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	Comments on: When Books track your Behavior (just like Games do)	</title>
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	<description>My name is Jesper Juul, and I am a Ludologist [researcher of the design, meaning, culture, and politics of games]. This is my blog on game research and other important things.</description>
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		By: Chris Wagar		</title>
		<link>https://www.jesperjuul.net/ludologist/2015/02/10/when-books-track-your-behavior-just-like-games-do/comment-page-1/#comment-109228</link>

		<dc:creator><![CDATA[Chris Wagar]]></dc:creator>
		<pubDate>Tue, 17 Feb 2015 08:13:40 +0000</pubDate>
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					<description><![CDATA[I think this can mostly be charted up to people having a habit of buying a ton of things and never getting around to reading them or playing them.

I think the line of conversation that books or games or films should get shorter so the completion rate is higher is a dead end. I think that we should be focusing more on creating value for the users, and accepting that people play games on and off and sometimes don&#039;t come back to them.

The vast majority of users on the Quake Live service for example have never completed a single match, and they prune inactive users.

As long as this does not affect profitability and users are satisfied, then there isn&#039;t a problem. There is still a significant portion of the userbase that gets value through completion. There is still a significant segment of the userbase that rereads books and replays games.]]></description>
			<content:encoded><![CDATA[<p>I think this can mostly be charted up to people having a habit of buying a ton of things and never getting around to reading them or playing them.</p>
<p>I think the line of conversation that books or games or films should get shorter so the completion rate is higher is a dead end. I think that we should be focusing more on creating value for the users, and accepting that people play games on and off and sometimes don&#8217;t come back to them.</p>
<p>The vast majority of users on the Quake Live service for example have never completed a single match, and they prune inactive users.</p>
<p>As long as this does not affect profitability and users are satisfied, then there isn&#8217;t a problem. There is still a significant portion of the userbase that gets value through completion. There is still a significant segment of the userbase that rereads books and replays games.</p>
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