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	Comments on: Speaking at Georgia Tech, October 19th at 4:30	</title>
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	<link>https://www.jesperjuul.net/ludologist/2006/10/17/speaking-at-georgia-tech-october-19th-at-430/</link>
	<description>My name is Jesper Juul, and I am a Ludologist [researcher of the design, meaning, culture, and politics of games]. This is my blog on game research and other important things.</description>
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		By: Jesper		</title>
		<link>https://www.jesperjuul.net/ludologist/2006/10/17/speaking-at-georgia-tech-october-19th-at-430/comment-page-1/#comment-9960</link>

		<dc:creator><![CDATA[Jesper]]></dc:creator>
		<pubDate>Fri, 20 Oct 2006 19:50:01 +0000</pubDate>
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					<description><![CDATA[Oberon - you are right, the same thing happens with other media. It&#039;s just that there is a bit of back and forth in game studies about games and players, so I am trying to stake the sensible middle ground.

Bryan - I touch briefly on the discussion in &lt;a href=&quot;http://www.half-real.net&quot; rel=&quot;nofollow&quot;&gt;Half-Real&lt;/a&gt;, but I have a paper on matching tile games coming (I will post about it) that goes into a bit more detail.]]></description>
			<content:encoded><![CDATA[<p>Oberon &#8211; you are right, the same thing happens with other media. It&#8217;s just that there is a bit of back and forth in game studies about games and players, so I am trying to stake the sensible middle ground.</p>
<p>Bryan &#8211; I touch briefly on the discussion in <a href="http://www.half-real.net" rel="nofollow">Half-Real</a>, but I have a paper on matching tile games coming (I will post about it) that goes into a bit more detail.</p>
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		<title>
		By: Bryan		</title>
		<link>https://www.jesperjuul.net/ludologist/2006/10/17/speaking-at-georgia-tech-october-19th-at-430/comment-page-1/#comment-9910</link>

		<dc:creator><![CDATA[Bryan]]></dc:creator>
		<pubDate>Wed, 18 Oct 2006 01:29:46 +0000</pubDate>
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					<description><![CDATA[Any chance you&#039;ll be posting the talk or some notes after the presentation?  My current research focuses quite centrally on this very issue, and I&#039;m interested in reading your thoughts.]]></description>
			<content:encoded><![CDATA[<p>Any chance you&#8217;ll be posting the talk or some notes after the presentation?  My current research focuses quite centrally on this very issue, and I&#8217;m interested in reading your thoughts.</p>
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		<title>
		By: Oberon		</title>
		<link>https://www.jesperjuul.net/ludologist/2006/10/17/speaking-at-georgia-tech-october-19th-at-430/comment-page-1/#comment-9904</link>

		<dc:creator><![CDATA[Oberon]]></dc:creator>
		<pubDate>Tue, 17 Oct 2006 22:42:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.jesperjuul.net/ludologist/?p=287#comment-9904</guid>

					<description><![CDATA[Is curious... Isnt it the same thing that happens with books, films or other media? I mean I?d like to know -and sorry I?ll miss your talk because Georgia is a bit so far from my home ;)- if, maybe, we can find the ways to promove the same feeling -not different- in huge masses by game design. I think this point can show us if we are mastering game design. Anyway, i am sure will be a nice talk. Two Thumbs up! :)]]></description>
			<content:encoded><![CDATA[<p>Is curious&#8230; Isnt it the same thing that happens with books, films or other media? I mean I?d like to know -and sorry I?ll miss your talk because Georgia is a bit so far from my home ;)- if, maybe, we can find the ways to promove the same feeling -not different- in huge masses by game design. I think this point can show us if we are mastering game design. Anyway, i am sure will be a nice talk. Two Thumbs up! :)</p>
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