<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	
	>
<channel>
	<title>
	Comments on: Echochrome	</title>
	<atom:link href="https://www.jesperjuul.net/ludologist/2007/09/22/echochrome/feed/" rel="self" type="application/rss+xml" />
	<link>https://www.jesperjuul.net/ludologist/2007/09/22/echochrome/</link>
	<description>My name is Jesper Juul, and I am a Ludologist [researcher of the design, meaning, culture, and politics of games]. This is my blog on game research and other important things.</description>
	<lastBuildDate>Tue, 29 Jul 2008 22:54:43 +0000</lastBuildDate>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	<generator>https://wordpress.org/?v=6.9.4</generator>
	<item>
		<title>
		By: Big winners		</title>
		<link>https://www.jesperjuul.net/ludologist/2007/09/22/echochrome/comment-page-1/#comment-53094</link>

		<dc:creator><![CDATA[Big winners]]></dc:creator>
		<pubDate>Tue, 29 Jul 2008 22:54:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.jesperjuul.net/ludologist/?p=377#comment-53094</guid>

					<description><![CDATA[I love it, I thought it was a boring game but I tried it and I like it a lot, you can spend a lot of time playing it and having fun, it´s a really really good game.]]></description>
			<content:encoded><![CDATA[<p>I love it, I thought it was a boring game but I tried it and I like it a lot, you can spend a lot of time playing it and having fun, it´s a really really good game.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Echochrome		</title>
		<link>https://www.jesperjuul.net/ludologist/2007/09/22/echochrome/comment-page-1/#comment-52661</link>

		<dc:creator><![CDATA[Echochrome]]></dc:creator>
		<pubDate>Mon, 26 Nov 2007 11:56:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.jesperjuul.net/ludologist/?p=377#comment-52661</guid>

					<description><![CDATA[[...] Echochrome [...]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] Echochrome [&#8230;]</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Jesper		</title>
		<link>https://www.jesperjuul.net/ludologist/2007/09/22/echochrome/comment-page-1/#comment-52332</link>

		<dc:creator><![CDATA[Jesper]]></dc:creator>
		<pubDate>Wed, 17 Oct 2007 22:58:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.jesperjuul.net/ludologist/?p=377#comment-52332</guid>

					<description><![CDATA[By 2D I meant 2D &quot;as in flat, non-shaded or textured&quot;, i.e. not demonstrating any of the cool effects that were supposed to sell the PS3.]]></description>
			<content:encoded><![CDATA[<p>By 2D I meant 2D &#8220;as in flat, non-shaded or textured&#8221;, i.e. not demonstrating any of the cool effects that were supposed to sell the PS3.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: James Edward Smith		</title>
		<link>https://www.jesperjuul.net/ludologist/2007/09/22/echochrome/comment-page-1/#comment-52331</link>

		<dc:creator><![CDATA[James Edward Smith]]></dc:creator>
		<pubDate>Wed, 17 Oct 2007 22:12:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.jesperjuul.net/ludologist/?p=377#comment-52331</guid>

					<description><![CDATA[Echochrome isn&#039;t 2d it&#039;s 3d. I mean, it has very simple graphics but they are still three dimensional hence the fact that you can spin the perspective around. That could never happen if it was a &quot;2d&quot; game. The game wouldn&#039;t work at all in 2d.

The engine that was created to make it work is a 3d engine where the small area around little stickman is reinterpreted after every step he takes to take into account your view point of him. It&#039;s very clever.]]></description>
			<content:encoded><![CDATA[<p>Echochrome isn&#8217;t 2d it&#8217;s 3d. I mean, it has very simple graphics but they are still three dimensional hence the fact that you can spin the perspective around. That could never happen if it was a &#8220;2d&#8221; game. The game wouldn&#8217;t work at all in 2d.</p>
<p>The engine that was created to make it work is a 3d engine where the small area around little stickman is reinterpreted after every step he takes to take into account your view point of him. It&#8217;s very clever.</p>
]]></content:encoded>
		
			</item>
	</channel>
</rss>
