<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	
	>
<channel>
	<title>
	Comments on: Things you don&#8217;t see because you weren&#8217;t looking for them	</title>
	<atom:link href="https://www.jesperjuul.net/ludologist/2008/04/15/things-you-dont-see-because-you-werent-looking-for-them/feed/" rel="self" type="application/rss+xml" />
	<link>https://www.jesperjuul.net/ludologist/2008/04/15/things-you-dont-see-because-you-werent-looking-for-them/</link>
	<description>My name is Jesper Juul, and I am a Ludologist [researcher of the design, meaning, culture, and politics of games]. This is my blog on game research and other important things.</description>
	<lastBuildDate>Thu, 29 May 2008 12:06:59 +0000</lastBuildDate>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	<generator>https://wordpress.org/?v=6.9.4</generator>
	<item>
		<title>
		By: L&#228;st och uppskattat under veckan : Medspel		</title>
		<link>https://www.jesperjuul.net/ludologist/2008/04/15/things-you-dont-see-because-you-werent-looking-for-them/comment-page-1/#comment-52972</link>

		<dc:creator><![CDATA[L&#228;st och uppskattat under veckan : Medspel]]></dc:creator>
		<pubDate>Thu, 29 May 2008 12:06:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.jesperjuul.net/ludologist/?p=448#comment-52972</guid>

					<description><![CDATA[[...] Things you donâ€<img src="https://s.w.org/images/core/emoji/17.0.2/72x72/2122.png" alt="™" class="wp-smiley" style="height: 1em; max-height: 1em;" />t see because you werenâ€<img src="https://s.w.org/images/core/emoji/17.0.2/72x72/2122.png" alt="™" class="wp-smiley" style="height: 1em; max-height: 1em;" />t looking for them (The Ludologist) [...]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] Things you donâ€™t see because you werenâ€™t looking for them (The Ludologist) [&#8230;]</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Fabian		</title>
		<link>https://www.jesperjuul.net/ludologist/2008/04/15/things-you-dont-see-because-you-werent-looking-for-them/comment-page-1/#comment-52915</link>

		<dc:creator><![CDATA[Fabian]]></dc:creator>
		<pubDate>Fri, 18 Apr 2008 20:52:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.jesperjuul.net/ludologist/?p=448#comment-52915</guid>

					<description><![CDATA[Reminds me of watching a friend play through the end sequence in Portal (I had already played it), and I wanted to know how much time he had left, and he hadn&#039;t realized that there were big screens all around showing a countdown.]]></description>
			<content:encoded><![CDATA[<p>Reminds me of watching a friend play through the end sequence in Portal (I had already played it), and I wanted to know how much time he had left, and he hadn&#8217;t realized that there were big screens all around showing a countdown.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Jeffool		</title>
		<link>https://www.jesperjuul.net/ludologist/2008/04/15/things-you-dont-see-because-you-werent-looking-for-them/comment-page-1/#comment-52914</link>

		<dc:creator><![CDATA[Jeffool]]></dc:creator>
		<pubDate>Fri, 18 Apr 2008 11:55:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.jesperjuul.net/ludologist/?p=448#comment-52914</guid>

					<description><![CDATA[A little late to the party, but thanks; that was hilarious.]]></description>
			<content:encoded><![CDATA[<p>A little late to the party, but thanks; that was hilarious.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Dan		</title>
		<link>https://www.jesperjuul.net/ludologist/2008/04/15/things-you-dont-see-because-you-werent-looking-for-them/comment-page-1/#comment-52912</link>

		<dc:creator><![CDATA[Dan]]></dc:creator>
		<pubDate>Thu, 17 Apr 2008 06:44:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.jesperjuul.net/ludologist/?p=448#comment-52912</guid>

					<description><![CDATA[I just wish moonwalking bears would have the decency to stop at stop signs once in a while.]]></description>
			<content:encoded><![CDATA[<p>I just wish moonwalking bears would have the decency to stop at stop signs once in a while.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Jesper		</title>
		<link>https://www.jesperjuul.net/ludologist/2008/04/15/things-you-dont-see-because-you-werent-looking-for-them/comment-page-1/#comment-52911</link>

		<dc:creator><![CDATA[Jesper]]></dc:creator>
		<pubDate>Wed, 16 Apr 2008 15:17:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.jesperjuul.net/ludologist/?p=448#comment-52911</guid>

					<description><![CDATA[It&#039;s why humans are relatively efficient at parsing information, isn&#039;t it? Saves a lot of processing as long thing are where you expect them to be.

I guess it&#039;s also one of the reasons why you can make puzzles at all: We tend to look for certain types of answers depending on the clues we get, so you just trick the player into looking for answers in the wrong place - as in the case of Greg&#039;s email address.]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s why humans are relatively efficient at parsing information, isn&#8217;t it? Saves a lot of processing as long thing are where you expect them to be.</p>
<p>I guess it&#8217;s also one of the reasons why you can make puzzles at all: We tend to look for certain types of answers depending on the clues we get, so you just trick the player into looking for answers in the wrong place &#8211; as in the case of Greg&#8217;s email address.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Greg		</title>
		<link>https://www.jesperjuul.net/ludologist/2008/04/15/things-you-dont-see-because-you-werent-looking-for-them/comment-page-1/#comment-52908</link>

		<dc:creator><![CDATA[Greg]]></dc:creator>
		<pubDate>Wed, 16 Apr 2008 01:18:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.jesperjuul.net/ludologist/?p=448#comment-52908</guid>

					<description><![CDATA[I used to have a business card, on which the single largest element, in a very noticeable display font (Crackhouse) was my email address.

You wouldn&#039;t believe how many people looked at it and asked &quot;What&#039;s your email address?&quot; -- because it wasn&#039;t in tiny type under my name, where they expected it to be.]]></description>
			<content:encoded><![CDATA[<p>I used to have a business card, on which the single largest element, in a very noticeable display font (Crackhouse) was my email address.</p>
<p>You wouldn&#8217;t believe how many people looked at it and asked &#8220;What&#8217;s your email address?&#8221; &#8212; because it wasn&#8217;t in tiny type under my name, where they expected it to be.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Jonas		</title>
		<link>https://www.jesperjuul.net/ludologist/2008/04/15/things-you-dont-see-because-you-werent-looking-for-them/comment-page-1/#comment-52907</link>

		<dc:creator><![CDATA[Jonas]]></dc:creator>
		<pubDate>Tue, 15 Apr 2008 16:44:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.jesperjuul.net/ludologist/?p=448#comment-52907</guid>

					<description><![CDATA[Illustrative and hilarious! This has the depressing Danish bicycle infomercials beat by a long shot.]]></description>
			<content:encoded><![CDATA[<p>Illustrative and hilarious! This has the depressing Danish bicycle infomercials beat by a long shot.</p>
]]></content:encoded>
		
			</item>
	</channel>
</rss>
