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	Comments on: Why is Candy Crush addictive?	</title>
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	<link>https://www.jesperjuul.net/ludologist/2015/06/17/why-is-candy-crush-addictive/</link>
	<description>My name is Jesper Juul, and I am a Ludologist [researcher of the design, meaning, culture, and politics of games]. This is my blog on game research and other important things.</description>
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		<title>
		By: Jesper		</title>
		<link>https://www.jesperjuul.net/ludologist/2015/06/17/why-is-candy-crush-addictive/comment-page-1/#comment-109385</link>

		<dc:creator><![CDATA[Jesper]]></dc:creator>
		<pubDate>Tue, 23 Jun 2015 09:10:49 +0000</pubDate>
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					<description><![CDATA[I agree - this was a very short popular piece.

I do think the main standout aspect of Candy Crush is that it has different success criteria per level (quotas vs. ingredients vs. clearing jelly.)]]></description>
			<content:encoded><![CDATA[<p>I agree &#8211; this was a very short popular piece.</p>
<p>I do think the main standout aspect of Candy Crush is that it has different success criteria per level (quotas vs. ingredients vs. clearing jelly.)</p>
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		<title>
		By: Yehuda Berlinger		</title>
		<link>https://www.jesperjuul.net/ludologist/2015/06/17/why-is-candy-crush-addictive/comment-page-1/#comment-109372</link>

		<dc:creator><![CDATA[Yehuda Berlinger]]></dc:creator>
		<pubDate>Wed, 17 Jun 2015 13:04:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.jesperjuul.net/ludologist/?p=2115#comment-109372</guid>

					<description><![CDATA[What you wrote includes  some of the elements that make it popular.

It also has several different scoring mechanisms: each level has a score, each level has a star rating, each set of levels is a score, you are scored vs friends, and scored vs strangers. It even has some kind of theme for those that like that (I always skip the cut screens). So it appeals to different people who enjoy different kinds of challenges.

It has scarcity: some levels are blocked off temporarily, and some game elements don&#039;t appear until later, so you want to get to them more.

It has frequent &quot;power&quot; boosts through combining special candies, and the satisfaction when you can combine rare combos and get lots of action.

It is unexpectedly strategic, requiring more planning than a typical game of shoot&#039;em which only requires fast reaction skills. And thus rewards a little thinking.

It is viscerally enjoyable: the colors and candy shapes are attractive, the explosions and motions of the candies connote a satisfying accomplishment (more than simply disappearing from the screen, for example).

It provides many unexpected bonuses: studies indicate that unexpected bonuses, or those awarded at unexpected times, are worth more than &quot;earned&quot; bonuses.

It is free and widely available.

Yehuda]]></description>
			<content:encoded><![CDATA[<p>What you wrote includes  some of the elements that make it popular.</p>
<p>It also has several different scoring mechanisms: each level has a score, each level has a star rating, each set of levels is a score, you are scored vs friends, and scored vs strangers. It even has some kind of theme for those that like that (I always skip the cut screens). So it appeals to different people who enjoy different kinds of challenges.</p>
<p>It has scarcity: some levels are blocked off temporarily, and some game elements don&#8217;t appear until later, so you want to get to them more.</p>
<p>It has frequent &#8220;power&#8221; boosts through combining special candies, and the satisfaction when you can combine rare combos and get lots of action.</p>
<p>It is unexpectedly strategic, requiring more planning than a typical game of shoot&#8217;em which only requires fast reaction skills. And thus rewards a little thinking.</p>
<p>It is viscerally enjoyable: the colors and candy shapes are attractive, the explosions and motions of the candies connote a satisfying accomplishment (more than simply disappearing from the screen, for example).</p>
<p>It provides many unexpected bonuses: studies indicate that unexpected bonuses, or those awarded at unexpected times, are worth more than &#8220;earned&#8221; bonuses.</p>
<p>It is free and widely available.</p>
<p>Yehuda</p>
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