Your Theory Fix: New Issue of Eludamos

For your theory pleasure, the new issue of Eludamos is out.

(Full disclosure: I am on the advisory board now.)

Eludamos. Journal for Computer Game Culture

Vol 4, No 1 (2010)
Table of Contents
http://www.eludamos.org/index.php/eludamos/issue/view/vol4no1

Articles
Postcolonial Playgrounds: Games and postcolonial culture (1-6)
Sybille Lammes

Why so serious? On the relation of serious games and learning (7-24)
Johannes S. Breuer,     Gary Bente

The Computer Game as a Somatic Experience (25-40)
Henrik Smed Nielsen

Discourse Engines for Art Mods (41-56)
Cindy Poremba

Exploring the Creative Potential of Values Conscious Game Design:
Students’ Experiences with the VAP Curriculum (57-67)
Jonathan Belman,        Mary Flanagan

Indoor Fireworks: The Pleasures of Digital Game Pyrotechnics (69-83)
Simon Niedenthal

Interviews
The Museology of Computergames—An interview with the curator of the
Computerspiele Museum, Andreas Lange, and art historian and archivist Dr.
Winfried Bergmeyer, Berlin. (87-100)
Claudia Costa Pederson

Development in Context (101)
Judd Ethan Ruggill,     Ken S. McAllister

“Stay Small and Keep it All”: Making a Big Splash in Boutique Game
Development (103-107)
Ken S. McAllister,      Judd Ethan Ruggill

Evoking the Inexpressible: The Fine Art and Business of Games (109-115)
Jennifer deWinter,      Ken S. McAllister,      Judd Ethan Ruggill

No B.S.: The Contemporary Practice of Game Education, Design, and
Development (117-122)
Ken S. McAllister,      Judd Ethan Ruggill

Reviews
Planets as small as your house. A review of Super Mario Galaxy (125-128)
Ruben Aize Meintema

Book Review: The Ethics of Computer Games by Miguel Sicart (129-131)
Matthew Geyer Kaplan

Journal of Virtual Worlds Research: Virtual Economies, Virtual Goods and Service Delivery in Virtual Worlds

The Journal of Virtual Worlds has a new issue out, Virtual Economies, Virtual Goods and Service Delivery in Virtual Worlds.

Editor′s Corner

Why Virtual-World Economies Matter

Mandy Salomon, Serge Soudoplatoff

Abstract | PDF

Interactive Online Exhibits and Demonstrations

Rethinking Virtual Commodification, or The Virtual Kitchen Sink

Lori Landay

Movie | PDF

Invited Articles

On Money and Magic

Edward Castronova

Abstract | PDF

Characteristics of the Virtual Economy (after ‘State of Play VI’ Conference , 2009)

Julian Dibbel

Interview

China′s New Gold Farm

Anthony Gilmore

Abstract | PDF

Virtual Goods: Good for Business?

Nic Mitham

Abstract | PDF

Peer Reviewed Research Papers

“We Will Always Be One Step Ahead of Them” A Case Study on the Economy of Cheating in MMORPGs

Stefano de Paoli, Aphra Kerr

Abstract | PDF

An Exploration of Entrepreneurship in Massively Multiplayer Online Role-Playing Games: Second Life and Entropia Universe

Stéphane Kieger

Abstract | PDF

Born Virtuals and Avapreneurship: A case study of achieving successful outcomes in Peace Train – a Second Life organization

Robin Teigland

Abstract | PDF

Virtual Commerce (V-Commerce) in Second Life: The Roles of Physical Presence and Brand-Self Connection

Seung-A Annie Jin, Justin Bolebruch

Abstract | PDF

Research Papers

Understanding “Gold Farming” and Real-Money Trading as the Intersection of Real and Virtual Economies

Richard Heeks

Abstract | PDF

World of Warcraft: The Viability of Massively Multiplayer Online Role-Playing Games as Platforms for Modeling and Evaluating Perfect Competition

Eli Kosminsky

Abstract | PDF

“Think Pieces”

Currencies and Capitalisms on the Internet

Minna Ruckenstein

Abstract | PDF

Licensing Considerations for OpenSim-Based Virtual Worlds

Shenlei E. Winkler

Abstract | PDF

Monographs

Teens and Virtual Goods: The Fun, Useful and Affordable Luxuries that are Driving the Virtual Economy

Maura Welch

Abstract | PDF

Editor-in-Chief′s Corner

Topping from the Viewfinder: The Visual Language of Virtual BDSM Photographs in Second Life

Shaowen Bardzell

Abstract | PDF