For your very real, theoretical pleasure:
Special Issue: Game Studies In Media Res
A Special Issue of Loading brought to you by University of Waterloo guest editors, Gerald Voorhees, Michael Hancock and Steve Wilcox.
Table of Contents
Introduction
| Editorial — Game Studies In Media Res: Beginning From The Middle-State |
PDF |
| Michael Hancock, Steve Wilcox |
|
| Editorial introduction to this special guest-edited issue of Loading. |
Articles
| The Tyranny of Realism: Historical accuracy and politics of representation in Assassin’s Creed III |
PDF |
| Adrienne Shaw |
|
| Like other games in its series, Assassin’s Creed III (AC3) is heavily invested in a wellresearched, nuanced representation of historical… |
| Disability, Neurological Diversity, and Inclusive Play: An Examination of the Social and Political Aspects of the Relationship between Disability and Games |
PDF |
| Sarah Gibbons |
|
| This article explores existing connections between disability studies and game studies, and suggests how the two fields might greater inform each… |
| Renegade Sex: Compulsory Sexuality and Charmed Magic Circles in the Mass Effect series |
PDF |
| Meghan Blythe Adams |
|
| This article examines portrayals of sexuality in video games, particularly in terms of the increasing inclusion of queer and non-normative… |
| Cyborg Games: Videogame Blasphemy and Disorientation |
PDF |
| Elise Vist |
|
| This paper describes the genre of “cyborg games,” using examples of independent videogames (such as Gone Home) to illustrate the genre, as well… |
| Going Beyond the Game: Development of Gamer Identities Within Societal Discourse and Virtual Spaces |
PDF |
| Jan Grooten, Rachel Kowert |
|
| What is a ‘gamer’? And what does it mean to be a gamer today? This paper will address these questions through a theoretical discussion of the… |
| The Game FAVR: A Framework for the Analysis of Visual Representation in Video Games |
PDF |
| Dominic Arsenault, Pierre-Marc Côté, Audrey Larochelle |
|
| This paper lays out a unified framework of the ergodic animage, the rule-based and interactiondriven part of visual representation in video games…. |