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	Comments on: Game-playing, from Submission to Creation	</title>
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	<link>https://www.jesperjuul.net/ludologist/2017/10/02/game-playing-from-submission-to-creation/</link>
	<description>My name is Jesper Juul, and I am a Ludologist [researcher of the design, meaning, culture, and politics of games]. This is my blog on game research and other important things.</description>
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		<title>
		By: Jesper		</title>
		<link>https://www.jesperjuul.net/ludologist/2017/10/02/game-playing-from-submission-to-creation/comment-page-1/#comment-109415</link>

		<dc:creator><![CDATA[Jesper]]></dc:creator>
		<pubDate>Thu, 05 Oct 2017 06:37:35 +0000</pubDate>
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					<description><![CDATA[I agree. Thanks!]]></description>
			<content:encoded><![CDATA[<p>I agree. Thanks!</p>
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		<title>
		By: Caleb Compton		</title>
		<link>https://www.jesperjuul.net/ludologist/2017/10/02/game-playing-from-submission-to-creation/comment-page-1/#comment-109414</link>

		<dc:creator><![CDATA[Caleb Compton]]></dc:creator>
		<pubDate>Wed, 04 Oct 2017 21:40:34 +0000</pubDate>
		<guid isPermaLink="false">https://www.jesperjuul.net/ludologist/?p=2371#comment-109414</guid>

					<description><![CDATA[Really interesting article! I think I agree with your conclusion at the end - both people and games can be more or less flexible. Some people enjoy games with strict rules, while others see the game as a way to facilitate joking and hanging out with friends. The game can be primary or secondary to the player, depending on the situation. In some cases games deliberately allow players more room to explore, whereas other may provide very strict frameworks (which creative players will experiment with anyways).]]></description>
			<content:encoded><![CDATA[<p>Really interesting article! I think I agree with your conclusion at the end &#8211; both people and games can be more or less flexible. Some people enjoy games with strict rules, while others see the game as a way to facilitate joking and hanging out with friends. The game can be primary or secondary to the player, depending on the situation. In some cases games deliberately allow players more room to explore, whereas other may provide very strict frameworks (which creative players will experiment with anyways).</p>
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