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	Comments on: Grand Theft Auto IV: &#8216;Grand,&#8217; but No &#8216;Godfather	</title>
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	<link>https://www.jesperjuul.net/ludologist/2008/06/28/grand-theft-auto-iv-grand-but-no-godfather/</link>
	<description>My name is Jesper Juul, and I am a Ludologist [researcher of the design, meaning, culture, and politics of games]. This is my blog on game research and other important things.</description>
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		<title>
		By: Patrick		</title>
		<link>https://www.jesperjuul.net/ludologist/2008/06/28/grand-theft-auto-iv-grand-but-no-godfather/comment-page-1/#comment-53050</link>

		<dc:creator><![CDATA[Patrick]]></dc:creator>
		<pubDate>Sun, 29 Jun 2008 21:29:00 +0000</pubDate>
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					<description><![CDATA[I second the critique of GTAIV&#039;s narrative design, which I happened to be playing earlier today. It kind of meanders into various unrelated social circles, with implicit but extremely (perhaps too much so) understated ethnic themes to each, and then concludes on this revenge thing. The closest it gets to tapping the full capacity of it&#039;s social context is in some of the radio stuff, and a few of the missions. Same length, better narrative design, fewer wasted opportunities. It doesn&#039;t really cost anything except whatever is involved in having someone more talented involved. Everyone should be tapping into these things, the business angle from added press is alone worth it, and I don&#039;t think the core segment is going to be offput by more daring subtexts, as long as it doesn&#039;t interfere with the gameplay.]]></description>
			<content:encoded><![CDATA[<p>I second the critique of GTAIV&#8217;s narrative design, which I happened to be playing earlier today. It kind of meanders into various unrelated social circles, with implicit but extremely (perhaps too much so) understated ethnic themes to each, and then concludes on this revenge thing. The closest it gets to tapping the full capacity of it&#8217;s social context is in some of the radio stuff, and a few of the missions. Same length, better narrative design, fewer wasted opportunities. It doesn&#8217;t really cost anything except whatever is involved in having someone more talented involved. Everyone should be tapping into these things, the business angle from added press is alone worth it, and I don&#8217;t think the core segment is going to be offput by more daring subtexts, as long as it doesn&#8217;t interfere with the gameplay.</p>
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		<title>
		By: Brook		</title>
		<link>https://www.jesperjuul.net/ludologist/2008/06/28/grand-theft-auto-iv-grand-but-no-godfather/comment-page-1/#comment-53049</link>

		<dc:creator><![CDATA[Brook]]></dc:creator>
		<pubDate>Sun, 29 Jun 2008 19:38:33 +0000</pubDate>
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					<description><![CDATA[So he wanted more story, me too, but it was a long game.]]></description>
			<content:encoded><![CDATA[<p>So he wanted more story, me too, but it was a long game.</p>
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		<title>
		By: Darius K.		</title>
		<link>https://www.jesperjuul.net/ludologist/2008/06/28/grand-theft-auto-iv-grand-but-no-godfather/comment-page-1/#comment-53046</link>

		<dc:creator><![CDATA[Darius K.]]></dc:creator>
		<pubDate>Sun, 29 Jun 2008 02:07:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.jesperjuul.net/ludologist/?p=467#comment-53046</guid>

					<description><![CDATA[I think the old &quot;patience games&quot; moniker for solitaire speaks volumes.]]></description>
			<content:encoded><![CDATA[<p>I think the old &#8220;patience games&#8221; moniker for solitaire speaks volumes.</p>
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