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	Comments on: What do Games Mean? Braid, then flOw pulled from Slamdance	</title>
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	<link>https://www.jesperjuul.net/ludologist/2007/01/09/what-do-games-mean-braid-then-flow-pulled-from-slamdance/</link>
	<description>My name is Jesper Juul, and I am a Ludologist [researcher of the design, meaning, culture, and politics of games]. This is my blog on game research and other important things.</description>
	<lastBuildDate>Wed, 10 Jan 2007 17:36:27 +0000</lastBuildDate>
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		By: Mads		</title>
		<link>https://www.jesperjuul.net/ludologist/2007/01/09/what-do-games-mean-braid-then-flow-pulled-from-slamdance/comment-page-1/#comment-26430</link>

		<dc:creator><![CDATA[Mads]]></dc:creator>
		<pubDate>Tue, 09 Jan 2007 08:10:22 +0000</pubDate>
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					<description><![CDATA[Murray Smith&#039;s term &quot;perverse allegience&quot; comes to mind - like when we actually WANT Norman Bates to succeed when the car is driven out in the swamp - it does not immediately sink, and we are on the edge of our seats for a few seconds - then finally it decides to sink and we&#039;re relieved - even if the act is as immoral as can be, of course.]]></description>
			<content:encoded><![CDATA[<p>Murray Smith&#8217;s term &#8220;perverse allegience&#8221; comes to mind &#8211; like when we actually WANT Norman Bates to succeed when the car is driven out in the swamp &#8211; it does not immediately sink, and we are on the edge of our seats for a few seconds &#8211; then finally it decides to sink and we&#8217;re relieved &#8211; even if the act is as immoral as can be, of course.</p>
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