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	<title>teaching &#8211; The Ludologist</title>
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	<link>https://www.jesperjuul.net/ludologist</link>
	<description>My name is Jesper Juul, and I am a Ludologist [researcher of the design, meaning, culture, and politics of games]. This is my blog on game research and other important things.</description>
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		<title>Apply for the Game Art, Design and Development MA at KADK in Copenhagen</title>
		<link>https://www.jesperjuul.net/ludologist/2016/02/15/apply-for-the-game-art-design-and-development-ma-at-kadk-in-copenhagen/</link>
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		<dc:creator><![CDATA[Jesper]]></dc:creator>
		<pubDate>Mon, 15 Feb 2016 21:11:30 +0000</pubDate>
				<category><![CDATA[games]]></category>
		<category><![CDATA[teaching]]></category>
		<guid isPermaLink="false">http://www.jesperjuul.net/ludologist/?p=2210</guid>

					<description><![CDATA[Feel free to share: I am now head of the Game Art, Design and Development master&#8217;s program at KADK in Copenhagen. Application deadline for the 2016-2018 class is March 1st. Please join us! MA in Game Art, Design and Development at the Royal Danish Academy of Fine Arts, School of Design Applications are now open for the &#8230; <a href="https://www.jesperjuul.net/ludologist/2016/02/15/apply-for-the-game-art-design-and-development-ma-at-kadk-in-copenhagen/" class="more-link">Continue reading<span class="screen-reader-text"> "Apply for the Game Art, Design and Development MA at KADK in Copenhagen"</span></a>]]></description>
										<content:encoded><![CDATA[<h1></h1>
<p><img decoding="async" class="alignright size-full wp-image-2213" src="http://www.jesperjuul.net/ludologist/wp-content/uploads/2016/02/logo-footer.png" alt="logo-footer" width="166" height="166" srcset="https://www.jesperjuul.net/ludologist/wp-content/uploads/2016/02/logo-footer.png 166w, https://www.jesperjuul.net/ludologist/wp-content/uploads/2016/02/logo-footer-150x150.png 150w" sizes="(max-width: 166px) 85vw, 166px" />Feel free to share: I am now head of the Game Art, Design and Development master&#8217;s program at KADK in Copenhagen. Application deadline for the 2016-2018 class is <span style="text-decoration: underline;">March 1st</span>. Please join us!</p>
<h2>MA in Game Art, Design and Development at the Royal Danish Academy of Fine Arts, School of Design</h2>
<p>Applications are now open for the <em><a href="https://kadk.dk/en/programme/game-art-design-and-development">Game Art, Design and Development</a></em> master’s program at <a href="https://kadk.dk/">KADK</a> &#8211; the Royal Danish Academy of Fine Arts, School of Design in Copenhagen.</p>
<p>This is a two-year program running from September 1, 2016. The application deadline is March 1<sup>st</sup>.</p>
<p><em>Game Art, Design and Development</em> is a master&#8217;s-level game program with an emphasis on visual design, while giving students the technical and design skills needed to build game prototypes and full games, as well as allowing for theoretical projects.</p>
<p>During the two-year program, students will continually be making games, while learning graphical design, 3D modeling and animation, Unity3D, game design, game studies and video game history. As part of the program, students partake in a full-semester large game production with students from multiple universities.</p>
<p>The program prepares graduates for a career in the game industry and beyond, either as entrepreneurs or as employees.</p>
<p><strong>Who can apply?<br />
</strong>The master&#8217;s program in Game Art, Design &amp; Development is in English, and is open to all students, Danish and International, with a relevant bachelor’s degree in fields such as graphical design, game design, or 3D modeling.</p>
<p><strong>More about the program<br />
</strong>To read more about the program, go to the website or email program head Jesper Juul, jjuul@kadk.dk<br />
<a href="https://kadk.dk/en/programme/game-art-design-and-development">https://kadk.dk/en/programme/game-art-design-and-development</a></p>
<p><strong>How to apply<br />
</strong>Please find application details on the admissions page<br />
<a href="https://kadk.dk/en/admission-ma-design">https://kadk.dk/en/admission-ma-design</a></p>
<p><strong>Tuition<br />
</strong>Tuition information at <a href="https://kadk.dk/en/tuition-fee-0">https://kadk.dk/en/tuition-fee-0</a></p>
<p><strong>Why study at KADK in Copenhagen?<br />
</strong>KADK is a leading academy in Scandinavia in the fields of architecture, design and conservation. It is located centrally in Copenhagen.</p>
<p>Copenhagen is a hub for video game development, with a vibrant English-language game development community, and home to both small and bigger companies such as Sybo games, IO Interactive and Unity3D.</p>
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		<title>Fall 2011 classes at the NYU Game Center</title>
		<link>https://www.jesperjuul.net/ludologist/2011/04/28/fall-2011-nyu-game-center/</link>
					<comments>https://www.jesperjuul.net/ludologist/2011/04/28/fall-2011-nyu-game-center/#comments</comments>
		
		<dc:creator><![CDATA[Jesper]]></dc:creator>
		<pubDate>Thu, 28 Apr 2011 10:04:03 +0000</pubDate>
				<category><![CDATA[games]]></category>
		<category><![CDATA[teaching]]></category>
		<guid isPermaLink="false">http://www.jesperjuul.net/ludologist/?p=1311</guid>

					<description><![CDATA[Some news about classes and the new minor at the New York University Game Center this fall. I will be teaching a new &#8220;Advanced Topics in Game Studies&#8221; class which explores foundational issues in game studies in combination with a current topic (in this case &#8220;gamification&#8221;). (Details below.) For those interested and in the area, &#8230; <a href="https://www.jesperjuul.net/ludologist/2011/04/28/fall-2011-nyu-game-center/" class="more-link">Continue reading<span class="screen-reader-text"> "Fall 2011 classes at the NYU Game Center"</span></a>]]></description>
										<content:encoded><![CDATA[<p>Some news about classes and the new minor at the <a href="http://gamecenter.nyu.edu/">New York University Game Center</a> this fall.</p>
<p>I will be teaching a new &#8220;Advanced Topics in Game Studies&#8221; class which explores foundational issues in game studies in combination with a current topic (in this case &#8220;gamification&#8221;). (Details below.) For those interested and in the area, but not at NYU, PhD students at one of the schools in the <a href="http://gsas.nyu.edu/page/grad.scholarlyprograms.interuniversitydoctoralconsortium" target="_blank">Inter-University Doctoral Consortium</a> should find it straightforward to sign up.</p>
<h2><strong>Game Design Minor</strong></h2>
<p>Starting  this fall semester, we are proud to announce that students will be able  to get a Minor in Game Design from the Game Center!  This degree  requires are three Game Center classes and two electives from our  approved course list.  Additionally, elective courses that are related  to games may also be approved by Game Center faculty on a case by case  basis.  For a full list of pre-approved elective courses visit our  website here: <a href="http://gamecenter.nyu.edu/courses" target="_blank">http://gamecenter.nyu.edu/courses</a> If are interested in taking the minor, or have any other questions, please contact <a href="mailto:gamecenter@nyu.edu" target="_blank">gamecenter@nyu.edu</a>.</p>
<h2><strong>Fall Classes from the Game Center</strong></h2>
<p>We&#8217;re  excited to introduce three new courses being offered by the Game Center!  Along with Thinking about Games and Introduction to Game Design, we&#8217;ll  be offering a large lecture course focused on game literacy (<strong>Games 101</strong>), a course which engages students with the current topics of Game Studies (<strong>Advanced Topics in Game Studies</strong>), and a game development course that will allow students to practice the skill of modding in small teams in a 3-D engine. (<strong>Game Development: Modding</strong>). For more information about any of our classes, see the text below.</p>
<h3><strong>Games 101</strong></h3>
<p><strong><a href="http://www.jesperjuul.net/ludologist/wp-content/uploads/2011/04/games101_8_5x11-21.jpeg"><img decoding="async" class="alignleft size-full wp-image-1315" style="margin-left: 4px; margin-right: 4px;" title="games101_8_5x11 2" src="http://www.jesperjuul.net/ludologist/wp-content/uploads/2011/04/games101_8_5x11-2.jpg" alt="" width="150" height="193" /></a></strong><strong>Instructor: Frank Lantz</strong><br />
<strong>Course Number: OART-UT 1600</strong><br />
<strong>Meeting Monday 6:20PM-9PM</strong><br />
<strong>Recitation  Times (Students choose one section) Tuesday from 12:30PM &#8211; 3:15PM,  Wednesday from 2:00PM &#8211; 4:45PM, Wednesday from 2:00PM &#8211; 7:40PM, Thursday  4:55PM &#8211; 7:40PM</strong><br />
Games  101 is the foundational course for the NYU Game Center.  The focus of  Games 101 is game literacy – a shared understanding of games as complex  cultural and aesthetic objects. The class will incorporate lectures,  discussion, readings, and writing assignments, but the primary activity  of the class is critical play – playing games in order to better  understand and appreciate them. The class will cover games on and off  the computer, including classic and contemporary board and card games,  sports, and games on the PC, internet, and consoles.</p>
<h3><strong>Introduction to Game Design</strong></h3>
<p><strong>Instructor: Eric Zimmerman</strong><br />
<strong>Course Number: OART-UT 1605/2605</strong><br />
<strong>Meeting Tuesday from 9:30AM -12:15PM</strong><br />
<strong>Lab Time Tuesday from 6:20PM &#8211; 9:00PM</strong><br />
This  class is an intensive, hands-on workshop addressing the complex  challenges of game design. The premise of the class is that all games,  digital and non-digital, share common fundamental principles, and that  understanding these principles is an essential part of designing  successful games. Learning how to create successful non-digital games  provides a solid foundation for the development of digital games.<br />
In  this workshop, students will; analyze existing digital and non-digital  games, taking them apart to understand how they work as interactive  systems; create a number of non-digital games in order to master the  basic design principles that apply to all games regardless of format;  critique each other’s work, developing communication skills necessary  for thriving in a collaborative field; explore the creative  possibilities of this emerging field from formal, social, and cultural  perspectives; develop techniques for fast-prototyping and iterative  design that can be successfully applied to all types of interactive  projects.</p>
<h3><strong>Thinking About Games</strong></h3>
<p><strong>Instructor: Charles J Pratt</strong><br />
<strong>Course Number: OART-UT 1606/2606</strong><br />
<strong>Meeting Tuesday from 3:30PM-6:10PM</strong><br />
This  class is an overview of the field of games that approaches them from  several theoretical and critical perspectives. No special theoretical  background or prior training is needed to take the course, but to have  had a broad practical experience with and basic knowledge of games is a  distinct advantage. Also, an interest in theoretical and analytical  issues will help. You are expected to actively participate in the  lectures, which are dialogic in form, with ample room for discussion.<br />
The  course will prepare the student to: Understand and discuss games from a  theoretical perspective, as well as the components of a game; Apply new  theories and evaluate them critically; Assess and discuss game concepts  and the use of games in various contexts; Analyze games, and understand  and apply a range of analytical methods.</p>
<h3><strong>Advanced Topics in Game Studies</strong></h3>
<p><strong>Instructor: Jesper Juul</strong><br />
<strong>Course Number: OART-UT 1611/2611</strong><br />
<strong>Meeting Thursday 2:00PM &#8211; 4:45PM</strong><br />
Advanced Topics in Game Studies is a research-focused course that examines methodological and foundational issues in the study of video games. In addition, a current topic relating to video game culture, design, or theory will be explored every semester. The class is thereby focused on allowing students to actively participate in the development of video game theory, with specific attention to how video game studies evolve as a theoretical field, and how it interacts with changes in the design and culture of video games. The topic of this semester is is &#8220;gamification&#8221; – the use of game design in non-game contexts such as teaching, politics, or business.</p>
<h3><strong>Game Development: Modding</strong></h3>
<p><strong>Instructor: Katherine Isbister</strong><br />
<strong>Course Number: OART-UT 1610/2610</strong><br />
<strong>Meeting Thursday from 9:30AM &#8211; 12:15PM</strong><br />
<strong>Lab Time Wednesday from 4:55PM &#8211; 8:25PM</strong><br />
In  this course, students get practice building game play experiences  through a series of short-cycle exercises. Students work in small teams  to create and tune gaming experiences in a range of game genres, using  the game engine that they will use in Game Studio (a semester-long  project class). The course introduces students to production roles,  playtesting, considerations of audience and platform, and other  practical concerns in building games.</p>
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