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	Comments on: New Paper Posted: A Certain Level of Abstraction	</title>
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	<link>https://www.jesperjuul.net/ludologist/2007/10/10/new-paper-posted-a-certain-level-of-abstraction/</link>
	<description>My name is Jesper Juul, and I am a Ludologist [researcher of the design, meaning, culture, and politics of games]. This is my blog on game research and other important things.</description>
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		By: Dominic		</title>
		<link>https://www.jesperjuul.net/ludologist/2007/10/10/new-paper-posted-a-certain-level-of-abstraction/comment-page-1/#comment-52390</link>

		<dc:creator><![CDATA[Dominic]]></dc:creator>
		<pubDate>Wed, 24 Oct 2007 17:47:09 +0000</pubDate>
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					<description><![CDATA[I very much like what I read there. We have been discussing a fair bit on the border between rules and fiction that you depict early in your paper on the &lt;a href=&quot;http://www.gamecode.ca/?p=106#comments&quot; rel=&quot;nofollow&quot;&gt;gamecode blog&lt;/a&gt; following my review of Aarseth&#039;s recent (re?)publication of the Doors and Perception paper in a journal. 

Your Starcraft and Age of Empires II discussion also resonates with this &quot;gaming theory&quot; thing I&#039;m working on, so I like that also. I posted a preliminary account of my experience trying out a new game to demonstrate the working of generic markers on &lt;a&gt;my blog&lt;/a&gt;. And your observations on game genres, conventions and abstraction are also interesting. Good stuff!]]></description>
			<content:encoded><![CDATA[<p>I very much like what I read there. We have been discussing a fair bit on the border between rules and fiction that you depict early in your paper on the <a href="http://www.gamecode.ca/?p=106#comments" rel="nofollow">gamecode blog</a> following my review of Aarseth&#8217;s recent (re?)publication of the Doors and Perception paper in a journal. </p>
<p>Your Starcraft and Age of Empires II discussion also resonates with this &#8220;gaming theory&#8221; thing I&#8217;m working on, so I like that also. I posted a preliminary account of my experience trying out a new game to demonstrate the working of generic markers on <a>my blog</a>. And your observations on game genres, conventions and abstraction are also interesting. Good stuff!</p>
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