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	Comments on: The Death of Consoles, again	</title>
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	<link>https://www.jesperjuul.net/ludologist/2011/03/15/the-death-of-consoles-again/</link>
	<description>My name is Jesper Juul, and I am a Ludologist [researcher of the design, meaning, culture, and politics of games]. This is my blog on game research and other important things.</description>
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		<title>
		By: Jesper		</title>
		<link>https://www.jesperjuul.net/ludologist/2011/03/15/the-death-of-consoles-again/comment-page-1/#comment-56315</link>

		<dc:creator><![CDATA[Jesper]]></dc:creator>
		<pubDate>Mon, 21 Mar 2011 09:59:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.jesperjuul.net/ludologist/?p=1230#comment-56315</guid>

					<description><![CDATA[@Ian Perhaps his comment applies to a distant future in which consoles are so advanced that they can be considered &quot;alive&quot;?]]></description>
			<content:encoded><![CDATA[<p>@Ian Perhaps his comment applies to a distant future in which consoles are so advanced that they can be considered &#8220;alive&#8221;?</p>
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		<title>
		By: Ian Bogost		</title>
		<link>https://www.jesperjuul.net/ludologist/2011/03/15/the-death-of-consoles-again/comment-page-1/#comment-56314</link>

		<dc:creator><![CDATA[Ian Bogost]]></dc:creator>
		<pubDate>Sun, 20 Mar 2011 23:32:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.jesperjuul.net/ludologist/?p=1230#comment-56314</guid>

					<description><![CDATA[At least he used scarequotes, I guess. Maybe &quot;dying&quot; means &quot;not really dying.&quot;]]></description>
			<content:encoded><![CDATA[<p>At least he used scarequotes, I guess. Maybe &#8220;dying&#8221; means &#8220;not really dying.&#8221;</p>
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		<title>
		By: Jesper		</title>
		<link>https://www.jesperjuul.net/ludologist/2011/03/15/the-death-of-consoles-again/comment-page-1/#comment-56308</link>

		<dc:creator><![CDATA[Jesper]]></dc:creator>
		<pubDate>Wed, 16 Mar 2011 17:03:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.jesperjuul.net/ludologist/?p=1230#comment-56308</guid>

					<description><![CDATA[@harold
Yes, it&#039;s interesting how consoles seem to have lost the &quot;console simplicity&quot; that they used to have.]]></description>
			<content:encoded><![CDATA[<p>@harold<br />
Yes, it&#8217;s interesting how consoles seem to have lost the &#8220;console simplicity&#8221; that they used to have.</p>
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		<title>
		By: Harold		</title>
		<link>https://www.jesperjuul.net/ludologist/2011/03/15/the-death-of-consoles-again/comment-page-1/#comment-56307</link>

		<dc:creator><![CDATA[Harold]]></dc:creator>
		<pubDate>Wed, 16 Mar 2011 14:13:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.jesperjuul.net/ludologist/?p=1230#comment-56307</guid>

					<description><![CDATA[Not to forget that the current generation of console is basically as bad if not worse than traditional computers to deal with: updates, and making room for games on your hard-drive etc 
That trend plus the fact that the business model is clearly not suitable for any modern game development, well I agree with Peter here :)
It&#039;s all about computers and &quot;largest platforms pool using the same code&quot; that are going to expand in the next decade...]]></description>
			<content:encoded><![CDATA[<p>Not to forget that the current generation of console is basically as bad if not worse than traditional computers to deal with: updates, and making room for games on your hard-drive etc<br />
That trend plus the fact that the business model is clearly not suitable for any modern game development, well I agree with Peter here :)<br />
It&#8217;s all about computers and &#8220;largest platforms pool using the same code&#8221; that are going to expand in the next decade&#8230;</p>
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