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	Comments on: Finally: Games beat Email as Online Time Sink	</title>
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	<link>https://www.jesperjuul.net/ludologist/2010/08/03/finally-games-beat-email-as-online-time-sink/</link>
	<description>My name is Jesper Juul, and I am a Ludologist [researcher of the design, meaning, culture, and politics of games]. This is my blog on game research and other important things.</description>
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		<title>
		By: Richard		</title>
		<link>https://www.jesperjuul.net/ludologist/2010/08/03/finally-games-beat-email-as-online-time-sink/comment-page-1/#comment-55879</link>

		<dc:creator><![CDATA[Richard]]></dc:creator>
		<pubDate>Tue, 10 Aug 2010 22:16:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.jesperjuul.net/ludologist/?p=1081#comment-55879</guid>

					<description><![CDATA[No, it didn&#039;t.

Reason: if Nielsen did factor it in, then the 22.7% figure for social networks must be games-excluded, and therefore represent 60% of the games-included figure. This means that the games-included figure for social networks is 22.7/0.6, which is 37.833%. 40% of this must be for games, so that&#039;s (227/6)*0.4, which is 15.133%. As the entire figure they give for games is less than this, they can&#039;t have factored it in.

Well, they could if other social networks have different figures to Facebook and there are enough of them to change the figures...

Richard]]></description>
			<content:encoded><![CDATA[<p>No, it didn&#8217;t.</p>
<p>Reason: if Nielsen did factor it in, then the 22.7% figure for social networks must be games-excluded, and therefore represent 60% of the games-included figure. This means that the games-included figure for social networks is 22.7/0.6, which is 37.833%. 40% of this must be for games, so that&#8217;s (227/6)*0.4, which is 15.133%. As the entire figure they give for games is less than this, they can&#8217;t have factored it in.</p>
<p>Well, they could if other social networks have different figures to Facebook and there are enough of them to change the figures&#8230;</p>
<p>Richard</p>
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			</item>
		<item>
		<title>
		By: Jesper		</title>
		<link>https://www.jesperjuul.net/ludologist/2010/08/03/finally-games-beat-email-as-online-time-sink/comment-page-1/#comment-55875</link>

		<dc:creator><![CDATA[Jesper]]></dc:creator>
		<pubDate>Tue, 10 Aug 2010 09:33:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.jesperjuul.net/ludologist/?p=1081#comment-55875</guid>

					<description><![CDATA[@Richard I wonder if the study I cited factored that in.]]></description>
			<content:encoded><![CDATA[<p>@Richard I wonder if the study I cited factored that in.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Richard		</title>
		<link>https://www.jesperjuul.net/ludologist/2010/08/03/finally-games-beat-email-as-online-time-sink/comment-page-1/#comment-55874</link>

		<dc:creator><![CDATA[Richard]]></dc:creator>
		<pubDate>Tue, 10 Aug 2010 07:52:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.jesperjuul.net/ludologist/?p=1081#comment-55874</guid>

					<description><![CDATA[40% of the time people spend in social networks is in games.
http://techcrunch.com/2010/07/30/half-of-all-facebook-users-play-social-games-its-40-of-total-usage-time/

Richard]]></description>
			<content:encoded><![CDATA[<p>40% of the time people spend in social networks is in games.<br />
<a href="http://techcrunch.com/2010/07/30/half-of-all-facebook-users-play-social-games-its-40-of-total-usage-time/" rel="nofollow ugc">http://techcrunch.com/2010/07/30/half-of-all-facebook-users-play-social-games-its-40-of-total-usage-time/</a></p>
<p>Richard</p>
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		<item>
		<title>
		By: Linn		</title>
		<link>https://www.jesperjuul.net/ludologist/2010/08/03/finally-games-beat-email-as-online-time-sink/comment-page-1/#comment-55862</link>

		<dc:creator><![CDATA[Linn]]></dc:creator>
		<pubDate>Tue, 03 Aug 2010 20:45:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.jesperjuul.net/ludologist/?p=1081#comment-55862</guid>

					<description><![CDATA[Fair enough, but does it have to be asynchronous to replace email? Which was more my point, although not well enough articulated in that little sentence. 
I just wonder, half jokingly yet half seriously, -how many use online gaming space for their personal communication? By using in-game chat to catch up with friends or the private message systems. I think it&#039;s common for online gamers to take some time to catch up on communication in-game before playing, maybe using it as an emailing system, but being registered as time spent in online games, not e-mail. Perhaps a true sign that our activities online are pretty much the same, but our space is more defined, as in when we&#039;re online we&#039;re also in-game? 

Just having fun spinning around with it. ;)]]></description>
			<content:encoded><![CDATA[<p>Fair enough, but does it have to be asynchronous to replace email? Which was more my point, although not well enough articulated in that little sentence.<br />
I just wonder, half jokingly yet half seriously, -how many use online gaming space for their personal communication? By using in-game chat to catch up with friends or the private message systems. I think it&#8217;s common for online gamers to take some time to catch up on communication in-game before playing, maybe using it as an emailing system, but being registered as time spent in online games, not e-mail. Perhaps a true sign that our activities online are pretty much the same, but our space is more defined, as in when we&#8217;re online we&#8217;re also in-game? </p>
<p>Just having fun spinning around with it. ;)</p>
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		<title>
		By: Jesper		</title>
		<link>https://www.jesperjuul.net/ludologist/2010/08/03/finally-games-beat-email-as-online-time-sink/comment-page-1/#comment-55861</link>

		<dc:creator><![CDATA[Jesper]]></dc:creator>
		<pubDate>Tue, 03 Aug 2010 18:14:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.jesperjuul.net/ludologist/?p=1081#comment-55861</guid>

					<description><![CDATA[@Linn Good point, but I don&#039;t think that games (apart from Animal Crossing) offer that great tools for asynchronous messaging?]]></description>
			<content:encoded><![CDATA[<p>@Linn Good point, but I don&#8217;t think that games (apart from Animal Crossing) offer that great tools for asynchronous messaging?</p>
]]></content:encoded>
		
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		<item>
		<title>
		By: Linn		</title>
		<link>https://www.jesperjuul.net/ludologist/2010/08/03/finally-games-beat-email-as-online-time-sink/comment-page-1/#comment-55860</link>

		<dc:creator><![CDATA[Linn]]></dc:creator>
		<pubDate>Tue, 03 Aug 2010 16:42:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.jesperjuul.net/ludologist/?p=1081#comment-55860</guid>

					<description><![CDATA[Or maybe also some of their personal communication is in-game?]]></description>
			<content:encoded><![CDATA[<p>Or maybe also some of their personal communication is in-game?</p>
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