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<channel>
	<title>a casual revolution &#8211; The Ludologist</title>
	<atom:link href="https://www.jesperjuul.net/ludologist/category/a-casual-revolution/feed/" rel="self" type="application/rss+xml" />
	<link>https://www.jesperjuul.net/ludologist</link>
	<description>My name is Jesper Juul, and I am a Ludologist [researcher of the design, meaning, culture, and politics of games]. This is my blog on game research and other important things.</description>
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		<title>At first it was mainly women</title>
		<link>https://www.jesperjuul.net/ludologist/2013/11/26/at-first-it-was-mainly-women/</link>
					<comments>https://www.jesperjuul.net/ludologist/2013/11/26/at-first-it-was-mainly-women/#respond</comments>
		
		<dc:creator><![CDATA[Jesper]]></dc:creator>
		<pubDate>Tue, 26 Nov 2013 12:31:45 +0000</pubDate>
				<category><![CDATA[a casual revolution]]></category>
		<category><![CDATA[games]]></category>
		<guid isPermaLink="false">http://www.jesperjuul.net/ludologist/?p=1840</guid>

					<description><![CDATA[IBT has an interesting interview with Bas Seelen of Spilgames, explaining how the audience for casual games has expanded: At first it was mainly women that played casual games online but now we have three brands to cater for a wide range audience because of the uptake from different demographics. So we have come full circle, &#8230; <a href="https://www.jesperjuul.net/ludologist/2013/11/26/at-first-it-was-mainly-women/" class="more-link">Continue reading<span class="screen-reader-text"> "At first it was mainly women"</span></a>]]></description>
										<content:encoded><![CDATA[<p>IBT has an <a href="http://www.ibtimes.co.uk/articles/516877/20131025/mobile-gaming-online-spilgames-casual.htm">interesting interview with Bas Seelen of Spilgames</a>, explaining how the audience for casual games has expanded:</p>
<blockquote><p>At first it was mainly women that played casual games online but now we have three brands to cater for a wide range audience because of the uptake from different demographics.</p></blockquote>
<p style="display: inline !important;">So we have come full circle, from catering to an audience that includes women, to catering to an audience that includes men.</p>
<p style="display: inline !important;">
<p style="display: inline !important;">
<p style="display: inline !important;">It remains an open question how this will all play out with the new consoles. Has the time for consoles passed, or is there still a sufficiently large audience for them; an audience whose desires for games are not being fulfilled in mobile, browser-based or computer-based games?</p>
<p style="display: inline !important;">
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		<title>A Casual Revolution published in Korean</title>
		<link>https://www.jesperjuul.net/ludologist/2012/04/25/a-casual-revolution-in-korean/</link>
					<comments>https://www.jesperjuul.net/ludologist/2012/04/25/a-casual-revolution-in-korean/#comments</comments>
		
		<dc:creator><![CDATA[Jesper]]></dc:creator>
		<pubDate>Wed, 25 Apr 2012 19:37:02 +0000</pubDate>
				<category><![CDATA[a casual revolution]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[my publications]]></category>
		<guid isPermaLink="false">http://www.jesperjuul.net/ludologist/?p=1503</guid>

					<description><![CDATA[And here it is: A Casual Revolution came out in South Korea last month. Thanks to my translator, Jung Yeop Lee, for making it happen! The book, now titled  &#8220;캐주얼 게임- 비디오게임과 플레이어의 재창조&#8221;  is available at this link.]]></description>
										<content:encoded><![CDATA[<p>And here it is: <a href="http://www.jesperjuul.net/casualrevolution/">A Casual Revolution</a> came out in South Korea last month.</p>
<p>Thanks to my translator, Jung Yeop Lee, for making it happen!</p>
<p>The book, now titled  &#8220;캐주얼 게임- 비디오게임과 플레이어의 재창조&#8221;  is available at <a href="http://www.aladin.co.kr/shop/wproduct.aspx?ISBN=8966800157">this link</a>.</p>
<p><a href="http://www.jesperjuul.net/ludologist/wp-content/uploads/2012/04/P1030029.jpg"><img fetchpriority="high" decoding="async" class="alignnone  wp-image-1504" title="P1030029" src="http://www.jesperjuul.net/ludologist/wp-content/uploads/2012/04/P1030029-400x600.jpg" alt="" width="240" height="360" srcset="https://www.jesperjuul.net/ludologist/wp-content/uploads/2012/04/P1030029-400x600.jpg 400w, https://www.jesperjuul.net/ludologist/wp-content/uploads/2012/04/P1030029-450x674.jpg 450w, https://www.jesperjuul.net/ludologist/wp-content/uploads/2012/04/P1030029.jpg 534w" sizes="(max-width: 240px) 85vw, 240px" /></a></p>
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		<title>The Rise of the Word &#8220;Gamer&#8221;</title>
		<link>https://www.jesperjuul.net/ludologist/2012/01/12/the-rise-of-the-word-gamer/</link>
					<comments>https://www.jesperjuul.net/ludologist/2012/01/12/the-rise-of-the-word-gamer/#comments</comments>
		
		<dc:creator><![CDATA[Jesper]]></dc:creator>
		<pubDate>Thu, 12 Jan 2012 21:53:42 +0000</pubDate>
				<category><![CDATA[a casual revolution]]></category>
		<category><![CDATA[games]]></category>
		<guid isPermaLink="false">http://www.jesperjuul.net/ludologist/?p=1417</guid>

					<description><![CDATA[People often ask me about the origin of the idea of the &#8220;gamer&#8221;, as something that you may or may not identify as. I discussed this kind of &#8220;I am/am not a (casual) gamer&#8221; posturing briefly in A Casual Revolution, but what about the word itself? Here is the Google Ngram viewer showing the frequency &#8230; <a href="https://www.jesperjuul.net/ludologist/2012/01/12/the-rise-of-the-word-gamer/" class="more-link">Continue reading<span class="screen-reader-text"> "The Rise of the Word &#8220;Gamer&#8221;"</span></a>]]></description>
										<content:encoded><![CDATA[<p>People often ask me about the origin of the idea of the &#8220;gamer&#8221;, as something that you may or may not identify as.</p>
<p>I discussed this kind of &#8220;I am/am not a (casual) gamer&#8221; posturing briefly in <a href="http://www.jesperjuul.net/casualrevolution/">A Casual Revolution</a>, but what about the word itself?</p>
<p>Here is the Google Ngram viewer showing the <a href="http://books.google.com/ngrams/graph?content=gamer&amp;year_start=1900&amp;year_end=2008&amp;corpus=0&amp;smoothing=3">frequency of the word <em>gamer</em> from 1900 to the present day</a>.</p>
<p><a href="http://www.jesperjuul.net/ludologist/wp-content/uploads/2012/01/gamer2.png"><img decoding="async" class="alignnone size-medium wp-image-1422" title="gamer2" src="http://www.jesperjuul.net/ludologist/wp-content/uploads/2012/01/gamer2-450x165.png" alt="" width="450" height="165" srcset="https://www.jesperjuul.net/ludologist/wp-content/uploads/2012/01/gamer2-450x165.png 450w, https://www.jesperjuul.net/ludologist/wp-content/uploads/2012/01/gamer2.png 900w" sizes="(max-width: 450px) 85vw, 450px" /></a></p>
<p>I suppose the graph at first looks like what you would expect, but note how &#8220;gamer&#8221; only really becomes popular from 1990 and on &#8211; it was rarely used in relation to arcade games or early home computer games.</p>
<p>On a personal note this also explains why I never wondered that hard about whether I was or wasn&#8217;t a gamer: the word only became popular after my formative game-playing years in the 1980&#8217;s&#8230;</p>
<p>&nbsp;</p>
<p>PS. Why is the curve flattening around 2005? Could it be that the rise of casual games is making the question moot?</p>
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		<title>The Casual Revolution in RIFT</title>
		<link>https://www.jesperjuul.net/ludologist/2011/12/08/the-casual-revolution-in-rift/</link>
					<comments>https://www.jesperjuul.net/ludologist/2011/12/08/the-casual-revolution-in-rift/#respond</comments>
		
		<dc:creator><![CDATA[Jesper]]></dc:creator>
		<pubDate>Fri, 09 Dec 2011 01:40:56 +0000</pubDate>
				<category><![CDATA[a casual revolution]]></category>
		<category><![CDATA[games]]></category>
		<guid isPermaLink="false">http://www.jesperjuul.net/ludologist/?p=1401</guid>

					<description><![CDATA[Over at Joystiq, Karen Bryan is using some of the concepts from A Casual Revolution to discuss what is happening in RIFT: Enter at Your Own Rift: The casual revolution in RIFT. It&#8217;s spot on in terms of picking up what I was thinking when I wrote the book, but then she is using it &#8230; <a href="https://www.jesperjuul.net/ludologist/2011/12/08/the-casual-revolution-in-rift/" class="more-link">Continue reading<span class="screen-reader-text"> "The Casual Revolution in RIFT"</span></a>]]></description>
										<content:encoded><![CDATA[<p>Over at Joystiq, Karen Bryan is using some of the concepts from <a href="http://www.jesperjuul.net/casualrevolution/">A Casual Revolution</a> to discuss what is happening in RIFT: <a href="http://massively.joystiq.com/2011/12/07/enter-at-your-own-rift-the-casual-revolution-in-rift/">Enter at Your Own Rift: The casual revolution in RIFT.</a></p>
<p>It&#8217;s spot on in terms of picking up what I was thinking when I wrote the book, but then she is using it to discuss MMOs (and the development in a particular MMO),  something that I had not really thought the book to be about.</p>
<p>But that&#8217;s what&#8217;s so interesting (and a little scary) about writing theory: someone picks up on what you were thinking and applies it to something you hadn&#8217;t thought about &#8230; and what I wrote no longer belongs to me, but acquires all the meanings that is being put into it by other people. As it should be.</p>
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		<title>Half-Real and A Casual Revolution on Kindle</title>
		<link>https://www.jesperjuul.net/ludologist/2011/02/10/half-real-and-a-casual-revolution-on-kindle/</link>
					<comments>https://www.jesperjuul.net/ludologist/2011/02/10/half-real-and-a-casual-revolution-on-kindle/#respond</comments>
		
		<dc:creator><![CDATA[Jesper]]></dc:creator>
		<pubDate>Thu, 10 Feb 2011 10:41:12 +0000</pubDate>
				<category><![CDATA[a casual revolution]]></category>
		<guid isPermaLink="false">http://www.jesperjuul.net/ludologist/?p=1150</guid>

					<description><![CDATA[In case you are using a Kindle (or any of the software that allows you to read Kindle books), both Half-Real and A Casual Revolution are now available in Kindle format. Half-Real, Kindle version. A Casual Revolution, Kindle version.]]></description>
										<content:encoded><![CDATA[<p>In case you are using a <a href="http://www.amazon.com/gp/product/B002Y27P3M?ie=UTF8&amp;tag=jesperjuul-20&amp;linkCode=as2&amp;camp=1789&amp;creative=390957&amp;creativeASIN=B002Y27P3M">Kindle </a>(or any of the software that allows you to read Kindle books), both <a href="http://www.half-real.net">Half-Real</a> and <a href="http://www.jesperjuul.net/casualrevolution">A Casual Revolution</a> are now available in Kindle format.</p>
<p><a href="http://www.amazon.com/gp/product/B004M8RRRU?ie=UTF8&amp;tag=jesperjuul-20&amp;linkCode=as2&amp;camp=1789&amp;creative=390957&amp;creativeASIN=B004M8RRRU">Half-Real, Kindle version</a>.</p>
<p><a href="http://www.amazon.com/gp/product/B004M8R842?ie=UTF8&amp;tag=jesperjuul-20&amp;linkCode=as2&amp;camp=1789&amp;creative=390957&amp;creativeASIN=B004M8R842">A Casual Revolution, Kindle version</a>.</p>
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		<title>Social Game Studies report</title>
		<link>https://www.jesperjuul.net/ludologist/2010/11/04/social-game-studies-report/</link>
					<comments>https://www.jesperjuul.net/ludologist/2010/11/04/social-game-studies-report/#comments</comments>
		
		<dc:creator><![CDATA[Jesper]]></dc:creator>
		<pubDate>Thu, 04 Nov 2010 10:07:35 +0000</pubDate>
				<category><![CDATA[a casual revolution]]></category>
		<category><![CDATA[games]]></category>
		<guid isPermaLink="false">http://www.jesperjuul.net/ludologist/?p=1112</guid>

					<description><![CDATA[The Social Game Studies group have released their workshop report. This is some of the first academic research on social games. I think academia tends to lag behind what is happening with video games outside the &#8220;core&#8221; space &#8211; even almost a year after A Casual Revolution came out, there is little writing on casual &#8230; <a href="https://www.jesperjuul.net/ludologist/2010/11/04/social-game-studies-report/" class="more-link">Continue reading<span class="screen-reader-text"> "Social Game Studies report"</span></a>]]></description>
										<content:encoded><![CDATA[<p>The <a href="http://socialgamestudies.org">Social Game Studies</a> group have released their workshop <a href="http://www.socialgamestudies.org/report">report</a>. This is some of the first academic research on social games.</p>
<p>I think academia tends to lag behind what is happening with video games outside the &#8220;core&#8221; space &#8211; even almost a year after <a href="http://www.jesperjuul.net/casualrevolution/">A Casual Revolution</a> came out, there is little writing on casual games. Even after Sony and Microsoft have changed their strategies to capture the new market.</p>
<p>Why this lag? I suspect that there is a typical selection problem that the people most likely to go into game studies are the people most dedicated to traditional game culture. But there really ought to be hordes of dedicated Facebook gamers doing PhDs on farming games.</p>
<p>The report in question is from a July 2010 workshop “Social Game Studies: What  Do We Know, What Might We Learn?” under the following call:</p>
<blockquote><p>“In tune with the relative newness of the hybrid medium that is  social games, this workshop pursues two goals: One, to take stock of the  academic and industry research on social games that has been done or is  currently being conducted. Two, to identify what (if anything) makes  social games different to video games on the one hand and social  networks on the other: Which theoretical approaches and methodologies  promise to capture these characteristics, which new data sources,  methodologies and research questions do social games afford?”</p></blockquote>
<p>Get the report here:</p>
<p><a href="http://www.socialgamestudies.org/report" target="_blank">www.socialgamestudies.org/report</a></p>
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		<title>Speaking at Nordic DiGRA, August 16-17 in Stockholm</title>
		<link>https://www.jesperjuul.net/ludologist/2010/07/21/speaking-at-nordic-digra-august-16-17-in-stockholm/</link>
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		<dc:creator><![CDATA[Jesper]]></dc:creator>
		<pubDate>Wed, 21 Jul 2010 16:26:37 +0000</pubDate>
				<category><![CDATA[a casual revolution]]></category>
		<category><![CDATA[games]]></category>
		<guid isPermaLink="false">http://www.jesperjuul.net/ludologist/?p=1075</guid>

					<description><![CDATA[Nordic Digra 2010: Experiencing Games: Games, Play, and Players August 16-17, 2010 Kista, Stockholm, Sweden The programme has now been set for the Nordic Digra conference, and we would like to extend our call for participation to this exciting first-time event! The theme for the conference, &#8216;experiencing games&#8217;, places a particular focus on studying design for player experience and research &#8230; <a href="https://www.jesperjuul.net/ludologist/2010/07/21/speaking-at-nordic-digra-august-16-17-in-stockholm/" class="more-link">Continue reading<span class="screen-reader-text"> "Speaking at Nordic DiGRA, August 16-17 in Stockholm"</span></a>]]></description>
										<content:encoded><![CDATA[<p><strong>Nordic Digra 2010: Experiencing Games: Games, Play, and Players<br />
August 16-17, 2010<br />
Kista, Stockholm, Sweden<br />
</strong><br />
The programme has now been set for the Nordic Digra conference, and we would like to extend our call for participation to this exciting first-time event! The theme for the conference, &#8216;experiencing games&#8217;, places a particular focus on studying design for player experience and research on tools and methods for player-participatory design.</p>
<p><strong>The event will feature<br />
</strong>&#8211; Keynotes by Prof. Jesper Juul (Half-Real and Casual Revolution) and Christopher Sandberg (CEO and founder of The company P)<br />
&#8211; Papers sessions presenting up-to-date Nordic research in the game area<br />
&#8211; Two workshops, on Collecting and analyzing video data in game studies and designing and implementing pervasive games<br />
&#8211; A social evening located in the new Digital Arts Centre in Kista, featuring music, good food and, of course, gaming</p>
<p><strong>About the keynotes:<br />
</strong>Christopher Sandberg is CEO and founder of International Interactive Emmy Award winning television and new media production company The company P. He has one and a half decade of experience in start-ups as CEO and as Executive Producer in television, online and mobile, ranging from drama to social applications and games. Sandberg is Executive Producer and Creative Director for the new project by Tim Kring (creator of <em>Heroes</em>), the Conspiracy For Good.</p>
<p>His keynote draw on experience from working with some of the leading showrunners in drama and having broadcast meet games, social media and live action street play. He will talk about the latest productions from The company P:  It is about letting the audience in to your world, and letting the shared experience out into the world&#8221;.</p>
<p>Jesper Juul has been working with the development of video game theory since the late 1990&#8217;s. He is currently at the NYU Game Center and The Danish Design School, but has previously worked at the Singapore-MIT GAMBIT Lab at MIT and at the IT University of Copenhagen. His book<em> Half-Real</em> on video game theory was published by MIT press in 2005. His recently published book, <em>A Casual Revolution</em>, examines how puzzle games, music games, and the Nintendo Wii are bringing video games to a new audience.</p>
<p>He will be talking about The Casual Turn: Reinventing Video Games &amp; reinventing Game Research</p>
<p>Registration fee includes coffee and tea breaks, lunches and conference dinner on Monday evening. The workshops have no registration fee but we need to know if you will participate.</p>
<p>Non Digra members need to become members, check <a href="http://www.digra.org/join" target="_blank">http://www.digra.org/join</a></p>
<p>Early bird fees:<br />
Regular &#8211; 130 Euro alt 1250 SEK<br />
Student &#8211; 50 Euro alt 475 SEK</p>
<p>Registration after August 1:<br />
Regular &#8211; 150 Euro alt 1450 SEK<br />
Student &#8211; 70 Euro alt 650 SEK</p>
<p>For registration and further information, go to our website <a title="blocked::http://www.nordic-digra.org/ www.nordic-digra.org" href="http://www.nordic-digra.org/" target="_blank"> www.nordic-digra.org</a></p>
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		<title>Interviewed by Game Developers Radio</title>
		<link>https://www.jesperjuul.net/ludologist/2010/06/10/interviewed-by-game-developers-radio/</link>
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		<dc:creator><![CDATA[Jesper]]></dc:creator>
		<pubDate>Thu, 10 Jun 2010 19:51:23 +0000</pubDate>
				<category><![CDATA[a casual revolution]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[podcasts]]></category>
		<guid isPermaLink="false">http://www.jesperjuul.net/ludologist/?p=1058</guid>

					<description><![CDATA[Joseph Burchett has kindly posted an audio interview with me at Game Developers Radio. The interview covers a range of issues, from A Casual Revolution to the use of video game studies in general.]]></description>
										<content:encoded><![CDATA[<p>Joseph Burchett has kindly posted an <a href="http://www.gamedevradio.net/?p=147">audio interview with me</a> at Game Developers Radio.</p>
<p>The interview covers a range of issues, from <a href="http://www.jesperjuul.net/casualrevolution/">A Casual Revolution</a> to the use of video game studies in general.</p>
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		<title>A Casual Revolution one of Five Essential Books on Video Games</title>
		<link>https://www.jesperjuul.net/ludologist/2010/04/19/a-casual-revolution-on-of-five-essenetial-books-on-video-games/</link>
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		<dc:creator><![CDATA[Jesper]]></dc:creator>
		<pubDate>Mon, 19 Apr 2010 16:00:01 +0000</pubDate>
				<category><![CDATA[a casual revolution]]></category>
		<category><![CDATA[games]]></category>
		<guid isPermaLink="false">http://www.jesperjuul.net/ludologist/?p=989</guid>

					<description><![CDATA[In The New Yorker, Jamin Brophy-Warren lists A Casual Revolution as one of the five essential books on video games. In good company with Huizinga, Caillois, James Paul Gee and Tom Bissell. To combat the idea that the only people who play games are teenage males and housemothers, Jesper Juul’s “A Casual Revolution” is a &#8230; <a href="https://www.jesperjuul.net/ludologist/2010/04/19/a-casual-revolution-on-of-five-essenetial-books-on-video-games/" class="more-link">Continue reading<span class="screen-reader-text"> "A Casual Revolution one of Five Essential Books on Video Games"</span></a>]]></description>
										<content:encoded><![CDATA[<p>In The New Yorker, Jamin Brophy-Warren lists <a href="http://www.jesperjuul.net/casualrevolution/">A Casual Revolution</a> as one of the<a href="http://www.newyorker.com/online/blogs/books/2010/04/five-essential-books-on-video-games.html"> five essential books on video games</a>. In good company with Huizinga, Caillois, James Paul Gee and Tom Bissell.</p>
<blockquote><p>To combat the idea that the only people who play games are teenage males  and housemothers, Jesper Juul’s “<a onclick="s_objectID=&quot;http://www.amazon.com/Casual-Revolution-Reinventing-Video-Players/dp/0262013371/_1&quot;;return  this.s_oc?this.s_oc(e):true" href="http://www.amazon.com/Casual-Revolution-Reinventing-Video-Players/dp/0262013371/">A  Casual Revolution</a>” is a deftly argued and thoroughly researched  recommendation. With the advent of the Nintendo’s Wii and social games  like FarmVille on Facebook, video games of many shapes and sizes have  become standard fare as swaths of previously ignored players now find  themselves with controllers in hand. The result has been a muddling of  the archetypes of “hardcore” and “casual” players. Juul, the visiting  professor at New York University’s Game Center, paints a world of  middle-aged women trying to kick fifty-hour-a-week-video-game habits and  young professional men only clocking a few hours a week on their Xbox  360s before shuttling off to their cubicles.</p></blockquote>
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		<title>Modern Warfare 2 loses out to Dance Game</title>
		<link>https://www.jesperjuul.net/ludologist/2010/01/22/modern-warfare-2-loses-out-to-dance-game/</link>
					<comments>https://www.jesperjuul.net/ludologist/2010/01/22/modern-warfare-2-loses-out-to-dance-game/#comments</comments>
		
		<dc:creator><![CDATA[Jesper]]></dc:creator>
		<pubDate>Fri, 22 Jan 2010 23:16:14 +0000</pubDate>
				<category><![CDATA[a casual revolution]]></category>
		<category><![CDATA[games]]></category>
		<guid isPermaLink="false">http://www.jesperjuul.net/ludologist/?p=882</guid>

					<description><![CDATA[If there is anyone out there who still doubts that the video game market is changing, here is news from the UK that Modern Warfare 2 has been knocked from its #1 chart position by Just Dance (Feel the groove, Hit the move!). Just Dance appears to be a dance game where the Wiimote tracks &#8230; <a href="https://www.jesperjuul.net/ludologist/2010/01/22/modern-warfare-2-loses-out-to-dance-game/" class="more-link">Continue reading<span class="screen-reader-text"> "Modern Warfare 2 loses out to Dance Game"</span></a>]]></description>
										<content:encoded><![CDATA[<p><img decoding="async" class="alignright" style="margin-left: 10px; margin-right: 10px;" title="Just Dance" src="http://www.chart-track.co.uk/assets/images/0/2010looksalotlikethe80s_805_2.jpg" alt="" width="249" height="235" />If there is anyone out there who still doubts that the video game market is changing, <a href="http://www.computerandvideogames.com/article.php?id=231823">here is news</a> from the UK that <em>Modern Warfare 2</em> has been knocked from its #1 chart position by <em>Just Dance</em> (Feel the groove, Hit the move!).</p>
<p><em>Just Dance</em> appears to be a dance game where the Wiimote tracks your dance moves. (A bit like <em>ParaParaParadise</em> I suppose.)</p>
<p>Now, this game wasn&#8217;t exactly a hit with the gamer press. <em>Just Dance</em> has a <a href="http://www.gamerankings.com/wii/971423-just-dance/index.html">GameRanking of 53.6%</a>. <a href="http://wii.ign.com/articles/105/1051389p1.html">IGN rates it 2 out of 10</a>:</p>
<blockquote><p>I could try to talk about the visuals or the sound or sloppy way the  game grades your dance moves, but I just don&#8217;t have the strength. It&#8217;s  attention that the game, quite simply, doesn&#8217;t deserve. Do not buy this  game. Do not rent this game, do not look at this game on the shelf,  don&#8217;t even <em>think</em> about this game lest someone at Ubisoft find out  and they prep a Just Dance 2. Such would be the end of all things, mark  my words.</p></blockquote>
<p>Sounds so bad it just might be good, doesn&#8217;t it? Amazon US users currently give it 4½ stars out of 5.</p>
<p>(Full disclosure: I got MW2 when it came out &#8211; and I really enjoy it. It&#8217;s just that I wouldn&#8217;t mind playing <em>Just Dance</em> as well. And that I enjoy watching the whole anti-casual posturing.)</p>
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