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	Comments on: Talk today: The Sun Always Shines in Casual Games	</title>
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	<link>https://www.jesperjuul.net/ludologist/2007/04/12/talk-today-the-sun-always-shines-in-casual-games/</link>
	<description>My name is Jesper Juul, and I am a Ludologist [researcher of the design, meaning, culture, and politics of games]. This is my blog on game research and other important things.</description>
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		<title>
		By: Jesper		</title>
		<link>https://www.jesperjuul.net/ludologist/2007/04/12/talk-today-the-sun-always-shines-in-casual-games/comment-page-1/#comment-34724</link>

		<dc:creator><![CDATA[Jesper]]></dc:creator>
		<pubDate>Tue, 24 Apr 2007 14:59:11 +0000</pubDate>
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					<description><![CDATA[I look forward to reading the paper you are referring to, thanks for pointing that out.

Currently I am not too worried about defining casual games - it is a commonly used concept, and as such not clearly defined.

I completely agree that there are several dimensions to it, such as casual games as a type of game design, casual games as a distribution channel, and casual games as a way of playing. At the same time, I believe we experience these things as something of a packaged deal: To say, &quot;I enjoy playing Counter-strike&quot; refers to both the game design itself, the culture around the game, and the way I personally play Counter-strike.

In that perspective, trying to divorce the game design from the game playing (as the sociological approach is wont to do) is quite artificial.  I think it is a bit more useful to say that a game design can encourage or support specific ways of playing, and that there may be a specific playing culture or set of user expectations in relation to a specific game, game genre, or even to something as ill defined as &quot;casual games&quot;.

Users that go to a site selling casual games will usually do so with a specific set of expectations towards what games will be on the site and how they should be played.]]></description>
			<content:encoded><![CDATA[<p>I look forward to reading the paper you are referring to, thanks for pointing that out.</p>
<p>Currently I am not too worried about defining casual games &#8211; it is a commonly used concept, and as such not clearly defined.</p>
<p>I completely agree that there are several dimensions to it, such as casual games as a type of game design, casual games as a distribution channel, and casual games as a way of playing. At the same time, I believe we experience these things as something of a packaged deal: To say, &#8220;I enjoy playing Counter-strike&#8221; refers to both the game design itself, the culture around the game, and the way I personally play Counter-strike.</p>
<p>In that perspective, trying to divorce the game design from the game playing (as the sociological approach is wont to do) is quite artificial.  I think it is a bit more useful to say that a game design can encourage or support specific ways of playing, and that there may be a specific playing culture or set of user expectations in relation to a specific game, game genre, or even to something as ill defined as &#8220;casual games&#8221;.</p>
<p>Users that go to a site selling casual games will usually do so with a specific set of expectations towards what games will be on the site and how they should be played.</p>
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		<title>
		By: Ulrich Tausend		</title>
		<link>https://www.jesperjuul.net/ludologist/2007/04/12/talk-today-the-sun-always-shines-in-casual-games/comment-page-1/#comment-34672</link>

		<dc:creator><![CDATA[Ulrich Tausend]]></dc:creator>
		<pubDate>Mon, 23 Apr 2007 19:04:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.jesperjuul.net/ludologist/?p=330#comment-34672</guid>

					<description><![CDATA[Good to hear that Jesper Juul is taking on the casual games. 
There are some problems connected with the use of the term &quot;casual&quot; in computer games.

There are these games which we are calling &quot;Casual Games&quot; with properties like &quot;small games, easily learned, and usually distributed over the internet&quot; and so on (Zuma, Beeweled and Diner Dash being examples).

But then there is also the way how you play. You can play any game in a casual manner. You can play a quick &quot;casual&quot; Quake session. And you can try for hours &quot;hardcore style&quot; to compete with a highscore in Bejeweled. 

On the Gamers in Society Seminar in Tampere last week Jussi Kuittinen, Annakaisa Kultima, Johannes Niemel? and Janne Paavilainen from the Game Research Lab presented a paper proposing a stricter use of the term Casual-in-Games. Probably you should exchange ideas (and keep me in the loop ;). Their paper is not published yet. If Kopenhagen an Tampere would come up with a casual games terminology together it would not only be industry interests forging the &quot;casual&quot; terms.

I have written some posts in my blog about casual games definitions: http://casual-game-studies.blogspot.com/search/label/definition]]></description>
			<content:encoded><![CDATA[<p>Good to hear that Jesper Juul is taking on the casual games.<br />
There are some problems connected with the use of the term &#8220;casual&#8221; in computer games.</p>
<p>There are these games which we are calling &#8220;Casual Games&#8221; with properties like &#8220;small games, easily learned, and usually distributed over the internet&#8221; and so on (Zuma, Beeweled and Diner Dash being examples).</p>
<p>But then there is also the way how you play. You can play any game in a casual manner. You can play a quick &#8220;casual&#8221; Quake session. And you can try for hours &#8220;hardcore style&#8221; to compete with a highscore in Bejeweled. </p>
<p>On the Gamers in Society Seminar in Tampere last week Jussi Kuittinen, Annakaisa Kultima, Johannes Niemel? and Janne Paavilainen from the Game Research Lab presented a paper proposing a stricter use of the term Casual-in-Games. Probably you should exchange ideas (and keep me in the loop ;). Their paper is not published yet. If Kopenhagen an Tampere would come up with a casual games terminology together it would not only be industry interests forging the &#8220;casual&#8221; terms.</p>
<p>I have written some posts in my blog about casual games definitions: <a href="http://casual-game-studies.blogspot.com/search/label/definition" rel="nofollow ugc">http://casual-game-studies.blogspot.com/search/label/definition</a></p>
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