Noah Wardrip-Fruin speaks at NYU on September 17

The NYU Game Center in combination with The Games for Learning Institute presents Noah Wardrip-Fruin.

Date: Thursday, September 17th from 6:00PM to 8:00PM

Place: 721 Broadway, room 006, lower level

RSVP: gamecenter@nyu.edu

Noah Wardrip-Fruin is a prominent game scholar with a particular interest in the
intersection of fiction and play.

He is author of “Expressive Processing: Digital Fictions, Computer Games, and Software Studies” (MIT Press, 2009) and has edited four books, including “Second Person: Role-Playing and Story in Games and Playable Media” (MIT Press, 2007), with Pat Harrigan, and “The New Media Reader” (MIT Press, 2003), with Nick Montfort.

At NYU from 1994 to 2000 he was a research scientist at the Center for Advanced  Technology, artist in residence at the Media Research Laboratory, and part-time graduate student in the Gallatin School. He is currently an Assistant Professor with the Expressive Intelligence Studio in the Department of Computer Science at the University of California, Santa Cruz.

The talk is open to students, faculty, and the general public. We welcome everyone, whether your research and teaching is related to games or you are simply curious about this rapidly evolving field. Please come, and feel free to bring any interested NYU colleagues.

The NYU Game Center is housed in the Skirball Center for New Media at the Tisch School of the Arts and is a collaboration between Tisch, NYU’s Courant Institute of Mathematical Sciences, Steinhardt School of Culture, Education and Human Development, and the Brooklyn Polytechnic Institute. The Center is supported by generous grants from an anonymous donor, the Rockefeller Foundation, and Sharon Chang and the TTSL Charitable Foundation.

The multi-institutional Games for Learning Institute studies the educational use of digital games, and investigates their socio-cultural, cognitive, and emotional impact. They develop design patterns for effective educational games that industry partners can draw on to assure high quality when designing their own games for learning.

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