<p>Ryan Wiancko from <a href="http://www.industrybroadcast.com">IndustryBroadcast </a>has once again been so kind as to provide a podcast for a paper of mine.</p>
<p>This time it&#8217;s <a href="http://www.jesperjuul.net/text/timetoplay/">Introduction to Game Time &#8211; An examination of game temporality</a>, which was published in the <em>First Person</em> anthology and subsequently included in <a href="http://www.half-real.net">Half-Real</a> in revised form. (The paper is also known as &#8220;Time to Play&#8221;, which I find is the better title.)</p>
<p><a href="http://www.industrybroadcast.com/2009/09/22/audio-article-149-an-examination-of-game-temporality/">Click here for the podcast</a>.</p>
]]></content:encoded>
					
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		<title>Without a Goal &#8211; the podcast</title>
		<link>https://www.jesperjuul.net/ludologist/2009/06/10/without-a-goal-podcast/</link>
					<comments>https://www.jesperjuul.net/ludologist/2009/06/10/without-a-goal-podcast/#respond</comments>
		
		<dc:creator><![CDATA[Jesper]]></dc:creator>
		<pubDate>Wed, 10 Jun 2009 14:32:34 +0000</pubDate>
				<category><![CDATA[games]]></category>
		<category><![CDATA[my publications]]></category>
		<category><![CDATA[podcasts]]></category>
		<guid isPermaLink="false">http://www.jesperjuul.net/ludologist/?p=674</guid>

					<description><![CDATA[Ryan Wiancko of Industry Broadcast has been kind enough to create a podcast of my paper Without a Goal: On open and expressive games. From the paper: According to a widespread theory, video games are goal-oriented, rule-based activities, where players find enjoyment in working towards the game goal. According to this theory, game goals provide &#8230; <a href="https://www.jesperjuul.net/ludologist/2009/06/10/without-a-goal-podcast/" class="more-link">Continue reading<span class="screen-reader-text"> "Without a Goal &#8211; the podcast"</span></a>]]></description>
										<content:encoded><![CDATA[<p>Ryan Wiancko of Industry Broadcast has been kind enough to create a podcast of my paper <a href="http://www.jesperjuul.net/text/withoutagoal/">Without a Goal: On open and expressive games</a>.</p>
<p>From the paper:</p>
<blockquote>
<p class="MsoNormal">According to a widespread theory, video games are goal-oriented, rule-based activities, where players find enjoyment in working towards the game goal. According to this theory, game goals provide a sense of direction and set up the challenges that the players face.</p>
<p>However, the last few decades have seen many things described as &#8220;games&#8221; that either do not have goals, or have goals that are optional for the player: <em>Sims 2</em> (Maxis 2004) has no stated goals,  but is nevertheless extremely popular. The also popular <em>Grand Theft Auto: San Andreas</em> (Rockstar Games North 2005) is superficially a goal-oriented game, yet the game allows the player to perform a wide range of actions while ignoring the game goal.</p></blockquote>
<p><a href="http://www.industrybroadcast.com/2009/06/02/audio-article-119-without-a-goal/">Get the podcast here</a>!</p>
]]></content:encoded>
					
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			</item>
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		<title>Fear of Failing &#8211; the Podcast</title>
		<link>https://www.jesperjuul.net/ludologist/2009/04/21/fear-of-failing-the-podcast/</link>
					<comments>https://www.jesperjuul.net/ludologist/2009/04/21/fear-of-failing-the-podcast/#respond</comments>
		
		<dc:creator><![CDATA[Jesper]]></dc:creator>
		<pubDate>Tue, 21 Apr 2009 22:28:41 +0000</pubDate>
				<category><![CDATA[my publications]]></category>
		<category><![CDATA[podcasts]]></category>
		<guid isPermaLink="false">http://www.jesperjuul.net/ludologist/?p=631</guid>

					<description><![CDATA[Ryan Wiancko of Industry Broadcast has been kind to make a podcast of my paper Fear of Failing? The Many Meanings of Difficulty in Video Games. Hear or download it here.]]></description>
										<content:encoded><![CDATA[<p>Ryan Wiancko of <a href="http://www.industrybroadcast.com">Industry Broadcast</a> has been kind to make a podcast of my paper <a href="http://www.jesperjuul.net/text/fearoffailing/">Fear of Failing? The Many Meanings of Difficulty in Video Games</a>.</p>
<p><a href="http://www.industrybroadcast.com/2009/03/22/audio-article-89-fear-of-failing-the-many-meanings-of-difficulty-in-video-games/">Hear or download it here</a>.</p>
]]></content:encoded>
					
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