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	<title>
	Comments on: New paper: The Magic Circle and the Puzzle Piece	</title>
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	<link>https://www.jesperjuul.net/ludologist/2009/03/16/new-paper-the-magic-circle-and-the-puzzle-piece/</link>
	<description>My name is Jesper Juul, and I am a Ludologist [researcher of the design, meaning, culture, and politics of games]. This is my blog on game research and other important things.</description>
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		<title>
		By: Jesper		</title>
		<link>https://www.jesperjuul.net/ludologist/2009/03/16/new-paper-the-magic-circle-and-the-puzzle-piece/comment-page-1/#comment-53457</link>

		<dc:creator><![CDATA[Jesper]]></dc:creator>
		<pubDate>Sun, 22 Mar 2009 16:40:33 +0000</pubDate>
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					<description><![CDATA[Thanks!

I am thinking about the double-bind thing, perhaps one day.

Glad to be in good company!]]></description>
			<content:encoded><![CDATA[<p>Thanks!</p>
<p>I am thinking about the double-bind thing, perhaps one day.</p>
<p>Glad to be in good company!</p>
]]></content:encoded>
		
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		<title>
		By: Brennan Young		</title>
		<link>https://www.jesperjuul.net/ludologist/2009/03/16/new-paper-the-magic-circle-and-the-puzzle-piece/comment-page-1/#comment-53456</link>

		<dc:creator><![CDATA[Brennan Young]]></dc:creator>
		<pubDate>Sat, 21 Mar 2009 15:24:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.jesperjuul.net/ludologist/?p=580#comment-53456</guid>

					<description><![CDATA[Excellent paper! Great to see some focus on rule systems beyond those designed by the game designers, but which are nonetheless &#039;in play&#039; during the game. 

Now you just have to get some double-bind theory in there. (In its most crude form: &quot;If you win this game of chess, I will kill you. If you lose, I&#039;ll kill your children. You must play, and we don&#039;t discuss the rules any further&quot;).

BTW Jesper we are using your notes on juiciness in our second semester next week. Going to bring in Wilhelm Reich&#039;s orgasm theory too.]]></description>
			<content:encoded><![CDATA[<p>Excellent paper! Great to see some focus on rule systems beyond those designed by the game designers, but which are nonetheless &#8216;in play&#8217; during the game. </p>
<p>Now you just have to get some double-bind theory in there. (In its most crude form: &#8220;If you win this game of chess, I will kill you. If you lose, I&#8217;ll kill your children. You must play, and we don&#8217;t discuss the rules any further&#8221;).</p>
<p>BTW Jesper we are using your notes on juiciness in our second semester next week. Going to bring in Wilhelm Reich&#8217;s orgasm theory too.</p>
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