New issue out from Eludamos, the Journal for Computer Game Culture:
Vol 3, No 1 (2009)
Table of Contents
Positions
| Reproducing the machine | HTML PDF |
| Mia Consalvo | 1-3 |
Perspectives
| Serious games taken seriously | HTML PDF |
| Christian Swertz | 7-8 |
| Passionate Digital Play-Based Learning. (Re)Learning in computer games like Shadow of the Colossus | Abstract HTML PDF |
| Konstantin Mitgutsch | 9-22 |
| Key Dimensions of Contemporary Video Game Literacy: Towards A Normative Model of the Competent Digital Gamer | Abstract HTML PDF |
| Christoph Klimmt | 23-31 |
| Notes on the Biographical Meaning of Games and Online-Games | Abstract HTML PDF |
| Helle Meister, Gerrit Herlyn | 33-41 |
| Tanks, Chauffeurs and Backseat Drivers: Competence in MMORPGs | Abstract HTML PDF |
| Diane Carr, Martin Oliver | 43-53 |
Articles
| Games and Self-Imagining, a Comparative Media Perspective | Abstract HTML PDF |
| Jan Van Looy | 57-68 |
| ‘I am Trying to Believe’: Dystopia as Utopia in the Year Zero Alternate Reality Game | Abstract HTML PDF |
| Alexander Charles Oliver Hall | 69-82 |
Reviews
| I HEART LocoRoco – a reading of a gameplay experience | Abstract HTML PDF |
| Emma Westecott | 85-93 |
| The pleasurable lightness of being: Interface, mediation and meta-narrative in Lucasfilm’s Loom | Abstract HTML PDF |
| Jaroslav Švelch | 95-102 |
| Pure Hardcore? wipEout HD and current game design | Abstract HTML PDF |
| Fares Kayali | 103-106 |
| Assembling a Mosaic of the Future: The Post-Nuclear World of Fallout 3 | Abstract HTML PDF |
| Martin Pichlmair | 107-113 |