<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	
	>
<channel>
	<title>
	Comments on: 4:32 &#8211; the Life of a Conceptual Game	</title>
	<atom:link href="https://www.jesperjuul.net/ludologist/2010/02/16/432-the-life-of-a-conceptual-game/feed/" rel="self" type="application/rss+xml" />
	<link>https://www.jesperjuul.net/ludologist/2010/02/16/432-the-life-of-a-conceptual-game/</link>
	<description>My name is Jesper Juul, and I am a Ludologist [researcher of the design, meaning, culture, and politics of games]. This is my blog on game research and other important things.</description>
	<lastBuildDate>Sat, 27 Feb 2010 22:33:24 +0000</lastBuildDate>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	<generator>https://wordpress.org/?v=6.9.4</generator>
	<item>
		<title>
		By: Jesper		</title>
		<link>https://www.jesperjuul.net/ludologist/2010/02/16/432-the-life-of-a-conceptual-game/comment-page-1/#comment-55469</link>

		<dc:creator><![CDATA[Jesper]]></dc:creator>
		<pubDate>Sat, 27 Feb 2010 22:33:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.jesperjuul.net/ludologist/?p=902#comment-55469</guid>

					<description><![CDATA[@oij, I think you are onto something. 4:32 probably breaks the social contract that games shouldn&#039;t needlessly force people to install/uninstall tings (&quot;pollute their filesystem&quot;).]]></description>
			<content:encoded><![CDATA[<p>@oij, I think you are onto something. 4:32 probably breaks the social contract that games shouldn&#8217;t needlessly force people to install/uninstall tings (&#8220;pollute their filesystem&#8221;).</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: oij		</title>
		<link>https://www.jesperjuul.net/ludologist/2010/02/16/432-the-life-of-a-conceptual-game/comment-page-1/#comment-55468</link>

		<dc:creator><![CDATA[oij]]></dc:creator>
		<pubDate>Sat, 27 Feb 2010 22:21:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.jesperjuul.net/ludologist/?p=902#comment-55468</guid>

					<description><![CDATA[pedantic, but I it sounds better and the intention is clearer if I ask it this way:

What is the difference between virtual fantasy and virtual reality?]]></description>
			<content:encoded><![CDATA[<p>pedantic, but I it sounds better and the intention is clearer if I ask it this way:</p>
<p>What is the difference between virtual fantasy and virtual reality?</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: oij		</title>
		<link>https://www.jesperjuul.net/ludologist/2010/02/16/432-the-life-of-a-conceptual-game/comment-page-1/#comment-55467</link>

		<dc:creator><![CDATA[oij]]></dc:creator>
		<pubDate>Sat, 27 Feb 2010 22:16:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.jesperjuul.net/ludologist/?p=902#comment-55467</guid>

					<description><![CDATA[It does open up some interesting moral questions. Do game designers have an ethical obligation to use the minimum number of dependencies possible? When they&#039;ve asked the player to install something, must they then make sure to use it? Must the use be &#039;worthwhile&#039;? Should you list them all up front?

There was a game recently that apparently deleted a file on your computer for every enemy that you killed. Would it have been ok to tell people that files were deleted  AFTER they finished playing, instead of before? How about if you only said you did? How about if instead of deleting the file, it encrypted them, and would only decrypt them if you solved a skill testing puzzle?

On the other side, do games have a responsibility to not pollute a person&#039;s file system with a bunch of registry settings and files spread across many places? Would it be ok to make a game that created a bunch of hard drive filling files, and brought the system to a crawl when run, as a statement about how bloated and all consuming modern games have become?

Some of those questions seem easier to answer then others. A simple test might be for reversibility. But then again that&#039;s not so binary is it? Many things are reversible if given enough effort. What is the difference between virtual reality and virtual fantasy?]]></description>
			<content:encoded><![CDATA[<p>It does open up some interesting moral questions. Do game designers have an ethical obligation to use the minimum number of dependencies possible? When they&#8217;ve asked the player to install something, must they then make sure to use it? Must the use be &#8216;worthwhile&#8217;? Should you list them all up front?</p>
<p>There was a game recently that apparently deleted a file on your computer for every enemy that you killed. Would it have been ok to tell people that files were deleted  AFTER they finished playing, instead of before? How about if you only said you did? How about if instead of deleting the file, it encrypted them, and would only decrypt them if you solved a skill testing puzzle?</p>
<p>On the other side, do games have a responsibility to not pollute a person&#8217;s file system with a bunch of registry settings and files spread across many places? Would it be ok to make a game that created a bunch of hard drive filling files, and brought the system to a crawl when run, as a statement about how bloated and all consuming modern games have become?</p>
<p>Some of those questions seem easier to answer then others. A simple test might be for reversibility. But then again that&#8217;s not so binary is it? Many things are reversible if given enough effort. What is the difference between virtual reality and virtual fantasy?</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Emma		</title>
		<link>https://www.jesperjuul.net/ludologist/2010/02/16/432-the-life-of-a-conceptual-game/comment-page-1/#comment-55466</link>

		<dc:creator><![CDATA[Emma]]></dc:creator>
		<pubDate>Fri, 26 Feb 2010 23:52:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.jesperjuul.net/ludologist/?p=902#comment-55466</guid>

					<description><![CDATA[What people forget is the theme of the game is supposed to be deception.. and well you certainly deceived people! People felt deceived, not everyone takes that well. At least you caused a bit of a stir. I personally found the entire thing at first frustrating, but once I realised where it was all going.. I found it hilarious (gave up of course) but to be tricked made me laugh rather than feel anger.]]></description>
			<content:encoded><![CDATA[<p>What people forget is the theme of the game is supposed to be deception.. and well you certainly deceived people! People felt deceived, not everyone takes that well. At least you caused a bit of a stir. I personally found the entire thing at first frustrating, but once I realised where it was all going.. I found it hilarious (gave up of course) but to be tricked made me laugh rather than feel anger.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Jose Zagal		</title>
		<link>https://www.jesperjuul.net/ludologist/2010/02/16/432-the-life-of-a-conceptual-game/comment-page-1/#comment-55450</link>

		<dc:creator><![CDATA[Jose Zagal]]></dc:creator>
		<pubDate>Mon, 22 Feb 2010 01:40:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.jesperjuul.net/ludologist/?p=902#comment-55450</guid>

					<description><![CDATA[I&#039;m surprised no warez groups  has leaked a cracked version that installs just fine... ;-)


Kind of reminds of this:
http://i.imgur.com/GxzeV.jpg]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m surprised no warez groups  has leaked a cracked version that installs just fine&#8230; ;-)</p>
<p>Kind of reminds of this:<br />
<a href="http://i.imgur.com/GxzeV.jpg" rel="nofollow ugc">http://i.imgur.com/GxzeV.jpg</a></p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Jesper		</title>
		<link>https://www.jesperjuul.net/ludologist/2010/02/16/432-the-life-of-a-conceptual-game/comment-page-1/#comment-55449</link>

		<dc:creator><![CDATA[Jesper]]></dc:creator>
		<pubDate>Sun, 21 Feb 2010 16:02:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.jesperjuul.net/ludologist/?p=902#comment-55449</guid>

					<description><![CDATA[Perhaps my pseudonym should make me sound like a famous game designer rather than an animal? Will Molyneux?]]></description>
			<content:encoded><![CDATA[<p>Perhaps my pseudonym should make me sound like a famous game designer rather than an animal? Will Molyneux?</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Brennan Young		</title>
		<link>https://www.jesperjuul.net/ludologist/2010/02/16/432-the-life-of-a-conceptual-game/comment-page-1/#comment-55446</link>

		<dc:creator><![CDATA[Brennan Young]]></dc:creator>
		<pubDate>Sat, 20 Feb 2010 22:31:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.jesperjuul.net/ludologist/?p=902#comment-55446</guid>

					<description><![CDATA[I didn&#039;t complete the game (actually I CAN&#039;T complete it on my ageing PPC Mac which doesn&#039;t support all the required tech) but I absolutely intend to cheat my way to the finish when I can find the time, even if I have to use my XP machine.

And there&#039;s another aspect to all this - the ancient and noble art of the trickster, which is never just mischief for its own sake, but always with some greater purpose unperceived (or unperceivable) at the level where the &#039;trick&#039; occurs. (i.e. it is an illustration of Bateson&#039;s &#039;double bind&#039;).

Strictly speaking, Jesper should have adopted an animal (or female) pseudonym (e.g. Coyote or Rrose Selavy) when submitting the game, to comply with the conventions of trickster behaviour.]]></description>
			<content:encoded><![CDATA[<p>I didn&#8217;t complete the game (actually I CAN&#8217;T complete it on my ageing PPC Mac which doesn&#8217;t support all the required tech) but I absolutely intend to cheat my way to the finish when I can find the time, even if I have to use my XP machine.</p>
<p>And there&#8217;s another aspect to all this &#8211; the ancient and noble art of the trickster, which is never just mischief for its own sake, but always with some greater purpose unperceived (or unperceivable) at the level where the &#8216;trick&#8217; occurs. (i.e. it is an illustration of Bateson&#8217;s &#8216;double bind&#8217;).</p>
<p>Strictly speaking, Jesper should have adopted an animal (or female) pseudonym (e.g. Coyote or Rrose Selavy) when submitting the game, to comply with the conventions of trickster behaviour.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: nick		</title>
		<link>https://www.jesperjuul.net/ludologist/2010/02/16/432-the-life-of-a-conceptual-game/comment-page-1/#comment-55441</link>

		<dc:creator><![CDATA[nick]]></dc:creator>
		<pubDate>Wed, 17 Feb 2010 06:14:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.jesperjuul.net/ludologist/?p=902#comment-55441</guid>

					<description><![CDATA[I have to say, this one would make an interactive fiction entry in the Game Jam look downright conventional by comparison.

Also, I wish I got 4:32 of silence as my reward for winning.]]></description>
			<content:encoded><![CDATA[<p>I have to say, this one would make an interactive fiction entry in the Game Jam look downright conventional by comparison.</p>
<p>Also, I wish I got 4:32 of silence as my reward for winning.</p>
]]></content:encoded>
		
			</item>
	</channel>
</rss>
