The Canadian Game Studies Association has just published the Spring 2012 issue of their Loading … Journal.
Vol 6, No 9 (2012)
Table of Contents
Introduction
| Editorial-Issue 9, Volume 6 | |
| Jerremie Clyde | |
| Guest editor Jerremie Clyde introduces our Spring 2012 issue… |
Dimensions of Design
| Beyond the “Historical” Simulation: Using Theories of History to Inform Scholarly Game Design. | |
| Jerremie Clyde, Howard Hopkins, Glenn Wilkinson | |
| The authors of this paper present a case for a gamic mode of history that focuses on the construction of the historical narrative via procedural… |
| Designing Digital Games to Teach Road Safety: A Study of Graduate Students’ Experiences | |
| Qing Li, Richard Tay, Robert Louis | |
| In this paper, we present a framework for designing digital educational games to teach road safety rules specific to Alberta. The framework is… |
Probes and Enquiries
| Playing Attention: The Hermeneutic Problems of Reading Ico Closely | |
| Peter Douglas McDonald | |
| This article argues that paying attention to the specifics of a videogame involves a difficult problem of interpreting the meaning of repeated… |
| The practical and theoretical implications of flow theory and intrinsic motivation in designing and implementing exergaming in the school environment | |
| Dwayne P Sheehan, Larry Katz | |
| Helping children develop a positive attitude toward being active for life is a primary objective for physical educators. The cultivation of an… |
| A Comparison of Exergaming Interfaces for Use in Rehabilitation Programs and Research | |
| Kazumoto Tanaka, J.R. Parker, Graham Baradoy, Dwayne Sheehan, John R. Holash, Larry Katz | |
| Exergames or active video games are video games with interfaces that require active involvement and the exertion of physical force by participants…. |
Reflection and Review
| The Dreamcast, Console of the Avant-Garde | |
| Nick Montfort, Mia Consalvo | |
| We argue that the Dreamcast hosted a remarkable amount of videogame development that went beyond the odd and unusual and is interesting considerd… |
| To Automaticity and Beyond: Narrative Interpretation in Game and Novel | |
| Margaret Mackey | |
| Common wisdom often posits that game-playing is the enemy of reading, that it offers one of a plethora of “distractions” that seduce people… |
Abstracts
| Abstracts from the 2011 Exergaming Symposium, University of Calgary. | |
| Larry Katz, Jerremie Clyde | |
| Recent work being conducted on exergaming in the field of Canadian game studies… |