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<channel>
	<title>Jesper &#8211; The Ludologist</title>
	<atom:link href="https://www.jesperjuul.net/ludologist/author/jesper/feed/" rel="self" type="application/rss+xml" />
	<link>https://www.jesperjuul.net/ludologist</link>
	<description>My name is Jesper Juul, and I am a Ludologist [researcher of the design, meaning, culture, and politics of games]. This is my blog on game research and other important things.</description>
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		<title>The Return of High Seas: The Family Fortune</title>
		<link>https://www.jesperjuul.net/ludologist/2026/09/22/return-of-high-seas-the-family-fortune/</link>
					<comments>https://www.jesperjuul.net/ludologist/2026/09/22/return-of-high-seas-the-family-fortune/#respond</comments>
		
		<dc:creator><![CDATA[Jesper]]></dc:creator>
		<pubDate>Tue, 22 Sep 2026 08:10:40 +0000</pubDate>
				<category><![CDATA[actual games]]></category>
		<category><![CDATA[games]]></category>
		<guid isPermaLink="false">https://www.jesperjuul.net/ludologist/?p=3405</guid>

					<description><![CDATA[Some time ago (that&#8217;s 2007), we released High Seas: The Family Fortune. The thing with software though is that it stops working. But with, well, modern tools it turned out to be surprisingly quick to make my old compiled (Java!) game run in modern browsers. Please play it here: https://jesperjuul.net/play/highseas/ The High Seas core team &#8230; <a href="https://www.jesperjuul.net/ludologist/2026/09/22/return-of-high-seas-the-family-fortune/" class="more-link">Continue reading<span class="screen-reader-text"> "The Return of High Seas: The Family Fortune"</span></a>]]></description>
										<content:encoded><![CDATA[<p><a href="https://www.jesperjuul.net/ludologist/wp-content/uploads/2026/09/highseas_221.webp"><img fetchpriority="high" decoding="async" class="size-medium wp-image-3411 aligncenter" src="https://www.jesperjuul.net/ludologist/wp-content/uploads/2026/09/highseas_221-450x338.webp" alt="High Seas startmenu" width="450" height="338" srcset="https://www.jesperjuul.net/ludologist/wp-content/uploads/2026/09/highseas_221-450x338.webp 450w, https://www.jesperjuul.net/ludologist/wp-content/uploads/2026/09/highseas_221-150x113.webp 150w, https://www.jesperjuul.net/ludologist/wp-content/uploads/2026/09/highseas_221-768x576.webp 768w, https://www.jesperjuul.net/ludologist/wp-content/uploads/2026/09/highseas_221.webp 800w" sizes="(max-width: 450px) 85vw, 450px" /></a>Some time ago (that&#8217;s 2007), we released <a href="https://jesperjuul.net/play/highseas/">High Seas: The Family Fortune</a>.</p>
<p>The thing with software though is that it stops working. But with, well, modern tools it turned out to be surprisingly quick to make my old compiled (Java!) game run in modern browsers.</p>
<p>Please play it here: <a href="https://jesperjuul.net/play/highseas/">https://jesperjuul.net/play/highseas/</a></p>
<p>The <em>High Seas</em> core team was my old collaborator Mads Rydahl and me, and we thought &#8211; quite prematurely &#8211; that match-3 in the style of <em>Bejeweled</em> was over, and hoped we could invent a new mechanic. We prototyped heavily using GameMaker and ended up with a new concept that merged the <a href="https://jesperjuul.net/text/swapadjacent/">two main traditions of matching games</a>, the &#8220;manipulate fallen tiles&#8221; of match-3 and the &#8220;manipulate <em>falling</em> tiles&#8221; of <em>Tetris &#8211; </em>in High Seas you can move everything, all the time. In addition, and I think this was inspired by the card game <em>Set</em>, you can make matches based on both similar colors and similar shapes.</p>
<p><a href="https://www.jesperjuul.net/ludologist/wp-content/uploads/2026/09/highseas_331.webp"><img decoding="async" class="wp-image-3412 alignright" src="https://www.jesperjuul.net/ludologist/wp-content/uploads/2026/09/highseas_331-450x338.webp" alt="High Seas playing" width="362" height="272" srcset="https://www.jesperjuul.net/ludologist/wp-content/uploads/2026/09/highseas_331-450x338.webp 450w, https://www.jesperjuul.net/ludologist/wp-content/uploads/2026/09/highseas_331-150x113.webp 150w, https://www.jesperjuul.net/ludologist/wp-content/uploads/2026/09/highseas_331-768x576.webp 768w, https://www.jesperjuul.net/ludologist/wp-content/uploads/2026/09/highseas_331.webp 800w" sizes="(max-width: 362px) 85vw, 362px" /></a></p>
<p>Through persuasion and connections, we secured a deal with Game Trust, a casual game developer/tool company (fun fact: Elon Musk was on the company board).</p>
<p>This was a spare-time project for all of us, but also incredible amounts of work. As co-game designer and programmer, I had dozens of special-case situations to consider, as when the user tries dragging a falling tile to the right side of the screen, wrapping around to the left, just when a match is occurring, and new falling tiles are waiting for the player to release the tiles below, and a blocking tile anyway stands in the way in the middle of the line. And so on. It was a lot of programming of the sort where you have to balance any number of interlocking elements and think hard about the right steps for solving the conundrum in all possible situations. Was it also somewhat overengineered? For large projects I always end up making entire game engines, as I did here. On the other hand, that probably made it easier to convert to the present-day platforms.</p>
<p><a href="https://www.jesperjuul.net/ludologist/wp-content/uploads/2026/09/highseas_531.webp"><img decoding="async" class=" wp-image-3413 alignright" src="https://www.jesperjuul.net/ludologist/wp-content/uploads/2026/09/highseas_531-450x338.webp" alt="High Seas map" width="369" height="277" srcset="https://www.jesperjuul.net/ludologist/wp-content/uploads/2026/09/highseas_531-450x338.webp 450w, https://www.jesperjuul.net/ludologist/wp-content/uploads/2026/09/highseas_531-150x113.webp 150w, https://www.jesperjuul.net/ludologist/wp-content/uploads/2026/09/highseas_531-768x576.webp 768w, https://www.jesperjuul.net/ludologist/wp-content/uploads/2026/09/highseas_531.webp 800w" sizes="(max-width: 369px) 85vw, 369px" /></a>2006-2007 was just at the peak of the downloadable casual games boom. Downloadable casual was a new thing, both for reaching a broader audience than the larger-budget games of the day and for the then-fancy new distribution method of downloading a game to your computer. In the initial release of <em>High Seas</em>, we had unfortunately taken &#8220;casual&#8221; too literally and made the game much too easy. If you see an echo of this experience in my two books <a href="https://jesperjuul.net/casualrevolution/">A Casual Revolution</a> and <a href="https://jesperjuul.net/artoffailure/">The Art of Failure</a>, you are not wrong.</p>
<p>In the second version, we had found better difficulty balance (do try the Expert mode), and also added many more effects. I still enjoy playing <em>High Seas, </em>and now you can play it on a modern computer or on a phone.</p>
<h3>Credits</h3>
<p>Developed by: Soup Games &amp; The Planet<br />
Game design: Mads Rydahl and Jesper Juul<br />
Graphical and model design: Simon Sonnichsen<br />
Graphics &amp; 3D: HappyFlyFish / Michael la-Cour and Jesper Fleng<br />
Additional graphical design: Mads Rydahl<br />
Sound: Kæv Gliemann<br />
Story writer: Heather Chaplin<br />
Programming: Jesper Juul<br />
Special thanks to: Rasmus Keldorff</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
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		<title>Rami Ismail: The Handmade Pixels Interview</title>
		<link>https://www.jesperjuul.net/ludologist/2026/09/09/rami-ismail-the-handmade-pixels-interview/</link>
					<comments>https://www.jesperjuul.net/ludologist/2026/09/09/rami-ismail-the-handmade-pixels-interview/#respond</comments>
		
		<dc:creator><![CDATA[Jesper]]></dc:creator>
		<pubDate>Wed, 09 Sep 2026 13:23:30 +0000</pubDate>
				<category><![CDATA[games]]></category>
		<guid isPermaLink="false">https://www.jesperjuul.net/ludologist/?p=3402</guid>

					<description><![CDATA[From the Handmade Pixels interview series, here is my conversation with Rami Ismail. Thank you! https://jesperjuul.net/handmadepixels/interviews/ismail.html]]></description>
										<content:encoded><![CDATA[<p>From the <a href="https://www.jesperjuul.net/handmadepixels">Handmade Pixels</a> interview series, here is my conversation with Rami Ismail. Thank you!</p>
<p><a href="https://jesperjuul.net/handmadepixels/interviews/ismail.html">https://jesperjuul.net/handmadepixels/interviews/ismail.html</a></p>
]]></content:encoded>
					
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		<title>Zach Gage: The Handmade Pixels interview</title>
		<link>https://www.jesperjuul.net/ludologist/2026/09/08/zach-gage-the-handmade-pixels-interview/</link>
					<comments>https://www.jesperjuul.net/ludologist/2026/09/08/zach-gage-the-handmade-pixels-interview/#respond</comments>
		
		<dc:creator><![CDATA[Jesper]]></dc:creator>
		<pubDate>Tue, 08 Sep 2026 12:41:38 +0000</pubDate>
				<category><![CDATA[readings]]></category>
		<guid isPermaLink="false">https://www.jesperjuul.net/ludologist/?p=3397</guid>

					<description><![CDATA[From the Handmade Pixels interview series, here is my conversation with Zach Gage. Thanks! https://jesperjuul.net/handmadepixels/interviews/gage.html]]></description>
										<content:encoded><![CDATA[<p data-pm-slice="1 1 []">From the <a href="https://www.jesperjuul.net/handmadepixels">Handmade Pixels</a> interview series, here is my conversation with Zach Gage. Thanks!</p>
<p><a href="https://jesperjuul.net/handmadepixels/interviews/gage.html">https://jesperjuul.net/handmadepixels/interviews/gage.html</a></p>
]]></content:encoded>
					
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		<title>Do Visual Designers Generate Better AI Images?</title>
		<link>https://www.jesperjuul.net/ludologist/2026/08/26/do-visual-designers-generate-better-ai-images/</link>
					<comments>https://www.jesperjuul.net/ludologist/2026/08/26/do-visual-designers-generate-better-ai-images/#respond</comments>
		
		<dc:creator><![CDATA[Jesper]]></dc:creator>
		<pubDate>Wed, 26 Aug 2026 15:36:33 +0000</pubDate>
				<category><![CDATA[readings]]></category>
		<guid isPermaLink="false">https://www.jesperjuul.net/ludologist/?p=3381</guid>

					<description><![CDATA[Do Visual Designers Generate Better AI Images? Yes, in a way, but what do we mean by &#8220;better&#8221;? In The Unseen Hand: The Influence of Visual and AI Literacy on AI Text-to-Image Generation, and its partner article Algorithmic Creativity, we studied a question on everybody&#8217;s mind at the moment: If an &#8220;AI&#8221; can create content, &#8230; <a href="https://www.jesperjuul.net/ludologist/2026/08/26/do-visual-designers-generate-better-ai-images/" class="more-link">Continue reading<span class="screen-reader-text"> "Do Visual Designers Generate Better AI Images?"</span></a>]]></description>
										<content:encoded><![CDATA[<h1>Do Visual Designers Generate Better AI Images?</h1>
<p><em>Yes, </em>in a way, but what do we mean by &#8220;better&#8221;?</p>
<p>In <a href="https://jesperjuul.net/text/unseenhand/">The Unseen Hand: The Influence of Visual and AI Literacy on AI Text-to-Image Generation</a>, and its partner article <a href="https://jesperjuul.net/text/algorithmic/">Algorithmic Creativity</a>, we studied a question on everybody&#8217;s mind at the moment:</p>
<p><em>If an &#8220;AI&#8221; can create content, such as images, from a typed prompt, do design skills still matter? Or do technical skills matter even more?</em></p>
<p>In collaboration with <a href="https://www.moodvisuals.com">Mood Visuals</a>, we asked students from a technical university and a design school to fulfill a brief of creating a &#8220;brutalist medieval castle.&#8221; We then tracked the prompts that students were using, and the experts from Mood Visuals rated the images on both aesthetic quality and on how well they fulfilled the brief.</p>
<p><a href="https://www.jesperjuul.net/ludologist/wp-content/uploads/2026/08/brief1.jpg"><img loading="lazy" decoding="async" class="alignnone wp-image-3385 size-medium" src="https://www.jesperjuul.net/ludologist/wp-content/uploads/2026/08/brief1-450x269.jpg" alt="Mood Visual Brief" width="450" height="269" srcset="https://www.jesperjuul.net/ludologist/wp-content/uploads/2026/08/brief1-450x269.jpg 450w, https://www.jesperjuul.net/ludologist/wp-content/uploads/2026/08/brief1-150x90.jpg 150w, https://www.jesperjuul.net/ludologist/wp-content/uploads/2026/08/brief1-768x460.jpg 768w, https://www.jesperjuul.net/ludologist/wp-content/uploads/2026/08/brief1-1200x719.jpg 1200w, https://www.jesperjuul.net/ludologist/wp-content/uploads/2026/08/brief1.jpg 1336w" sizes="auto, (max-width: 450px) 85vw, 450px" /></a></p>
<p>As you can see in the paper, we had some hypotheses, but the main takeaways were the following:</p>
<ol>
<li>The <span style="text-decoration: underline;">student groups created images that were rated as having equal visual appeal</span>. Having visual skills (&#8220;visual literacy&#8221;) did not improve the aesthetic quality of the images.</li>
<li>But: <span style="text-decoration: underline;">Students with visual skills (&#8220;visual literacy&#8221;) were much better at fulfilling the task</span>.</li>
<li>Visual design students also used a larger vocabulary, including more adjectives, and tried more varied prompts.</li>
</ol>
<p>From this small study on the use of AI to generate concept art, we can see the outline of what AI image generation does (at least for the moment):<br />
<strong>AI image generation <em>has</em> the democratizing effect of allowing everyone to create visually appealing images, but creating something that fulfills a task or is appropriate for a given situation continues to require expertise. </strong></p>
<p>&nbsp;</p>
<blockquote><p><em>Alessandro Canossa, Lisa Toender, Lucas Fellner, Jesper Juul, Willem Maden, and Jichen Zhu. 2025. “The Unseen Hand: The Influence of Visual and AI Literacy on AI Text-to-Image Generation.” IASDR Conference Series. <a href="https://dl.designresearchsociety.org/iasdr/iasdr2025/fullpapers/337">https://dl.designresearchsociety.org/iasdr/iasdr2025/fullpapers/337</a>.</em><br />
<em><a href="https://jesperjuul.net/text/unseenhand/">https://jesperjuul.net/text/unseenhand/</a></em></p></blockquote>
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		<title>Foundations of Digital Games&#8217;26</title>
		<link>https://www.jesperjuul.net/ludologist/2026/08/13/fdg26/</link>
					<comments>https://www.jesperjuul.net/ludologist/2026/08/13/fdg26/#respond</comments>
		
		<dc:creator><![CDATA[Jesper]]></dc:creator>
		<pubDate>Thu, 13 Aug 2026 12:36:37 +0000</pubDate>
				<category><![CDATA[games]]></category>
		<guid isPermaLink="false">https://www.jesperjuul.net/ludologist/?p=3369</guid>

					<description><![CDATA[Final day of hosting the Foundations of Digital Games&#8217;26 conference at the Royal Danish Academy. Wonderful four days with lots of interesting workshops, talks, and demos. Thanks especially to my co-organizer Alessandro Canossa, keynote speakers Valentina Nisi, Miguel Sicart, and Tim Garbos, program chairs Max Birk and Anastasia Salter, and to all helpful colleagues and &#8230; <a href="https://www.jesperjuul.net/ludologist/2026/08/13/fdg26/" class="more-link">Continue reading<span class="screen-reader-text"> "Foundations of Digital Games&#8217;26"</span></a>]]></description>
										<content:encoded><![CDATA[<p>Final day of hosting the Foundations of Digital Games&#8217;26 conference at the Royal Danish Academy. Wonderful four days with lots of interesting workshops, talks, and demos.</p>
<p>Thanks especially to my co-organizer Alessandro Canossa, keynote speakers Valentina Nisi, Miguel Sicart, and Tim Garbos, program chairs Max Birk and Anastasia Salter, and to all helpful colleagues and volunteers at the academy. Thank you!</p>
<p><a href="https://fdg2026.org">https://fdg2026.org <img loading="lazy" decoding="async" class="alignright size-medium wp-image-3371" src="https://www.jesperjuul.net/ludologist/wp-content/uploads/2026/08/20260811_171020-450x600.jpg" alt="" width="450" height="600" srcset="https://www.jesperjuul.net/ludologist/wp-content/uploads/2026/08/20260811_171020-450x600.jpg 450w, https://www.jesperjuul.net/ludologist/wp-content/uploads/2026/08/20260811_171020-113x150.jpg 113w, https://www.jesperjuul.net/ludologist/wp-content/uploads/2026/08/20260811_171020-768x1024.jpg 768w, https://www.jesperjuul.net/ludologist/wp-content/uploads/2026/08/20260811_171020-1152x1536.jpg 1152w, https://www.jesperjuul.net/ludologist/wp-content/uploads/2026/08/20260811_171020-1536x2048.jpg 1536w, https://www.jesperjuul.net/ludologist/wp-content/uploads/2026/08/20260811_171020-1200x1600.jpg 1200w, https://www.jesperjuul.net/ludologist/wp-content/uploads/2026/08/20260811_171020-scaled.jpg 1920w" sizes="auto, (max-width: 450px) 85vw, 450px" /> <img loading="lazy" decoding="async" class="alignright size-medium wp-image-3372" src="https://www.jesperjuul.net/ludologist/wp-content/uploads/2026/08/20260811_112532-450x338.jpg" alt="" width="450" height="338" srcset="https://www.jesperjuul.net/ludologist/wp-content/uploads/2026/08/20260811_112532-450x338.jpg 450w, https://www.jesperjuul.net/ludologist/wp-content/uploads/2026/08/20260811_112532-150x113.jpg 150w, https://www.jesperjuul.net/ludologist/wp-content/uploads/2026/08/20260811_112532-768x576.jpg 768w, https://www.jesperjuul.net/ludologist/wp-content/uploads/2026/08/20260811_112532-1536x1152.jpg 1536w, https://www.jesperjuul.net/ludologist/wp-content/uploads/2026/08/20260811_112532-2048x1536.jpg 2048w, https://www.jesperjuul.net/ludologist/wp-content/uploads/2026/08/20260811_112532-1200x900.jpg 1200w" sizes="auto, (max-width: 450px) 85vw, 450px" /> <img loading="lazy" decoding="async" class="alignright size-medium wp-image-3373" src="https://www.jesperjuul.net/ludologist/wp-content/uploads/2026/08/20260811_092505-450x338.jpg" alt="" width="450" height="338" srcset="https://www.jesperjuul.net/ludologist/wp-content/uploads/2026/08/20260811_092505-450x338.jpg 450w, https://www.jesperjuul.net/ludologist/wp-content/uploads/2026/08/20260811_092505-150x113.jpg 150w, https://www.jesperjuul.net/ludologist/wp-content/uploads/2026/08/20260811_092505-768x576.jpg 768w, https://www.jesperjuul.net/ludologist/wp-content/uploads/2026/08/20260811_092505-1536x1152.jpg 1536w, https://www.jesperjuul.net/ludologist/wp-content/uploads/2026/08/20260811_092505-2048x1536.jpg 2048w, https://www.jesperjuul.net/ludologist/wp-content/uploads/2026/08/20260811_092505-1200x900.jpg 1200w" sizes="auto, (max-width: 450px) 85vw, 450px" /> <img loading="lazy" decoding="async" class="alignright size-medium wp-image-3374" src="https://www.jesperjuul.net/ludologist/wp-content/uploads/2026/08/20260813_094435-450x338.jpg" alt="" width="450" height="338" srcset="https://www.jesperjuul.net/ludologist/wp-content/uploads/2026/08/20260813_094435-450x338.jpg 450w, https://www.jesperjuul.net/ludologist/wp-content/uploads/2026/08/20260813_094435-150x113.jpg 150w, https://www.jesperjuul.net/ludologist/wp-content/uploads/2026/08/20260813_094435-768x576.jpg 768w, https://www.jesperjuul.net/ludologist/wp-content/uploads/2026/08/20260813_094435-1536x1152.jpg 1536w, https://www.jesperjuul.net/ludologist/wp-content/uploads/2026/08/20260813_094435-2048x1536.jpg 2048w, https://www.jesperjuul.net/ludologist/wp-content/uploads/2026/08/20260813_094435-1200x900.jpg 1200w" sizes="auto, (max-width: 450px) 85vw, 450px" /> <img loading="lazy" decoding="async" class="alignright size-medium wp-image-3375" src="https://www.jesperjuul.net/ludologist/wp-content/uploads/2026/08/20260812_103220-450x338.jpg" alt="" width="450" height="338" srcset="https://www.jesperjuul.net/ludologist/wp-content/uploads/2026/08/20260812_103220-450x338.jpg 450w, https://www.jesperjuul.net/ludologist/wp-content/uploads/2026/08/20260812_103220-150x113.jpg 150w, https://www.jesperjuul.net/ludologist/wp-content/uploads/2026/08/20260812_103220-768x576.jpg 768w, https://www.jesperjuul.net/ludologist/wp-content/uploads/2026/08/20260812_103220-1536x1152.jpg 1536w, https://www.jesperjuul.net/ludologist/wp-content/uploads/2026/08/20260812_103220-2048x1536.jpg 2048w, https://www.jesperjuul.net/ludologist/wp-content/uploads/2026/08/20260812_103220-1200x900.jpg 1200w" sizes="auto, (max-width: 450px) 85vw, 450px" /></a><a href="https://fdg2026.org"><img loading="lazy" decoding="async" class="alignright wp-image-3370 size-medium" src="https://www.jesperjuul.net/ludologist/wp-content/uploads/2026/08/20260812_195807-450x338.jpg" alt="" width="450" height="338" srcset="https://www.jesperjuul.net/ludologist/wp-content/uploads/2026/08/20260812_195807-450x338.jpg 450w, https://www.jesperjuul.net/ludologist/wp-content/uploads/2026/08/20260812_195807-150x113.jpg 150w, https://www.jesperjuul.net/ludologist/wp-content/uploads/2026/08/20260812_195807-768x576.jpg 768w, https://www.jesperjuul.net/ludologist/wp-content/uploads/2026/08/20260812_195807-1536x1152.jpg 1536w, https://www.jesperjuul.net/ludologist/wp-content/uploads/2026/08/20260812_195807-2048x1536.jpg 2048w, https://www.jesperjuul.net/ludologist/wp-content/uploads/2026/08/20260812_195807-1200x900.jpg 1200w" sizes="auto, (max-width: 450px) 85vw, 450px" /></a></p>
<p>&nbsp;</p>
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		<title>Foundations of Digital Games 2026 keynotes</title>
		<link>https://www.jesperjuul.net/ludologist/2026/06/17/foundations-of-digital-games-2026-keynotes/</link>
					<comments>https://www.jesperjuul.net/ludologist/2026/06/17/foundations-of-digital-games-2026-keynotes/#respond</comments>
		
		<dc:creator><![CDATA[Jesper]]></dc:creator>
		<pubDate>Wed, 17 Jun 2026 09:31:27 +0000</pubDate>
				<category><![CDATA[games]]></category>
		<guid isPermaLink="false">https://www.jesperjuul.net/ludologist/?p=3365</guid>

					<description><![CDATA[We are hosting the Foundations of Digital Games 2026 conference August 10-13 in Copenhagen, and we can now announce the keynotes by Valentina Nisi, Tim Garbos, and Miguel Sicart. See you in August! Read more and register here: https://fdg2026.org]]></description>
										<content:encoded><![CDATA[<p>We are hosting the Foundations of Digital Games 2026 conference August 10-13 in Copenhagen, and we can now announce the <a href="https://fdg2026.org/keynotesmasterclasses/">keynotes by Valentina Nisi, Tim Garbos, and Miguel Sicart.</a></p>
<p><img loading="lazy" decoding="async" class="size-medium wp-image-3366 aligncenter" src="https://www.jesperjuul.net/ludologist/wp-content/uploads/2026/06/logo_-panes_illus_21-450x164.png" alt="" width="450" height="164" srcset="https://www.jesperjuul.net/ludologist/wp-content/uploads/2026/06/logo_-panes_illus_21-450x164.png 450w, https://www.jesperjuul.net/ludologist/wp-content/uploads/2026/06/logo_-panes_illus_21-150x55.png 150w, https://www.jesperjuul.net/ludologist/wp-content/uploads/2026/06/logo_-panes_illus_21-768x280.png 768w, https://www.jesperjuul.net/ludologist/wp-content/uploads/2026/06/logo_-panes_illus_21.png 1134w" sizes="auto, (max-width: 450px) 85vw, 450px" />See you in August!</p>
<p>Read more and register here: <a href="https://fdg2026.org">https://fdg2026.org</a></p>
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		<title>Half-Real in complex Chinese: 電玩的本質</title>
		<link>https://www.jesperjuul.net/ludologist/2026/04/23/half-real-in-complex-chinese-%e9%9b%bb%e7%8e%a9%e7%9a%84%e6%9c%ac%e8%b3%aa/</link>
					<comments>https://www.jesperjuul.net/ludologist/2026/04/23/half-real-in-complex-chinese-%e9%9b%bb%e7%8e%a9%e7%9a%84%e6%9c%ac%e8%b3%aa/#respond</comments>
		
		<dc:creator><![CDATA[Jesper]]></dc:creator>
		<pubDate>Thu, 23 Apr 2026 14:48:12 +0000</pubDate>
				<category><![CDATA[games]]></category>
		<category><![CDATA[my publications]]></category>
		<category><![CDATA[readings]]></category>
		<guid isPermaLink="false">https://www.jesperjuul.net/ludologist/?p=3356</guid>

					<description><![CDATA[I am happy to share that my first book Half-Real is now out in complex Chinese, titled &#8220;電玩的本質 &#8211; 遊走於真實規則與虛構世界的藝術&#8221;! Thanks to everybody who made it happen. &#160;]]></description>
										<content:encoded><![CDATA[<p><img loading="lazy" decoding="async" class="wp-image-3358 alignright" src="https://www.jesperjuul.net/ludologist/wp-content/uploads/2026/04/Complex-Chinese-cover-2-1-450x597.png" alt="" width="177" height="235" srcset="https://www.jesperjuul.net/ludologist/wp-content/uploads/2026/04/Complex-Chinese-cover-2-1-450x597.png 450w, https://www.jesperjuul.net/ludologist/wp-content/uploads/2026/04/Complex-Chinese-cover-2-1-113x150.png 113w, https://www.jesperjuul.net/ludologist/wp-content/uploads/2026/04/Complex-Chinese-cover-2-1-768x1019.png 768w, https://www.jesperjuul.net/ludologist/wp-content/uploads/2026/04/Complex-Chinese-cover-2-1.png 1010w" sizes="auto, (max-width: 177px) 85vw, 177px" />I am happy to share that my first book <em>Half-Real</em> is now out in complex Chinese, titled &#8220;電玩的本質 &#8211; 遊走於真實規則與虛構世界的藝術&#8221;!</p>
<p>Thanks to everybody who made it happen.</p>
<p>&nbsp;</p>
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		<title>Apply for the Visual Game &#038; Media Design program by March 1st!</title>
		<link>https://www.jesperjuul.net/ludologist/2026/02/24/apply-for-visual-game-media-design-program-bymarch-1st/</link>
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		<dc:creator><![CDATA[Jesper]]></dc:creator>
		<pubDate>Tue, 24 Feb 2026 15:47:23 +0000</pubDate>
				<category><![CDATA[games]]></category>
		<guid isPermaLink="false">https://www.jesperjuul.net/ludologist/?p=3344</guid>

					<description><![CDATA[The March 1st deadline is coming up for our Visual Game &#38; Media Design two-year master&#8217;s program at the Royal Danish Academy in Copenhagen. Visual Game &#38; Media Design is a cross-disciplinary program open to all creative BA students. Read more about the program here: https://royaldanishacademy.com/en/programme/visual-game-and-media-design &#160; &#160;]]></description>
										<content:encoded><![CDATA[<p><img loading="lazy" decoding="async" class="alignright wp-image-2994" src="https://www.jesperjuul.net/ludologist/wp-content/uploads/2024/02/collaboration_with_smk_and_parsons_2-450x253.jpg" alt="" width="292" height="164" srcset="https://www.jesperjuul.net/ludologist/wp-content/uploads/2024/02/collaboration_with_smk_and_parsons_2-450x253.jpg 450w, https://www.jesperjuul.net/ludologist/wp-content/uploads/2024/02/collaboration_with_smk_and_parsons_2-150x84.jpg 150w, https://www.jesperjuul.net/ludologist/wp-content/uploads/2024/02/collaboration_with_smk_and_parsons_2.jpg 756w" sizes="auto, (max-width: 292px) 85vw, 292px" />The March 1st deadline is coming up for our <a href="https://royaldanishacademy.com/programme/visual-game-and-media-design">Visual Game &amp; Media Design</a> two-year master&#8217;s program at the Royal Danish Academy in Copenhagen.</p>
<p>Visual Game &amp; Media Design is a cross-disciplinary program open to all creative BA students.</p>
<p>Read more about the program here: <a href="https://royaldanishacademy.com/en/programme/visual-game-and-media-design">https://royaldanishacademy.com/en/programme/visual-game-and-media-design</a></p>
<p>&nbsp;</p>
<p>&nbsp;</p>
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		<title>Víctor Navarro-Remesal&#8217;s new book &#8220;Zen and Slow Games&#8221;</title>
		<link>https://www.jesperjuul.net/ludologist/2026/01/21/zen-and-slow-games/</link>
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		<dc:creator><![CDATA[Jesper]]></dc:creator>
		<pubDate>Wed, 21 Jan 2026 14:09:17 +0000</pubDate>
				<category><![CDATA[games]]></category>
		<category><![CDATA[readings]]></category>
		<guid isPermaLink="false">https://www.jesperjuul.net/ludologist/?p=3334</guid>

					<description><![CDATA[We are proud to welcome Víctor Navarro-Remesal&#8217;s  new book Zen and Slow Games in the Playful Thinking Series. From the press: A deep dive into the reflective modes of playfulness in video games. Slowness and reflectiveness have always been part of the video game medium, though they have been used very differently throughout its history. &#8230; <a href="https://www.jesperjuul.net/ludologist/2026/01/21/zen-and-slow-games/" class="more-link">Continue reading<span class="screen-reader-text"> "Víctor Navarro-Remesal&#8217;s new book &#8220;Zen and Slow Games&#8221;"</span></a>]]></description>
										<content:encoded><![CDATA[<p><img loading="lazy" decoding="async" class="alignright wp-image-3335" src="https://www.jesperjuul.net/ludologist/wp-content/uploads/2026/01/9780262553568-394x600.webp" alt="Zen and Slow Games book cover" width="198" height="302" srcset="https://www.jesperjuul.net/ludologist/wp-content/uploads/2026/01/9780262553568-394x600.webp 394w, https://www.jesperjuul.net/ludologist/wp-content/uploads/2026/01/9780262553568-450x686.webp 450w, https://www.jesperjuul.net/ludologist/wp-content/uploads/2026/01/9780262553568-98x150.webp 98w, https://www.jesperjuul.net/ludologist/wp-content/uploads/2026/01/9780262553568.webp 596w" sizes="auto, (max-width: 198px) 85vw, 198px" />We are proud to welcome Víctor Navarro-Remesal&#8217;s  new book <a href="https://mitpress.mit.edu/9780262553568/zen-and-slow-games/">Zen and Slow Games</a> in the <a href="https://mitpress.mit.edu/series/playful-thinking/">Playful Thinking Series</a>.</p>
<p><strong>From the press:</strong></p>
<blockquote><p><strong>A deep dive into the reflective modes of playfulness in video games.</strong></p>
<p>Slowness and reflectiveness have always been part of the video game medium, though they have been used very differently throughout its history. In <em>Zen and Slow Games</em>, Víctor Navarro-Remesal challenges the dominant discourse of action and quick reflexes in video games to offer an analysis of reflectiveness as a style in games, tracing its evolution from its origins to the present time. Two labels are of particular importance: the Zen modes (and later, Zen games) of the 2000s, especially during the Casual Revolution, and the slow games or slow gaming movement, which started in the 2010s and is ongoing today. The term “reflective games” is offered as an umbrella to bring together these and other labels to raise awareness and discussion of slow gaming.</p></blockquote>
<p><strong>Praise</strong>:</p>
<blockquote><p>This book brilliantly explores reflective games, a style that resists capitalism’s rush by creating spaces of peace, presence, and self-discovery. It weaves form, meaning, and everyday tactics into an inspiring vision of play.<br />
<cite>Susana Tosca, author of <i>Sameness and Repetition in Contemporary Media Culture</i> and <i>Understanding Videogames</i></cite></p></blockquote>
<blockquote><p>A carefully crafted, profound critique of meditation and slowness in digital games, <em>Zen and Slow Games</em> takes us on a journey to the boundaries of the medium, detaching playfulness from the pressures of winning and performing otherwise dominant in games and contemporary societies.<br />
<cite>Martin Roth, author of <i>Unboxing Japanese Videogames</i> and <i>Thought-Provoking Play</i></cite></p></blockquote>
<blockquote><p>In this age of neoliberal life coaching, time management, and endless self-optimization, many of us yearn for slower, more mindful lives. How these aspirations reflect in what and how we play is the focal theme of this timely, accessible, and nimble new book.<br />
<cite>Stefano Gualeni, author of <i>Fictional Games</i> and <i>Il Videogioco del Mondo</i></cite></p></blockquote>
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		<title>Ravel&#8217;s Boléro for the C64 and other Instruments</title>
		<link>https://www.jesperjuul.net/ludologist/2025/12/22/ravels-bolero-for-the-c64-and-other-instruments/</link>
					<comments>https://www.jesperjuul.net/ludologist/2025/12/22/ravels-bolero-for-the-c64-and-other-instruments/#respond</comments>
		
		<dc:creator><![CDATA[Jesper]]></dc:creator>
		<pubDate>Mon, 22 Dec 2025 15:51:00 +0000</pubDate>
				<category><![CDATA[C64]]></category>
		<guid isPermaLink="false">https://www.jesperjuul.net/ludologist/?p=3325</guid>

					<description><![CDATA[Not a holiday piece, but might as well be, Linus Åkesson&#8217;s version of Ravel&#8217;s Boléro for mostly Commodore 64-derived instruments, with a floppy drive, NES, and Amiga thrown in. As always, an explosive combination of technical and musical skill, and understatedness.]]></description>
										<content:encoded><![CDATA[<p>Not a holiday piece, but might as well be, <a href="https://linusakesson.net/music/bolero/index.php">Linus Åkesson&#8217;s version of Ravel&#8217;s Boléro</a> for mostly Commodore 64-derived instruments, with a floppy drive, NES, and Amiga thrown in. As always, an explosive combination of technical and musical skill, and understatedness.</p>
<p><iframe loading="lazy" title="8-bit Boléro (The World&#039;s Most Ambitious Chiptune?)" width="840" height="473" src="https://www.youtube.com/embed/kMGbGGllQoE?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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