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	Comments on: Casual Players not so Casual	</title>
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	<link>https://www.jesperjuul.net/ludologist/2006/06/29/casual-players-not-so-casual/</link>
	<description>My name is Jesper Juul, and I am a Ludologist [researcher of the design, meaning, culture, and politics of games]. This is my blog on game research and other important things.</description>
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		By: Jesper L		</title>
		<link>https://www.jesperjuul.net/ludologist/2006/06/29/casual-players-not-so-casual/comment-page-1/#comment-4709</link>

		<dc:creator><![CDATA[Jesper L]]></dc:creator>
		<pubDate>Sat, 08 Jul 2006 11:52:59 +0000</pubDate>
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					<description><![CDATA[I think you&#039;re absolutely right. Casual gamers - or entertainment gamers as some in the ISP/carrier business call them - spend quite some time on the games. They can get right to them without spending hours on learning rules and tricks. And they can choose to leave them in an instant. This option to stop the game (and perhaps continuing the same game later) is one of the pivotal reasons for the game&#039;s appeal to this particular type of player.

On a related note, carriers and ISPs have discovered that the casual games are played for extended periods of time, initiated around 7-8 pm. This is &#039;counterintuitive&#039; with regards to the earlier perception that casual games are played during short breaks through the workday.]]></description>
			<content:encoded><![CDATA[<p>I think you&#8217;re absolutely right. Casual gamers &#8211; or entertainment gamers as some in the ISP/carrier business call them &#8211; spend quite some time on the games. They can get right to them without spending hours on learning rules and tricks. And they can choose to leave them in an instant. This option to stop the game (and perhaps continuing the same game later) is one of the pivotal reasons for the game&#8217;s appeal to this particular type of player.</p>
<p>On a related note, carriers and ISPs have discovered that the casual games are played for extended periods of time, initiated around 7-8 pm. This is &#8216;counterintuitive&#8217; with regards to the earlier perception that casual games are played during short breaks through the workday.</p>
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