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	Comments on: New Anthology: Videogame, Player, Text	</title>
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	<link>https://www.jesperjuul.net/ludologist/2007/11/10/new-anthology-videogame-player-text/</link>
	<description>My name is Jesper Juul, and I am a Ludologist [researcher of the design, meaning, culture, and politics of games]. This is my blog on game research and other important things.</description>
	<lastBuildDate>Tue, 13 Nov 2007 17:09:28 +0000</lastBuildDate>
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		<title>
		By: Jesper		</title>
		<link>https://www.jesperjuul.net/ludologist/2007/11/10/new-anthology-videogame-player-text/comment-page-1/#comment-52646</link>

		<dc:creator><![CDATA[Jesper]]></dc:creator>
		<pubDate>Tue, 13 Nov 2007 17:09:28 +0000</pubDate>
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					<description><![CDATA[Good question. I think foursquare promotes focus on winning, or at least on the process of playing. (The paratelic, in Apter&#039;s terms.)]]></description>
			<content:encoded><![CDATA[<p>Good question. I think foursquare promotes focus on winning, or at least on the process of playing. (The paratelic, in Apter&#8217;s terms.)</p>
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		<title>
		By: James Lillis		</title>
		<link>https://www.jesperjuul.net/ludologist/2007/11/10/new-anthology-videogame-player-text/comment-page-1/#comment-52644</link>

		<dc:creator><![CDATA[James Lillis]]></dc:creator>
		<pubDate>Tue, 13 Nov 2007 06:09:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.jesperjuul.net/ludologist/?p=397#comment-52644</guid>

					<description><![CDATA[Are you saying that you believe that there will be a difference between the behaviours of a player who is playing to &lt;em&gt;win&lt;/em&gt; and a player who is playing to &lt;em&gt;be winning&lt;/em&gt;?]]></description>
			<content:encoded><![CDATA[<p>Are you saying that you believe that there will be a difference between the behaviours of a player who is playing to <em>win</em> and a player who is playing to <em>be winning</em>?</p>
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		<title>
		By: lemon		</title>
		<link>https://www.jesperjuul.net/ludologist/2007/11/10/new-anthology-videogame-player-text/comment-page-1/#comment-52642</link>

		<dc:creator><![CDATA[lemon]]></dc:creator>
		<pubDate>Mon, 12 Nov 2007 16:29:12 +0000</pubDate>
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					<description><![CDATA[I&#039;m sure I&#039;ll hate most of this. So looking forward to getting my hands on it :D]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m sure I&#8217;ll hate most of this. So looking forward to getting my hands on it :D</p>
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		<item>
		<title>
		By: Jesper		</title>
		<link>https://www.jesperjuul.net/ludologist/2007/11/10/new-anthology-videogame-player-text/comment-page-1/#comment-52639</link>

		<dc:creator><![CDATA[Jesper]]></dc:creator>
		<pubDate>Mon, 12 Nov 2007 15:39:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.jesperjuul.net/ludologist/?p=397#comment-52639</guid>

					<description><![CDATA[Hi James

Ah - there is temporary status, but no final score, that&#039;s the point. At least in the versions I have played and seen referenced.]]></description>
			<content:encoded><![CDATA[<p>Hi James</p>
<p>Ah &#8211; there is temporary status, but no final score, that&#8217;s the point. At least in the versions I have played and seen referenced.</p>
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		<title>
		By: James Lillis		</title>
		<link>https://www.jesperjuul.net/ludologist/2007/11/10/new-anthology-videogame-player-text/comment-page-1/#comment-52638</link>

		<dc:creator><![CDATA[James Lillis]]></dc:creator>
		<pubDate>Mon, 12 Nov 2007 11:10:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.jesperjuul.net/ludologist/?p=397#comment-52638</guid>

					<description><![CDATA[Hi Jesper

James from the Kryptonite Cafe here.

You said: A version of foursquare played with scorekeeping... would likely see very different behaviour from the players.

As an proud ex-foursquare champion, I can tell you that it has one of the most effective scoring systems ever - you&#039;re the champ if you&#039;re on square 1, you&#039;re the challenger if you&#039;re on square 2, you&#039;ve got 2 to beat of you are on square 3, and if you&#039;re on square 4 - the only way is up.

Simple, clear, &#038; compelling. You know exactly where you stand in relation to every other player.

I would find it hard to believe that any points system couldn&#039;t match a scoring system where your actual location in physical space indicates your progress in the game!]]></description>
			<content:encoded><![CDATA[<p>Hi Jesper</p>
<p>James from the Kryptonite Cafe here.</p>
<p>You said: A version of foursquare played with scorekeeping&#8230; would likely see very different behaviour from the players.</p>
<p>As an proud ex-foursquare champion, I can tell you that it has one of the most effective scoring systems ever &#8211; you&#8217;re the champ if you&#8217;re on square 1, you&#8217;re the challenger if you&#8217;re on square 2, you&#8217;ve got 2 to beat of you are on square 3, and if you&#8217;re on square 4 &#8211; the only way is up.</p>
<p>Simple, clear, &amp; compelling. You know exactly where you stand in relation to every other player.</p>
<p>I would find it hard to believe that any points system couldn&#8217;t match a scoring system where your actual location in physical space indicates your progress in the game!</p>
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