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	Comments on: Games are Getting Shorter (and that is Good)	</title>
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	<link>https://www.jesperjuul.net/ludologist/2011/04/14/games-getting-shorter/</link>
	<description>My name is Jesper Juul, and I am a Ludologist [researcher of the design, meaning, culture, and politics of games]. This is my blog on game research and other important things.</description>
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		<title>
		By: When Books track your Behavior (just like Games do) &#124; The Ludologist		</title>
		<link>https://www.jesperjuul.net/ludologist/2011/04/14/games-getting-shorter/comment-page-1/#comment-109078</link>

		<dc:creator><![CDATA[When Books track your Behavior (just like Games do) &#124; The Ludologist]]></dc:creator>
		<pubDate>Tue, 10 Feb 2015 13:53:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.jesperjuul.net/ludologist/?p=1269#comment-109078</guid>

					<description><![CDATA[[&#8230;] have even used user statistics to argue that games were too long, but this kind of tracking can also be seen as a dystopian future for [&#8230;]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] have even used user statistics to argue that games were too long, but this kind of tracking can also be seen as a dystopian future for [&#8230;]</p>
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		<title>
		By: Jesper		</title>
		<link>https://www.jesperjuul.net/ludologist/2011/04/14/games-getting-shorter/comment-page-1/#comment-56376</link>

		<dc:creator><![CDATA[Jesper]]></dc:creator>
		<pubDate>Mon, 18 Apr 2011 17:13:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.jesperjuul.net/ludologist/?p=1269#comment-56376</guid>

					<description><![CDATA[@Brian I agree that the ultimate test measure is quality. I am just saying that pure length has been valued over quality.

@Boes Yes, a completion vs. 100% completion option is a way of allowing games to speak to people with different tastes (and different amounts of time).

Full disclosure: I prefer to complete, rather than complete with 100%. I find the optional side missions in Mass Effect quite boring...]]></description>
			<content:encoded><![CDATA[<p>@Brian I agree that the ultimate test measure is quality. I am just saying that pure length has been valued over quality.</p>
<p>@Boes Yes, a completion vs. 100% completion option is a way of allowing games to speak to people with different tastes (and different amounts of time).</p>
<p>Full disclosure: I prefer to complete, rather than complete with 100%. I find the optional side missions in Mass Effect quite boring&#8230;</p>
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		<title>
		By: Boes		</title>
		<link>https://www.jesperjuul.net/ludologist/2011/04/14/games-getting-shorter/comment-page-1/#comment-56375</link>

		<dc:creator><![CDATA[Boes]]></dc:creator>
		<pubDate>Mon, 18 Apr 2011 11:14:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.jesperjuul.net/ludologist/?p=1269#comment-56375</guid>

					<description><![CDATA[As opposed to a film, I believe a gamer is not necessarily expected to &quot;finish&quot; of &quot;complete&quot; the game in order to enjoy it or feel like the money for the game is well-spend. In some games it is not even possible: Tetris can&#039;t be won and games like Sim City or Football Manager are simply open-ended. But also for games with a clearly defined start and finish, like Mass Effect, the player can enjoy playing the first, let&#039;s say, &quot;50%&quot; and then choose to put it aside to try something new. There simply are different types of players (Bartle&#039;s player types for example) who experience games differently. Some players reach their &quot;game dead point&quot; in which they have to spend too much &quot;dead time&quot; in order to reach higher goals (like finishing the game/campaign/story or in case of Sim City: to get 10 billion citizens or something like that) which might make them decide to stop playing. In stead of simply shortening games, there should always be a possibility for fans to play the game as long and often as they want. For people who generally don&#039;t reach the end there might be a &quot;short version&quot; or low degree of difficulty to be choosen.]]></description>
			<content:encoded><![CDATA[<p>As opposed to a film, I believe a gamer is not necessarily expected to &#8220;finish&#8221; of &#8220;complete&#8221; the game in order to enjoy it or feel like the money for the game is well-spend. In some games it is not even possible: Tetris can&#8217;t be won and games like Sim City or Football Manager are simply open-ended. But also for games with a clearly defined start and finish, like Mass Effect, the player can enjoy playing the first, let&#8217;s say, &#8220;50%&#8221; and then choose to put it aside to try something new. There simply are different types of players (Bartle&#8217;s player types for example) who experience games differently. Some players reach their &#8220;game dead point&#8221; in which they have to spend too much &#8220;dead time&#8221; in order to reach higher goals (like finishing the game/campaign/story or in case of Sim City: to get 10 billion citizens or something like that) which might make them decide to stop playing. In stead of simply shortening games, there should always be a possibility for fans to play the game as long and often as they want. For people who generally don&#8217;t reach the end there might be a &#8220;short version&#8221; or low degree of difficulty to be choosen.</p>
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		<title>
		By: Brian		</title>
		<link>https://www.jesperjuul.net/ludologist/2011/04/14/games-getting-shorter/comment-page-1/#comment-56374</link>

		<dc:creator><![CDATA[Brian]]></dc:creator>
		<pubDate>Mon, 18 Apr 2011 09:46:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.jesperjuul.net/ludologist/?p=1269#comment-56374</guid>

					<description><![CDATA[When I typically play a game I try to do as many of the side missions as possible. It is not often I try going for the platinum achievement in games as many of them have repeat action X 1000 times, which I hate.

A few games also simply overwhelm me. Like Baldurs Gate 2, with it&#039;s vastness and sheer amount of gameplay possibilities, but I still play it since it is so well made.

A game I stopped playing was BulletStorm, even if it is short, I just didn&#039;t feel it was that well made and certain aspects of it bugged me.

So to summize I would say that the it is not the length of a game which effects whether I will finish it or not, but rather it&#039;s quality and contents.]]></description>
			<content:encoded><![CDATA[<p>When I typically play a game I try to do as many of the side missions as possible. It is not often I try going for the platinum achievement in games as many of them have repeat action X 1000 times, which I hate.</p>
<p>A few games also simply overwhelm me. Like Baldurs Gate 2, with it&#8217;s vastness and sheer amount of gameplay possibilities, but I still play it since it is so well made.</p>
<p>A game I stopped playing was BulletStorm, even if it is short, I just didn&#8217;t feel it was that well made and certain aspects of it bugged me.</p>
<p>So to summize I would say that the it is not the length of a game which effects whether I will finish it or not, but rather it&#8217;s quality and contents.</p>
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		<title>
		By: Jesper		</title>
		<link>https://www.jesperjuul.net/ludologist/2011/04/14/games-getting-shorter/comment-page-1/#comment-56373</link>

		<dc:creator><![CDATA[Jesper]]></dc:creator>
		<pubDate>Sun, 17 Apr 2011 14:21:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.jesperjuul.net/ludologist/?p=1269#comment-56373</guid>

					<description><![CDATA[@Mark I guess the big argument would be that we are consuming our entertainment in ever-shorter bites, due to more hectic and multifaceted lifestyle. (Though I would love to have some data saying that is actually the case.)]]></description>
			<content:encoded><![CDATA[<p>@Mark I guess the big argument would be that we are consuming our entertainment in ever-shorter bites, due to more hectic and multifaceted lifestyle. (Though I would love to have some data saying that is actually the case.)</p>
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		<title>
		By: Mark N.		</title>
		<link>https://www.jesperjuul.net/ludologist/2011/04/14/games-getting-shorter/comment-page-1/#comment-56372</link>

		<dc:creator><![CDATA[Mark N.]]></dc:creator>
		<pubDate>Sun, 17 Apr 2011 13:22:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.jesperjuul.net/ludologist/?p=1269#comment-56372</guid>

					<description><![CDATA[I&#039;m not sure if it&#039;s at all related, but there&#039;s been some discussion of the same phenomenon in television series as well (over longer timescales). A typical 1950s/60s American television show may have had around 35-40 episodes with 50 minutes of non-advertisement programming each, for somewhere in the range of 30 hours. A 1990s network drama would&#039;ve been around 20-25 episodes of 44 minutes each, for around 15 hours; and a 2000s cable drama might be 13 episodes of 50 minutes each, or around 10 hours.]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m not sure if it&#8217;s at all related, but there&#8217;s been some discussion of the same phenomenon in television series as well (over longer timescales). A typical 1950s/60s American television show may have had around 35-40 episodes with 50 minutes of non-advertisement programming each, for somewhere in the range of 30 hours. A 1990s network drama would&#8217;ve been around 20-25 episodes of 44 minutes each, for around 15 hours; and a 2000s cable drama might be 13 episodes of 50 minutes each, or around 10 hours.</p>
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		<title>
		By: Jesper		</title>
		<link>https://www.jesperjuul.net/ludologist/2011/04/14/games-getting-shorter/comment-page-1/#comment-56370</link>

		<dc:creator><![CDATA[Jesper]]></dc:creator>
		<pubDate>Fri, 15 Apr 2011 08:45:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.jesperjuul.net/ludologist/?p=1269#comment-56370</guid>

					<description><![CDATA[@Brian As I read the article, the numbers refer to completing the main campaign.
When you complete a game, do you never reach a point where you wish for it to be over?]]></description>
			<content:encoded><![CDATA[<p>@Brian As I read the article, the numbers refer to completing the main campaign.<br />
When you complete a game, do you never reach a point where you wish for it to be over?</p>
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		<title>
		By: Brian		</title>
		<link>https://www.jesperjuul.net/ludologist/2011/04/14/games-getting-shorter/comment-page-1/#comment-56369</link>

		<dc:creator><![CDATA[Brian]]></dc:creator>
		<pubDate>Fri, 15 Apr 2011 07:37:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.jesperjuul.net/ludologist/?p=1269#comment-56369</guid>

					<description><![CDATA[Just wondering, game completion does that mean just the main campaign or does it mean the 100% achievement where you can gotten every acheivement in the game ?.

In either case it leaves a question whether the game isn&#039;t completed because the gamer thought it was too long, or if they got tired of completing everything in the game.

I dont think games should be shorter, but I agree with the removal of filler.]]></description>
			<content:encoded><![CDATA[<p>Just wondering, game completion does that mean just the main campaign or does it mean the 100% achievement where you can gotten every acheivement in the game ?.</p>
<p>In either case it leaves a question whether the game isn&#8217;t completed because the gamer thought it was too long, or if they got tired of completing everything in the game.</p>
<p>I dont think games should be shorter, but I agree with the removal of filler.</p>
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		<title>
		By: Jesper		</title>
		<link>https://www.jesperjuul.net/ludologist/2011/04/14/games-getting-shorter/comment-page-1/#comment-56368</link>

		<dc:creator><![CDATA[Jesper]]></dc:creator>
		<pubDate>Thu, 14 Apr 2011 13:56:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.jesperjuul.net/ludologist/?p=1269#comment-56368</guid>

					<description><![CDATA[@Frank yes, that was unclear. I have added a note.]]></description>
			<content:encoded><![CDATA[<p>@Frank yes, that was unclear. I have added a note.</p>
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		<title>
		By: Frank Lantz		</title>
		<link>https://www.jesperjuul.net/ludologist/2011/04/14/games-getting-shorter/comment-page-1/#comment-56367</link>

		<dc:creator><![CDATA[Frank Lantz]]></dc:creator>
		<pubDate>Thu, 14 Apr 2011 13:49:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.jesperjuul.net/ludologist/?p=1269#comment-56367</guid>

					<description><![CDATA[Oh, I see you clarified that on Facebook. Never mind. Stupid internet.]]></description>
			<content:encoded><![CDATA[<p>Oh, I see you clarified that on Facebook. Never mind. Stupid internet.</p>
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