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	Comments on: Immature designers imitate; mature designers steal.	</title>
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	<link>https://www.jesperjuul.net/ludologist/2006/10/09/immature-designers-imitate-mature-designers-steal/</link>
	<description>My name is Jesper Juul, and I am a Ludologist [researcher of the design, meaning, culture, and politics of games]. This is my blog on game research and other important things.</description>
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		<title>
		By: will		</title>
		<link>https://www.jesperjuul.net/ludologist/2006/10/09/immature-designers-imitate-mature-designers-steal/comment-page-1/#comment-53596</link>

		<dc:creator><![CDATA[will]]></dc:creator>
		<pubDate>Mon, 08 Jun 2009 12:18:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.jesperjuul.net/ludologist/?p=284#comment-53596</guid>

					<description><![CDATA[Interesting. Molyneux head is shiny because it&#039;s been up his own a***. I bet he doesn&#039;t even play games he just talks about them.

Well that&#039;s what I think.

Nice writing, but I think a false worry and strange comparison. Game designing is different, it&#039;s less individual, less about meaning...]]></description>
			<content:encoded><![CDATA[<p>Interesting. Molyneux head is shiny because it&#8217;s been up his own a***. I bet he doesn&#8217;t even play games he just talks about them.</p>
<p>Well that&#8217;s what I think.</p>
<p>Nice writing, but I think a false worry and strange comparison. Game designing is different, it&#8217;s less individual, less about meaning&#8230;</p>
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		<title>
		By: William Patrick Wend &#187; Eliot		</title>
		<link>https://www.jesperjuul.net/ludologist/2006/10/09/immature-designers-imitate-mature-designers-steal/comment-page-1/#comment-52690</link>

		<dc:creator><![CDATA[William Patrick Wend &#187; Eliot]]></dc:creator>
		<pubDate>Sat, 08 Dec 2007 15:52:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.jesperjuul.net/ludologist/?p=284#comment-52690</guid>

					<description><![CDATA[[...] Jill Walker via Jesper Juul (I am so excited to find a blog of yet another person whose writing I love!) I bring you a [...]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] Jill Walker via Jesper Juul (I am so excited to find a blog of yet another person whose writing I love!) I bring you a [&#8230;]</p>
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		<title>
		By: Brook		</title>
		<link>https://www.jesperjuul.net/ludologist/2006/10/09/immature-designers-imitate-mature-designers-steal/comment-page-1/#comment-9660</link>

		<dc:creator><![CDATA[Brook]]></dc:creator>
		<pubDate>Tue, 10 Oct 2006 01:01:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.jesperjuul.net/ludologist/?p=284#comment-9660</guid>

					<description><![CDATA[No professional designer seems to have enough time to play enough games to be able to steal like that. They all moan about the fact that they don&#039;t have anytime to play games anymore.

At the UK Develop conference earlier this year there was a design panel where each panelist brought an item that represented what they though was wrong in gaming today, and put forward the case for having it never appear in a game ever again.
A panelist bought-in a cardboard box to represent stealth (Metal Gear Solid) because he thought stealth was something that should never be seen again. Peter Molyneux who was also on that panel had no idea what the connection between stealth and the box was! Fable also had one of the worst stealth sections of any game. So these designers might be considered masters today, but they don&#039;t have the time or experience to steal effectively. That then begs the question as to wither these so called master designers are really masters at all and what direction the industry is heading in if nobody can iterate on previous designs effectively.]]></description>
			<content:encoded><![CDATA[<p>No professional designer seems to have enough time to play enough games to be able to steal like that. They all moan about the fact that they don&#8217;t have anytime to play games anymore.</p>
<p>At the UK Develop conference earlier this year there was a design panel where each panelist brought an item that represented what they though was wrong in gaming today, and put forward the case for having it never appear in a game ever again.<br />
A panelist bought-in a cardboard box to represent stealth (Metal Gear Solid) because he thought stealth was something that should never be seen again. Peter Molyneux who was also on that panel had no idea what the connection between stealth and the box was! Fable also had one of the worst stealth sections of any game. So these designers might be considered masters today, but they don&#8217;t have the time or experience to steal effectively. That then begs the question as to wither these so called master designers are really masters at all and what direction the industry is heading in if nobody can iterate on previous designs effectively.</p>
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