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	Comments on: Sorry, but You Can&#8217;t Do That: Talk at University of California, San Diego, April 18th	</title>
	<atom:link href="https://www.jesperjuul.net/ludologist/2007/04/15/sorry-but-you-cant-do-that-talk-at-university-of-california-san-diego-april-18th/feed/" rel="self" type="application/rss+xml" />
	<link>https://www.jesperjuul.net/ludologist/2007/04/15/sorry-but-you-cant-do-that-talk-at-university-of-california-san-diego-april-18th/</link>
	<description>My name is Jesper Juul, and I am a Ludologist [researcher of the design, meaning, culture, and politics of games]. This is my blog on game research and other important things.</description>
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		<title>
		By: Jesper		</title>
		<link>https://www.jesperjuul.net/ludologist/2007/04/15/sorry-but-you-cant-do-that-talk-at-university-of-california-san-diego-april-18th/comment-page-1/#comment-34838</link>

		<dc:creator><![CDATA[Jesper]]></dc:creator>
		<pubDate>Sat, 28 Apr 2007 11:04:52 +0000</pubDate>
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					<description><![CDATA[We agree - the Wii and casual games are part of the return to easily playable games that discussed in the talk.]]></description>
			<content:encoded><![CDATA[<p>We agree &#8211; the Wii and casual games are part of the return to easily playable games that discussed in the talk.</p>
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		<title>
		By: Alex R.		</title>
		<link>https://www.jesperjuul.net/ludologist/2007/04/15/sorry-but-you-cant-do-that-talk-at-university-of-california-san-diego-april-18th/comment-page-1/#comment-34791</link>

		<dc:creator><![CDATA[Alex R.]]></dc:creator>
		<pubDate>Fri, 27 Apr 2007 22:37:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.jesperjuul.net/ludologist/?p=332#comment-34791</guid>

					<description><![CDATA[I&#039;m not sure I necessarily agree with the statement that the game industry is missing &quot;somewhat shallow but easily enjoyable games that require no specialized knowledge to use or understand.&quot; Wii sports is ridiculously intuitive - anyone knows how to swing a tennis racket or the basic motion of bowling - and it&#039;s pretty clear everyone agrees that the &quot;wiimote&quot; constitutes significant innovation. Further, it&#039;s likely that this console will inspire more simple, intuitive game design that takes advantages of the Wii&#039;s unique controller and brings in the entry-level player - to wit, that&#039;s most of what the console was designed for.]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m not sure I necessarily agree with the statement that the game industry is missing &#8220;somewhat shallow but easily enjoyable games that require no specialized knowledge to use or understand.&#8221; Wii sports is ridiculously intuitive &#8211; anyone knows how to swing a tennis racket or the basic motion of bowling &#8211; and it&#8217;s pretty clear everyone agrees that the &#8220;wiimote&#8221; constitutes significant innovation. Further, it&#8217;s likely that this console will inspire more simple, intuitive game design that takes advantages of the Wii&#8217;s unique controller and brings in the entry-level player &#8211; to wit, that&#8217;s most of what the console was designed for.</p>
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