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	<title>games &#8211; The Ludologist</title>
	<atom:link href="https://www.jesperjuul.net/ludologist/category/games/feed/" rel="self" type="application/rss+xml" />
	<link>https://www.jesperjuul.net/ludologist</link>
	<description>My name is Jesper Juul, and I am a Ludologist [researcher of the design, meaning, culture, and politics of games]. This is my blog on game research and other important things.</description>
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		<title>Do Visual Designers Generate Better AI Images?</title>
		<link>https://www.jesperjuul.net/ludologist/2026/08/26/do-visual-designers-generate-better-ai-images/</link>
					<comments>https://www.jesperjuul.net/ludologist/2026/08/26/do-visual-designers-generate-better-ai-images/#respond</comments>
		
		<dc:creator><![CDATA[Jesper]]></dc:creator>
		<pubDate>Wed, 26 Aug 2026 15:36:33 +0000</pubDate>
				<category><![CDATA[readings]]></category>
		<guid isPermaLink="false">https://www.jesperjuul.net/ludologist/?p=3381</guid>

					<description><![CDATA[Do Visual Designers Generate Better AI Images? Yes, in a way, but what do we mean by &#8220;better&#8221;? In The Unseen Hand: The Influence of Visual and AI Literacy on AI Text-to-Image Generation, and its partner article Algorithmic Creativity, we studied a question on everybody&#8217;s mind at the moment: If an &#8220;AI&#8221; can create content, &#8230; <a href="https://www.jesperjuul.net/ludologist/2026/08/26/do-visual-designers-generate-better-ai-images/" class="more-link">Continue reading<span class="screen-reader-text"> "Do Visual Designers Generate Better AI Images?"</span></a>]]></description>
										<content:encoded><![CDATA[<h1>Do Visual Designers Generate Better AI Images?</h1>
<p><em>Yes, </em>in a way, but what do we mean by &#8220;better&#8221;?</p>
<p>In <a href="https://jesperjuul.net/text/unseenhand/">The Unseen Hand: The Influence of Visual and AI Literacy on AI Text-to-Image Generation</a>, and its partner article <a href="https://jesperjuul.net/text/algorithmic/">Algorithmic Creativity</a>, we studied a question on everybody&#8217;s mind at the moment:</p>
<p><em>If an &#8220;AI&#8221; can create content, such as images, from a typed prompt, do design skills still matter? Or do technical skills matter even more?</em></p>
<p>In collaboration with <a href="https://www.moodvisuals.com">Mood Visuals</a>, we asked students from a technical university and a design school to fulfill a brief of creating a &#8220;brutalist medieval castle.&#8221; We then tracked the prompts that students were using, and the experts from Mood Visuals rated the images on both aesthetic quality and on how well they fulfilled the brief.</p>
<p><a href="https://www.jesperjuul.net/ludologist/wp-content/uploads/2026/08/brief1.jpg"><img fetchpriority="high" decoding="async" class="alignnone wp-image-3385 size-medium" src="https://www.jesperjuul.net/ludologist/wp-content/uploads/2026/08/brief1-450x269.jpg" alt="Mood Visual Brief" width="450" height="269" srcset="https://www.jesperjuul.net/ludologist/wp-content/uploads/2026/08/brief1-450x269.jpg 450w, https://www.jesperjuul.net/ludologist/wp-content/uploads/2026/08/brief1-150x90.jpg 150w, https://www.jesperjuul.net/ludologist/wp-content/uploads/2026/08/brief1-768x460.jpg 768w, https://www.jesperjuul.net/ludologist/wp-content/uploads/2026/08/brief1-1200x719.jpg 1200w, https://www.jesperjuul.net/ludologist/wp-content/uploads/2026/08/brief1.jpg 1336w" sizes="(max-width: 450px) 85vw, 450px" /></a></p>
<p>As you can see in the paper, we had some hypotheses, but the main takeaways were the following:</p>
<ol>
<li>The <span style="text-decoration: underline;">student groups created images that were rated as having equal visual appeal</span>. Having visual skills (&#8220;visual literacy&#8221;) did not improve the aesthetic quality of the images.</li>
<li>But: <span style="text-decoration: underline;">Students with visual skills (&#8220;visual literacy&#8221;) were much better at fulfilling the task</span>.</li>
<li>Visual design students also used a larger vocabulary, including more adjectives, and tried more varied prompts.</li>
</ol>
<p>From this small study on the use of AI to generate concept art, we can see the outline of what AI image generation does (at least for the moment):<br />
<strong>AI image generation <em>has</em> the democratizing effect of allowing everyone to create visually appealing images, but creating something that fulfills a task or is appropriate for a given situation continues to require expertise. </strong></p>
<p>&nbsp;</p>
<blockquote><p><em>Alessandro Canossa, Lisa Toender, Lucas Fellner, Jesper Juul, Willem Maden, and Jichen Zhu. 2025. “The Unseen Hand: The Influence of Visual and AI Literacy on AI Text-to-Image Generation.” IASDR Conference Series. <a href="https://dl.designresearchsociety.org/iasdr/iasdr2025/fullpapers/337">https://dl.designresearchsociety.org/iasdr/iasdr2025/fullpapers/337</a>.</em><br />
<em><a href="https://jesperjuul.net/text/unseenhand/">https://jesperjuul.net/text/unseenhand/</a></em></p></blockquote>
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		<title>Foundations of Digital Games&#8217;26</title>
		<link>https://www.jesperjuul.net/ludologist/2026/08/13/fdg26/</link>
					<comments>https://www.jesperjuul.net/ludologist/2026/08/13/fdg26/#respond</comments>
		
		<dc:creator><![CDATA[Jesper]]></dc:creator>
		<pubDate>Thu, 13 Aug 2026 12:36:37 +0000</pubDate>
				<category><![CDATA[games]]></category>
		<guid isPermaLink="false">https://www.jesperjuul.net/ludologist/?p=3369</guid>

					<description><![CDATA[Final day of hosting the Foundations of Digital Games&#8217;26 conference at the Royal Danish Academy. Wonderful four days with lots of interesting workshops, talks, and demos. Thanks especially to my co-organizer Alessandro Canossa, keynote speakers Valentina Nisi, Miguel Sicart, and Tim Garbos, program chairs Max Birk and Anastasia Salter, and to all helpful colleagues and &#8230; <a href="https://www.jesperjuul.net/ludologist/2026/08/13/fdg26/" class="more-link">Continue reading<span class="screen-reader-text"> "Foundations of Digital Games&#8217;26"</span></a>]]></description>
										<content:encoded><![CDATA[<p>Final day of hosting the Foundations of Digital Games&#8217;26 conference at the Royal Danish Academy. Wonderful four days with lots of interesting workshops, talks, and demos.</p>
<p>Thanks especially to my co-organizer Alessandro Canossa, keynote speakers Valentina Nisi, Miguel Sicart, and Tim Garbos, program chairs Max Birk and Anastasia Salter, and to all helpful colleagues and volunteers at the academy. Thank you!</p>
<p><a href="https://fdg2026.org">https://fdg2026.org <img decoding="async" class="alignright size-medium wp-image-3371" src="https://www.jesperjuul.net/ludologist/wp-content/uploads/2026/08/20260811_171020-450x600.jpg" alt="" width="450" height="600" srcset="https://www.jesperjuul.net/ludologist/wp-content/uploads/2026/08/20260811_171020-450x600.jpg 450w, https://www.jesperjuul.net/ludologist/wp-content/uploads/2026/08/20260811_171020-113x150.jpg 113w, https://www.jesperjuul.net/ludologist/wp-content/uploads/2026/08/20260811_171020-768x1024.jpg 768w, https://www.jesperjuul.net/ludologist/wp-content/uploads/2026/08/20260811_171020-1152x1536.jpg 1152w, https://www.jesperjuul.net/ludologist/wp-content/uploads/2026/08/20260811_171020-1536x2048.jpg 1536w, https://www.jesperjuul.net/ludologist/wp-content/uploads/2026/08/20260811_171020-1200x1600.jpg 1200w, https://www.jesperjuul.net/ludologist/wp-content/uploads/2026/08/20260811_171020-scaled.jpg 1920w" sizes="(max-width: 450px) 85vw, 450px" /> <img decoding="async" class="alignright size-medium wp-image-3372" src="https://www.jesperjuul.net/ludologist/wp-content/uploads/2026/08/20260811_112532-450x338.jpg" alt="" width="450" height="338" srcset="https://www.jesperjuul.net/ludologist/wp-content/uploads/2026/08/20260811_112532-450x338.jpg 450w, https://www.jesperjuul.net/ludologist/wp-content/uploads/2026/08/20260811_112532-150x113.jpg 150w, https://www.jesperjuul.net/ludologist/wp-content/uploads/2026/08/20260811_112532-768x576.jpg 768w, https://www.jesperjuul.net/ludologist/wp-content/uploads/2026/08/20260811_112532-1536x1152.jpg 1536w, https://www.jesperjuul.net/ludologist/wp-content/uploads/2026/08/20260811_112532-2048x1536.jpg 2048w, https://www.jesperjuul.net/ludologist/wp-content/uploads/2026/08/20260811_112532-1200x900.jpg 1200w" sizes="(max-width: 450px) 85vw, 450px" /> <img loading="lazy" decoding="async" class="alignright size-medium wp-image-3373" src="https://www.jesperjuul.net/ludologist/wp-content/uploads/2026/08/20260811_092505-450x338.jpg" alt="" width="450" height="338" srcset="https://www.jesperjuul.net/ludologist/wp-content/uploads/2026/08/20260811_092505-450x338.jpg 450w, https://www.jesperjuul.net/ludologist/wp-content/uploads/2026/08/20260811_092505-150x113.jpg 150w, https://www.jesperjuul.net/ludologist/wp-content/uploads/2026/08/20260811_092505-768x576.jpg 768w, https://www.jesperjuul.net/ludologist/wp-content/uploads/2026/08/20260811_092505-1536x1152.jpg 1536w, https://www.jesperjuul.net/ludologist/wp-content/uploads/2026/08/20260811_092505-2048x1536.jpg 2048w, https://www.jesperjuul.net/ludologist/wp-content/uploads/2026/08/20260811_092505-1200x900.jpg 1200w" sizes="auto, (max-width: 450px) 85vw, 450px" /> <img loading="lazy" decoding="async" class="alignright size-medium wp-image-3374" src="https://www.jesperjuul.net/ludologist/wp-content/uploads/2026/08/20260813_094435-450x338.jpg" alt="" width="450" height="338" srcset="https://www.jesperjuul.net/ludologist/wp-content/uploads/2026/08/20260813_094435-450x338.jpg 450w, https://www.jesperjuul.net/ludologist/wp-content/uploads/2026/08/20260813_094435-150x113.jpg 150w, https://www.jesperjuul.net/ludologist/wp-content/uploads/2026/08/20260813_094435-768x576.jpg 768w, https://www.jesperjuul.net/ludologist/wp-content/uploads/2026/08/20260813_094435-1536x1152.jpg 1536w, https://www.jesperjuul.net/ludologist/wp-content/uploads/2026/08/20260813_094435-2048x1536.jpg 2048w, https://www.jesperjuul.net/ludologist/wp-content/uploads/2026/08/20260813_094435-1200x900.jpg 1200w" sizes="auto, (max-width: 450px) 85vw, 450px" /> <img loading="lazy" decoding="async" class="alignright size-medium wp-image-3375" src="https://www.jesperjuul.net/ludologist/wp-content/uploads/2026/08/20260812_103220-450x338.jpg" alt="" width="450" height="338" srcset="https://www.jesperjuul.net/ludologist/wp-content/uploads/2026/08/20260812_103220-450x338.jpg 450w, https://www.jesperjuul.net/ludologist/wp-content/uploads/2026/08/20260812_103220-150x113.jpg 150w, https://www.jesperjuul.net/ludologist/wp-content/uploads/2026/08/20260812_103220-768x576.jpg 768w, https://www.jesperjuul.net/ludologist/wp-content/uploads/2026/08/20260812_103220-1536x1152.jpg 1536w, https://www.jesperjuul.net/ludologist/wp-content/uploads/2026/08/20260812_103220-2048x1536.jpg 2048w, https://www.jesperjuul.net/ludologist/wp-content/uploads/2026/08/20260812_103220-1200x900.jpg 1200w" sizes="auto, (max-width: 450px) 85vw, 450px" /></a><a href="https://fdg2026.org"><img loading="lazy" decoding="async" class="alignright wp-image-3370 size-medium" src="https://www.jesperjuul.net/ludologist/wp-content/uploads/2026/08/20260812_195807-450x338.jpg" alt="" width="450" height="338" srcset="https://www.jesperjuul.net/ludologist/wp-content/uploads/2026/08/20260812_195807-450x338.jpg 450w, https://www.jesperjuul.net/ludologist/wp-content/uploads/2026/08/20260812_195807-150x113.jpg 150w, https://www.jesperjuul.net/ludologist/wp-content/uploads/2026/08/20260812_195807-768x576.jpg 768w, https://www.jesperjuul.net/ludologist/wp-content/uploads/2026/08/20260812_195807-1536x1152.jpg 1536w, https://www.jesperjuul.net/ludologist/wp-content/uploads/2026/08/20260812_195807-2048x1536.jpg 2048w, https://www.jesperjuul.net/ludologist/wp-content/uploads/2026/08/20260812_195807-1200x900.jpg 1200w" sizes="auto, (max-width: 450px) 85vw, 450px" /></a></p>
<p>&nbsp;</p>
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		<title>Foundations of Digital Games 2026 keynotes</title>
		<link>https://www.jesperjuul.net/ludologist/2026/06/17/foundations-of-digital-games-2026-keynotes/</link>
					<comments>https://www.jesperjuul.net/ludologist/2026/06/17/foundations-of-digital-games-2026-keynotes/#respond</comments>
		
		<dc:creator><![CDATA[Jesper]]></dc:creator>
		<pubDate>Wed, 17 Jun 2026 09:31:27 +0000</pubDate>
				<category><![CDATA[games]]></category>
		<guid isPermaLink="false">https://www.jesperjuul.net/ludologist/?p=3365</guid>

					<description><![CDATA[We are hosting the Foundations of Digital Games 2026 conference August 10-13 in Copenhagen, and we can now announce the keynotes by Valentina Nisi, Tim Garbos, and Miguel Sicart. See you in August! Read more and register here: https://fdg2026.org]]></description>
										<content:encoded><![CDATA[<p>We are hosting the Foundations of Digital Games 2026 conference August 10-13 in Copenhagen, and we can now announce the <a href="https://fdg2026.org/keynotesmasterclasses/">keynotes by Valentina Nisi, Tim Garbos, and Miguel Sicart.</a></p>
<p><img loading="lazy" decoding="async" class="size-medium wp-image-3366 aligncenter" src="https://www.jesperjuul.net/ludologist/wp-content/uploads/2026/06/logo_-panes_illus_21-450x164.png" alt="" width="450" height="164" srcset="https://www.jesperjuul.net/ludologist/wp-content/uploads/2026/06/logo_-panes_illus_21-450x164.png 450w, https://www.jesperjuul.net/ludologist/wp-content/uploads/2026/06/logo_-panes_illus_21-150x55.png 150w, https://www.jesperjuul.net/ludologist/wp-content/uploads/2026/06/logo_-panes_illus_21-768x280.png 768w, https://www.jesperjuul.net/ludologist/wp-content/uploads/2026/06/logo_-panes_illus_21.png 1134w" sizes="auto, (max-width: 450px) 85vw, 450px" />See you in August!</p>
<p>Read more and register here: <a href="https://fdg2026.org">https://fdg2026.org</a></p>
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		<title>Half-Real in complex Chinese: 電玩的本質</title>
		<link>https://www.jesperjuul.net/ludologist/2026/04/23/half-real-in-complex-chinese-%e9%9b%bb%e7%8e%a9%e7%9a%84%e6%9c%ac%e8%b3%aa/</link>
					<comments>https://www.jesperjuul.net/ludologist/2026/04/23/half-real-in-complex-chinese-%e9%9b%bb%e7%8e%a9%e7%9a%84%e6%9c%ac%e8%b3%aa/#respond</comments>
		
		<dc:creator><![CDATA[Jesper]]></dc:creator>
		<pubDate>Thu, 23 Apr 2026 14:48:12 +0000</pubDate>
				<category><![CDATA[games]]></category>
		<category><![CDATA[my publications]]></category>
		<category><![CDATA[readings]]></category>
		<guid isPermaLink="false">https://www.jesperjuul.net/ludologist/?p=3356</guid>

					<description><![CDATA[I am happy to share that my first book Half-Real is now out in complex Chinese, titled &#8220;電玩的本質 &#8211; 遊走於真實規則與虛構世界的藝術&#8221;! Thanks to everybody who made it happen. &#160;]]></description>
										<content:encoded><![CDATA[<p><img loading="lazy" decoding="async" class="wp-image-3358 alignright" src="https://www.jesperjuul.net/ludologist/wp-content/uploads/2026/04/Complex-Chinese-cover-2-1-450x597.png" alt="" width="177" height="235" srcset="https://www.jesperjuul.net/ludologist/wp-content/uploads/2026/04/Complex-Chinese-cover-2-1-450x597.png 450w, https://www.jesperjuul.net/ludologist/wp-content/uploads/2026/04/Complex-Chinese-cover-2-1-113x150.png 113w, https://www.jesperjuul.net/ludologist/wp-content/uploads/2026/04/Complex-Chinese-cover-2-1-768x1019.png 768w, https://www.jesperjuul.net/ludologist/wp-content/uploads/2026/04/Complex-Chinese-cover-2-1.png 1010w" sizes="auto, (max-width: 177px) 85vw, 177px" />I am happy to share that my first book <em>Half-Real</em> is now out in complex Chinese, titled &#8220;電玩的本質 &#8211; 遊走於真實規則與虛構世界的藝術&#8221;!</p>
<p>Thanks to everybody who made it happen.</p>
<p>&nbsp;</p>
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		<title>Apply for the Visual Game &#038; Media Design program by March 1st!</title>
		<link>https://www.jesperjuul.net/ludologist/2026/02/24/apply-for-visual-game-media-design-program-bymarch-1st/</link>
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		<dc:creator><![CDATA[Jesper]]></dc:creator>
		<pubDate>Tue, 24 Feb 2026 15:47:23 +0000</pubDate>
				<category><![CDATA[games]]></category>
		<guid isPermaLink="false">https://www.jesperjuul.net/ludologist/?p=3344</guid>

					<description><![CDATA[The March 1st deadline is coming up for our Visual Game &#38; Media Design two-year master&#8217;s program at the Royal Danish Academy in Copenhagen. Visual Game &#38; Media Design is a cross-disciplinary program open to all creative BA students. Read more about the program here: https://royaldanishacademy.com/en/programme/visual-game-and-media-design &#160; &#160;]]></description>
										<content:encoded><![CDATA[<p><img loading="lazy" decoding="async" class="alignright wp-image-2994" src="https://www.jesperjuul.net/ludologist/wp-content/uploads/2024/02/collaboration_with_smk_and_parsons_2-450x253.jpg" alt="" width="292" height="164" srcset="https://www.jesperjuul.net/ludologist/wp-content/uploads/2024/02/collaboration_with_smk_and_parsons_2-450x253.jpg 450w, https://www.jesperjuul.net/ludologist/wp-content/uploads/2024/02/collaboration_with_smk_and_parsons_2-150x84.jpg 150w, https://www.jesperjuul.net/ludologist/wp-content/uploads/2024/02/collaboration_with_smk_and_parsons_2.jpg 756w" sizes="auto, (max-width: 292px) 85vw, 292px" />The March 1st deadline is coming up for our <a href="https://royaldanishacademy.com/programme/visual-game-and-media-design">Visual Game &amp; Media Design</a> two-year master&#8217;s program at the Royal Danish Academy in Copenhagen.</p>
<p>Visual Game &amp; Media Design is a cross-disciplinary program open to all creative BA students.</p>
<p>Read more about the program here: <a href="https://royaldanishacademy.com/en/programme/visual-game-and-media-design">https://royaldanishacademy.com/en/programme/visual-game-and-media-design</a></p>
<p>&nbsp;</p>
<p>&nbsp;</p>
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		<title>Víctor Navarro-Remesal&#8217;s new book &#8220;Zen and Slow Games&#8221;</title>
		<link>https://www.jesperjuul.net/ludologist/2026/01/21/zen-and-slow-games/</link>
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		<dc:creator><![CDATA[Jesper]]></dc:creator>
		<pubDate>Wed, 21 Jan 2026 14:09:17 +0000</pubDate>
				<category><![CDATA[games]]></category>
		<category><![CDATA[readings]]></category>
		<guid isPermaLink="false">https://www.jesperjuul.net/ludologist/?p=3334</guid>

					<description><![CDATA[We are proud to welcome Víctor Navarro-Remesal&#8217;s  new book Zen and Slow Games in the Playful Thinking Series. From the press: A deep dive into the reflective modes of playfulness in video games. Slowness and reflectiveness have always been part of the video game medium, though they have been used very differently throughout its history. &#8230; <a href="https://www.jesperjuul.net/ludologist/2026/01/21/zen-and-slow-games/" class="more-link">Continue reading<span class="screen-reader-text"> "Víctor Navarro-Remesal&#8217;s new book &#8220;Zen and Slow Games&#8221;"</span></a>]]></description>
										<content:encoded><![CDATA[<p><img loading="lazy" decoding="async" class="alignright wp-image-3335" src="https://www.jesperjuul.net/ludologist/wp-content/uploads/2026/01/9780262553568-394x600.webp" alt="Zen and Slow Games book cover" width="198" height="302" srcset="https://www.jesperjuul.net/ludologist/wp-content/uploads/2026/01/9780262553568-394x600.webp 394w, https://www.jesperjuul.net/ludologist/wp-content/uploads/2026/01/9780262553568-450x686.webp 450w, https://www.jesperjuul.net/ludologist/wp-content/uploads/2026/01/9780262553568-98x150.webp 98w, https://www.jesperjuul.net/ludologist/wp-content/uploads/2026/01/9780262553568.webp 596w" sizes="auto, (max-width: 198px) 85vw, 198px" />We are proud to welcome Víctor Navarro-Remesal&#8217;s  new book <a href="https://mitpress.mit.edu/9780262553568/zen-and-slow-games/">Zen and Slow Games</a> in the <a href="https://mitpress.mit.edu/series/playful-thinking/">Playful Thinking Series</a>.</p>
<p><strong>From the press:</strong></p>
<blockquote><p><strong>A deep dive into the reflective modes of playfulness in video games.</strong></p>
<p>Slowness and reflectiveness have always been part of the video game medium, though they have been used very differently throughout its history. In <em>Zen and Slow Games</em>, Víctor Navarro-Remesal challenges the dominant discourse of action and quick reflexes in video games to offer an analysis of reflectiveness as a style in games, tracing its evolution from its origins to the present time. Two labels are of particular importance: the Zen modes (and later, Zen games) of the 2000s, especially during the Casual Revolution, and the slow games or slow gaming movement, which started in the 2010s and is ongoing today. The term “reflective games” is offered as an umbrella to bring together these and other labels to raise awareness and discussion of slow gaming.</p></blockquote>
<p><strong>Praise</strong>:</p>
<blockquote><p>This book brilliantly explores reflective games, a style that resists capitalism’s rush by creating spaces of peace, presence, and self-discovery. It weaves form, meaning, and everyday tactics into an inspiring vision of play.<br />
<cite>Susana Tosca, author of <i>Sameness and Repetition in Contemporary Media Culture</i> and <i>Understanding Videogames</i></cite></p></blockquote>
<blockquote><p>A carefully crafted, profound critique of meditation and slowness in digital games, <em>Zen and Slow Games</em> takes us on a journey to the boundaries of the medium, detaching playfulness from the pressures of winning and performing otherwise dominant in games and contemporary societies.<br />
<cite>Martin Roth, author of <i>Unboxing Japanese Videogames</i> and <i>Thought-Provoking Play</i></cite></p></blockquote>
<blockquote><p>In this age of neoliberal life coaching, time management, and endless self-optimization, many of us yearn for slower, more mindful lives. How these aspirations reflect in what and how we play is the focal theme of this timely, accessible, and nimble new book.<br />
<cite>Stefano Gualeni, author of <i>Fictional Games</i> and <i>Il Videogioco del Mondo</i></cite></p></blockquote>
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		<title>Foundations of Digital Games 2026 Call for Papers</title>
		<link>https://www.jesperjuul.net/ludologist/2025/10/10/foundations-of-digital-games-2026-call-for-papers/</link>
					<comments>https://www.jesperjuul.net/ludologist/2025/10/10/foundations-of-digital-games-2026-call-for-papers/#respond</comments>
		
		<dc:creator><![CDATA[Jesper]]></dc:creator>
		<pubDate>Fri, 10 Oct 2025 09:51:54 +0000</pubDate>
				<category><![CDATA[call for papers]]></category>
		<category><![CDATA[games]]></category>
		<guid isPermaLink="false">https://www.jesperjuul.net/ludologist/?p=3307</guid>

					<description><![CDATA[We will be hosting the ACM conference Foundations of Digital Games 2026 conference here at the Royal Danish Academy in Copenhagen August 10-13 2026. And the call for papers is out now: https://fdg2026.org/call-for-papers/ Hope to see you (and your paper) at FDG&#8217;26. &#160; Important Dates All deadlines are at 11:59pm (23:59) Anywhere on Earth (AoE). &#8230; <a href="https://www.jesperjuul.net/ludologist/2025/10/10/foundations-of-digital-games-2026-call-for-papers/" class="more-link">Continue reading<span class="screen-reader-text"> "Foundations of Digital Games 2026 Call for Papers"</span></a>]]></description>
										<content:encoded><![CDATA[<p><img loading="lazy" decoding="async" class="alignright wp-image-3310" src="https://www.jesperjuul.net/ludologist/wp-content/uploads/2025/10/FDG2026-450x147.png" alt="No, not the final logo!" width="223" height="73" />We will be hosting the ACM conference <em>Foundations of Digital Games 2026</em> conference here at the <a href="https://royaldanishacademy.com/en">Royal Danish Academy</a> in Copenhagen August 10-13 2026.</p>
<p>And the call for papers is out now: <a href="https://fdg2026.org/call-for-papers/">https://fdg2026.org/call-for-papers/</a></p>
<p>Hope to see you (and your paper) at FDG&#8217;26.</p>
<p>&nbsp;</p>
<h3><strong>Important Dates</strong></h3>
<p>All deadlines are at 11:59pm (23:59) Anywhere on Earth (AoE).<br />
<em>Note that due to proximity to the holidays, there will be no extensions!</em></p>
<p>• <strong>Workshop, Competition, and Panel Proposal Submissions:</strong> 21 November 2025</p>
<p>• <strong>Abstract Deadline (for Regular Papers):</strong> 5 December 2025</p>
<p>• <strong>Regular Paper Submission Deadline:</strong> 15 December 2025</p>
<p>• <strong>Regular Paper Notifications: </strong>1 February 2026</p>
<p>• <strong>Late-Breaking Short Papers &amp; Games/Demos Deadline:</strong> 30 March 2026</p>
<p>• <strong>Doctoral Consortium Deadline:</strong> 30 March 2026</p>
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		<title>Will AI Destroy Consulting?</title>
		<link>https://www.jesperjuul.net/ludologist/2025/10/07/will-ai-destroy-consulting/</link>
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		<dc:creator><![CDATA[Jesper]]></dc:creator>
		<pubDate>Tue, 07 Oct 2025 12:26:07 +0000</pubDate>
				<category><![CDATA[games]]></category>
		<guid isPermaLink="false">https://www.jesperjuul.net/ludologist/?p=3304</guid>

					<description><![CDATA[AI Rule no. 1: Cynical writers use AI. Will AI destroy consulting firms? I enjoy this story where Deloitte have admitted that their report on &#8220;Targeted Compliance Framework Assurance Review&#8221; for the Australian government was written partly by AI. Long consulting reports are likely the most cynical and vacuous writing there is, so of course &#8230; <a href="https://www.jesperjuul.net/ludologist/2025/10/07/will-ai-destroy-consulting/" class="more-link">Continue reading<span class="screen-reader-text"> "Will AI Destroy Consulting?"</span></a>]]></description>
										<content:encoded><![CDATA[<p><strong>AI Rule no. 1: Cynical writers use AI.<img loading="lazy" decoding="async" class="alignright  wp-image-3305" src="https://www.jesperjuul.net/ludologist/wp-content/uploads/2025/10/Deloitte-412x600.webp" alt="" width="190" height="277" srcset="https://www.jesperjuul.net/ludologist/wp-content/uploads/2025/10/Deloitte-412x600.webp 412w, https://www.jesperjuul.net/ludologist/wp-content/uploads/2025/10/Deloitte-450x656.webp 450w, https://www.jesperjuul.net/ludologist/wp-content/uploads/2025/10/Deloitte-103x150.webp 103w, https://www.jesperjuul.net/ludologist/wp-content/uploads/2025/10/Deloitte-768x1119.webp 768w, https://www.jesperjuul.net/ludologist/wp-content/uploads/2025/10/Deloitte-1054x1536.webp 1054w, https://www.jesperjuul.net/ludologist/wp-content/uploads/2025/10/Deloitte.webp 1062w" sizes="auto, (max-width: 190px) 85vw, 190px" /></strong></p>
<p>Will AI destroy consulting firms? I enjoy <a href="https://arstechnica.com/ai/2025/10/deloitte-will-refund-australian-government-for-ai-hallucination-filled-report/">this story</a> where Deloitte have admitted that their report on &#8220;<a href="https://web.archive.org/web/20250905115547/https://www.dewr.gov.au/download/17099/targeted-compliance-framework-assurance-review-final-report/40749/targeted-compliance-framework-independent-review-final-report/pdf">Targeted Compliance Framework Assurance Review</a>&#8221; for the Australian government was written partly by AI.</p>
<p>Long consulting reports are likely the most cynical and vacuous writing there is, so of course AI will be used.</p>
<p>But I sincerely wonder what this will do to consulting? Will it mean that CEOs will just use AIs for their reporting? Why would anyone pay millions for work/AI slop?</p>
<p>Or is it, just as likely, that consulting firms will charge even higher fees for their special human touch (still written by AI)?</p>
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		<title>For Svend Juul, 1940-2025</title>
		<link>https://www.jesperjuul.net/ludologist/2025/09/01/for-svend-juul-1940-2025/</link>
		
		<dc:creator><![CDATA[Jesper]]></dc:creator>
		<pubDate>Mon, 01 Sep 2025 16:19:50 +0000</pubDate>
				<category><![CDATA[games]]></category>
		<guid isPermaLink="false">https://www.jesperjuul.net/ludologist/?p=3294</guid>

					<description><![CDATA[Svend Juul, 1940-2025 My father died this summer. He lived a long life, leaving four children and five grandchildren whom he loved dearly. He was active to the very end, updating his epidemiology textbook this spring. My father caught a long period of history, born a month after the beginning of World War II in &#8230; <a href="https://www.jesperjuul.net/ludologist/2025/09/01/for-svend-juul-1940-2025/" class="more-link">Continue reading<span class="screen-reader-text"> "For Svend Juul, 1940-2025"</span></a>]]></description>
										<content:encoded><![CDATA[<h1>Svend Juul, 1940-2025<img loading="lazy" decoding="async" class="alignright wp-image-3297" src="https://www.jesperjuul.net/ludologist/wp-content/uploads/2025/09/1960-Svend-Juul_nologo-128x150.jpg" alt="My father at 20 years old" width="199" height="233" srcset="https://www.jesperjuul.net/ludologist/wp-content/uploads/2025/09/1960-Svend-Juul_nologo-128x150.jpg 128w, https://www.jesperjuul.net/ludologist/wp-content/uploads/2025/09/1960-Svend-Juul_nologo-450x529.jpg 450w, https://www.jesperjuul.net/ludologist/wp-content/uploads/2025/09/1960-Svend-Juul_nologo.jpg 502w" sizes="auto, (max-width: 199px) 85vw, 199px" /></h1>
<p>My father died this summer. He lived a long life, leaving four children and five grandchildren whom he loved dearly. He was active to the very end, updating his epidemiology textbook this spring.</p>
<p>My father caught a long period of history, born a month after the beginning of World War II in Denmark, seeing the German troops leave when he was five, studying medicine, becoming the first employee at the new institute of Social Medicine at the University of Aarhus in 1970, and being part of the development of the field of public health, and indeed of the Danish health care system. His most popular book is the introduction to epidemiology, now in its fourth edition.</p>
<p>I once asked my father why he had chosen the field of medicine? “To save the people.” He became a researcher, with a skill in study setups and statistical analysis, at first programmed on punch cards and mainframes, but always interested in how to solve problems, gather data, and gain new knowledge.</p>
<p><img loading="lazy" decoding="async" class="alignright wp-image-3295" src="https://www.jesperjuul.net/ludologist/wp-content/uploads/2025/09/Svend-Ane-Jesper-100x150.jpg" alt="With my sister and me, 1976" width="203" height="305" srcset="https://www.jesperjuul.net/ludologist/wp-content/uploads/2025/09/Svend-Ane-Jesper-100x150.jpg 100w, https://www.jesperjuul.net/ludologist/wp-content/uploads/2025/09/Svend-Ane-Jesper-400x600.jpg 400w, https://www.jesperjuul.net/ludologist/wp-content/uploads/2025/09/Svend-Ane-Jesper-450x675.jpg 450w, https://www.jesperjuul.net/ludologist/wp-content/uploads/2025/09/Svend-Ane-Jesper-768x1152.jpg 768w, https://www.jesperjuul.net/ludologist/wp-content/uploads/2025/09/Svend-Ane-Jesper-1024x1536.jpg 1024w, https://www.jesperjuul.net/ludologist/wp-content/uploads/2025/09/Svend-Ane-Jesper-1200x1800.jpg 1200w, https://www.jesperjuul.net/ludologist/wp-content/uploads/2025/09/Svend-Ane-Jesper.jpg 1333w" sizes="auto, (max-width: 203px) 85vw, 203px" />I think I picked up two main things from him. First, that changing the world, such as by saving and helping people become healthier, requires genuine humility and curiosity: Even if you have a strong idea of how the world works &#8211; a hypothesis &#8211; you must set up a test that can prove you wrong, and you must accept the results. Though I work in a different and less immediately important field, I think about how to genuinely ask questions and how to truly take in what the world is telling me in return.</p>
<p>Second, my father was funny, allergic to pompousness and sensitive to the ironies of life, openly annoyed by bad manuals, and he would sometimes write the new improved manual himself. I learned that it is OK to be serious and lighthearted at the same time, and that you can use your annoyance to make things better.</p>
<p>He was also a modest man who would contribute his statistical expertise to the work of others and worry less about citations and web presence. I have set up a page with his publications at <a href="https://jesperjuul.net/svendjuul">jesperjuul.net/svendjuul</a></p>
<h1 style="margin-top: 0px; line-height: 1.27273;"><img loading="lazy" decoding="async" class="alignright wp-image-3298" src="https://www.jesperjuul.net/ludologist/wp-content/uploads/2025/09/Svend-Augustenborggade_crop-450x322.jpg" alt="My father at 84 years old" width="258" height="185" srcset="https://www.jesperjuul.net/ludologist/wp-content/uploads/2025/09/Svend-Augustenborggade_crop-450x322.jpg 450w, https://www.jesperjuul.net/ludologist/wp-content/uploads/2025/09/Svend-Augustenborggade_crop-150x107.jpg 150w, https://www.jesperjuul.net/ludologist/wp-content/uploads/2025/09/Svend-Augustenborggade_crop-768x549.jpg 768w, https://www.jesperjuul.net/ludologist/wp-content/uploads/2025/09/Svend-Augustenborggade_crop-1536x1099.jpg 1536w, https://www.jesperjuul.net/ludologist/wp-content/uploads/2025/09/Svend-Augustenborggade_crop-2048x1465.jpg 2048w, https://www.jesperjuul.net/ludologist/wp-content/uploads/2025/09/Svend-Augustenborggade_crop-1200x859.jpg 1200w" sizes="auto, (max-width: 258px) 85vw, 258px" /></h1>
<p>It is disorienting not being able to call my father, not being able to discuss a recent event, not being able to run a back-of-the-envelope calculation of energy efficiency,  planning, or especially health by him. Part of me can simulate some of what he would say, but it really is not the same.</p>
<p>At the end, my father suffered from an interminable list of ailments, but he was proud when doctors confessed to having read his epidemiology textbook in class, and proud that he had taught doctors and nurses, gathered and analyzed the data, and helped build the Danish public health system that was now treating him.</p>
<p>Thank you</p>
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		<title>Spanish translation of my &#8220;Gameplay&#8221; article</title>
		<link>https://www.jesperjuul.net/ludologist/2025/05/12/spanish-translation-of-my-gameplay-article/</link>
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		<dc:creator><![CDATA[Jesper]]></dc:creator>
		<pubDate>Mon, 12 May 2025 12:51:50 +0000</pubDate>
				<category><![CDATA[games]]></category>
		<category><![CDATA[my publications]]></category>
		<category><![CDATA[readings]]></category>
		<guid isPermaLink="false">https://www.jesperjuul.net/ludologist/?p=3233</guid>

					<description><![CDATA[Miguel Olmedo Morell has kindly made a Spanish translation of my Gameplay entry from The Johns Hopkins Guide to Digital Media. https://jesperjuul.net/text/gameplay_es/ &#160;]]></description>
										<content:encoded><![CDATA[<p>Miguel Olmedo Morell has kindly made a Spanish translation of my <a href="https://jesperjuul.net/text/gameplay/">Gameplay</a> entry from <em>The Johns Hopkins Guide to Digital Media.</em></p>
<p><a href="https://jesperjuul.net/text/gameplay_es/">https://jesperjuul.net/text/gameplay_es/</a></p>
<p>&nbsp;</p>
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