Table of Contents
Perspectives
| Guest Editorial Preface. Applied Playfulness – 5th Vienna Games Conference (FROG11) | HTML PDF |
| Konstantin Mitgutsch, Jeffrey Wimmer, Herbert Rosenstingl | 1-4 |
| Playing for Plot in the Lost and Portal Franchises | HTML |
| Jason Mittell | 5-13 |
| Objects of Desire – A Reading of the Reward System in World of Warcraft | HTML PDF |
| Lasse Juel Larsen | 15-24 |
| Designing a Game for Playful Communication within Families | HTML |
| Ida Marie Toft, Amani Naseem | 39-52 |
| Teaching Serious Issues through Player Engagement in an Interactive Experiential Learning Scenario | HTML PDF |
| Henrik Schoenau-Fog | 53-70 |
| Urban Games to Design the Augmented City | HTML |
| Vanessa De Luca, Maresa Bertolo | 71-83 |
| Designscape – A Suggested Game Design Prototyping Process Tool | HTML |
| Jon Manker | 85-98 |
Articles
| Skin Games: Fragrant Play, Scented Media and the Stench of Digital Games | HTML PDF |
| Simon Niedenthal | 101-131 |
| Geocaching: Interactive Communication Instruments Around the Game | HTML PDF |
| Pirita Johanna Ihamäki | 133- 152 |
| The Professional Identity of Gameworkers Revisited. A Qualitative Inquiry on the Case Study of German Professionals | HTML PDF |
| Jeffrey Wimmer, Tatiana Sitnikova | 153-169 |
Reviews
| The Winding Road to Discovery: A Review of Gaming Matters: Gaming Matters: Art, Science, Magic, and the Computer Game Medium | HTML PDF |
| Virginia F. Holmes | 173-17 |