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	Comments on: The History of the Commodore 64 in Twelve Objects #3: &#8220;We promise you won&#8217;t use the Commodore 64 more than 24 Hours a Day&#8221; &#8211; advertising	</title>
	<atom:link href="https://www.jesperjuul.net/ludologist/2024/11/15/the-history-of-the-commodore-64-in-twelve-objects-3-we-promise-you-wont-use-the-commodore-64-more-than-24-hours-a-day-advertising/feed/" rel="self" type="application/rss+xml" />
	<link>https://www.jesperjuul.net/ludologist/2024/11/15/the-history-of-the-commodore-64-in-twelve-objects-3-we-promise-you-wont-use-the-commodore-64-more-than-24-hours-a-day-advertising/</link>
	<description>My name is Jesper Juul, and I am a Ludologist [researcher of the design, meaning, culture, and politics of games]. This is my blog on game research and other important things.</description>
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		<title>
		By: Jesper		</title>
		<link>https://www.jesperjuul.net/ludologist/2024/11/15/the-history-of-the-commodore-64-in-twelve-objects-3-we-promise-you-wont-use-the-commodore-64-more-than-24-hours-a-day-advertising/comment-page-1/#comment-109540</link>

		<dc:creator><![CDATA[Jesper]]></dc:creator>
		<pubDate>Sun, 01 Dec 2024 16:05:55 +0000</pubDate>
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					<description><![CDATA[Yes, and: The VIC-II video chip was designed for video games, so it was a margeting decision to promote the computer as serious. Yes, typing in games was a important experience that taught many to program, and there were higher expectations about what a computer was able to do...]]></description>
			<content:encoded><![CDATA[<p>Yes, and: The VIC-II video chip was designed for video games, so it was a margeting decision to promote the computer as serious. Yes, typing in games was a important experience that taught many to program, and there were higher expectations about what a computer was able to do&#8230;</p>
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		<title>
		By: William Eisenhauer		</title>
		<link>https://www.jesperjuul.net/ludologist/2024/11/15/the-history-of-the-commodore-64-in-twelve-objects-3-we-promise-you-wont-use-the-commodore-64-more-than-24-hours-a-day-advertising/comment-page-1/#comment-109539</link>

		<dc:creator><![CDATA[William Eisenhauer]]></dc:creator>
		<pubDate>Sun, 01 Dec 2024 15:27:06 +0000</pubDate>
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					<description><![CDATA[The reason the ads look serious was when it came out it was serious. Only later was it seen more as a game machine. Many Gen X top programmers learned on that machine. Games were ridiculously expensive..but if you knew how to prpgram you could make your own or type them in from magazines.

Look at the QA sections of old Commodore magazines and you will see questions that sound like senior level final exam questions in most CS majors these days. Users were in general much more aware of what the machine could do.

I mean the schematics were included in the manuals...]]></description>
			<content:encoded><![CDATA[<p>The reason the ads look serious was when it came out it was serious. Only later was it seen more as a game machine. Many Gen X top programmers learned on that machine. Games were ridiculously expensive..but if you knew how to prpgram you could make your own or type them in from magazines.</p>
<p>Look at the QA sections of old Commodore magazines and you will see questions that sound like senior level final exam questions in most CS majors these days. Users were in general much more aware of what the machine could do.</p>
<p>I mean the schematics were included in the manuals&#8230;</p>
]]></content:encoded>
		
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		<title>
		By: Gregory R. Miller		</title>
		<link>https://www.jesperjuul.net/ludologist/2024/11/15/the-history-of-the-commodore-64-in-twelve-objects-3-we-promise-you-wont-use-the-commodore-64-more-than-24-hours-a-day-advertising/comment-page-1/#comment-109533</link>

		<dc:creator><![CDATA[Gregory R. Miller]]></dc:creator>
		<pubDate>Sun, 24 Nov 2024 06:09:43 +0000</pubDate>
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					<description><![CDATA[Very good.  Thank you.]]></description>
			<content:encoded><![CDATA[<p>Very good.  Thank you.</p>
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