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	Comments on: Wii 2 in 2012, Playstation and Xbox in 2014	</title>
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	<link>https://www.jesperjuul.net/ludologist/2011/04/25/new-wii-in-2012-ps-xbox-2014/</link>
	<description>My name is Jesper Juul, and I am a Ludologist [researcher of the design, meaning, culture, and politics of games]. This is my blog on game research and other important things.</description>
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		By: Jesper		</title>
		<link>https://www.jesperjuul.net/ludologist/2011/04/25/new-wii-in-2012-ps-xbox-2014/comment-page-1/#comment-56400</link>

		<dc:creator><![CDATA[Jesper]]></dc:creator>
		<pubDate>Thu, 05 May 2011 09:48:21 +0000</pubDate>
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					<description><![CDATA[@Garrett I do think that physical products remain important as gifts - it&#039;s no coincidence that the holiday season has the biggest sales. Question is whether that will keep physical game distribution alive.]]></description>
			<content:encoded><![CDATA[<p>@Garrett I do think that physical products remain important as gifts &#8211; it&#8217;s no coincidence that the holiday season has the biggest sales. Question is whether that will keep physical game distribution alive.</p>
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		<title>
		By: Garrett Cooperman		</title>
		<link>https://www.jesperjuul.net/ludologist/2011/04/25/new-wii-in-2012-ps-xbox-2014/comment-page-1/#comment-56399</link>

		<dc:creator><![CDATA[Garrett Cooperman]]></dc:creator>
		<pubDate>Thu, 05 May 2011 03:58:34 +0000</pubDate>
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					<description><![CDATA[Word on the street is that physical games - console cartridges, disks, etc. - are, indeed on the way out.  I think the projection is that they will be completely replaced by downloads, but there&#039;s always the physical nostalgia/collector&#039;s component to take into account.  Like e-books/books, there will always be people who insist, in the face of immediate technology, on the tangibility of a game&#039;s &quot;gameness&quot;.  And what of the idea that the physical form of a game is part of the experience of it - glitches and scratches included?  Is this just sentimentality or is there a definite experiential component (beyond the emotional) behind the console contingent&#039;s claim?  I wonder if/how console-based companies take this into account.]]></description>
			<content:encoded><![CDATA[<p>Word on the street is that physical games &#8211; console cartridges, disks, etc. &#8211; are, indeed on the way out.  I think the projection is that they will be completely replaced by downloads, but there&#8217;s always the physical nostalgia/collector&#8217;s component to take into account.  Like e-books/books, there will always be people who insist, in the face of immediate technology, on the tangibility of a game&#8217;s &#8220;gameness&#8221;.  And what of the idea that the physical form of a game is part of the experience of it &#8211; glitches and scratches included?  Is this just sentimentality or is there a definite experiential component (beyond the emotional) behind the console contingent&#8217;s claim?  I wonder if/how console-based companies take this into account.</p>
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